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| import { IUniform } from '../renderers/shaders/UniformsLib'; | |
| import { MaterialParameters, Material } from './Material'; | |
| import { GLSLVersion } from '../constants'; | |
| export interface ShaderMaterialParameters extends MaterialParameters { | |
| uniforms?: { [uniform: string]: IUniform } | undefined; | |
| vertexShader?: string | undefined; | |
| fragmentShader?: string | undefined; | |
| linewidth?: number | undefined; | |
| wireframe?: boolean | undefined; | |
| wireframeLinewidth?: number | undefined; | |
| lights?: boolean | undefined; | |
| clipping?: boolean | undefined; | |
| extensions?: | |
| | { | |
| derivatives?: boolean | undefined; | |
| fragDepth?: boolean | undefined; | |
| drawBuffers?: boolean | undefined; | |
| shaderTextureLOD?: boolean | undefined; | |
| } | |
| | undefined; | |
| glslVersion?: GLSLVersion | undefined; | |
| } | |
| export class ShaderMaterial extends Material { | |
| constructor(parameters?: ShaderMaterialParameters); | |
| /** | |
| * @default 'ShaderMaterial' | |
| */ | |
| type: string; | |
| /** | |
| * @default {} | |
| */ | |
| defines: { [key: string]: any }; | |
| /** | |
| * @default {} | |
| */ | |
| uniforms: { [uniform: string]: IUniform }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| /** | |
| * @default 1 | |
| */ | |
| linewidth: number; | |
| /** | |
| * @default false | |
| */ | |
| wireframe: boolean; | |
| /** | |
| * @default 1 | |
| */ | |
| wireframeLinewidth: number; | |
| /** | |
| * @default false | |
| */ | |
| fog: boolean; | |
| /** | |
| * @default false | |
| */ | |
| lights: boolean; | |
| /** | |
| * @default false | |
| */ | |
| clipping: boolean; | |
| /** | |
| * @deprecated Use {@link ShaderMaterial#extensions.derivatives extensions.derivatives} instead. | |
| */ | |
| derivatives: any; | |
| /** | |
| * @default { derivatives: false, fragDepth: false, drawBuffers: false, shaderTextureLOD: false } | |
| */ | |
| extensions: { | |
| derivatives: boolean; | |
| fragDepth: boolean; | |
| drawBuffers: boolean; | |
| shaderTextureLOD: boolean; | |
| }; | |
| /** | |
| * @default { 'color': [ 1, 1, 1 ], 'uv': [ 0, 0 ], 'uv2': [ 0, 0 ] } | |
| */ | |
| defaultAttributeValues: any; | |
| /** | |
| * @default undefined | |
| */ | |
| index0AttributeName: string | undefined; | |
| /** | |
| * @default false | |
| */ | |
| uniformsNeedUpdate: boolean; | |
| /** | |
| * @default null | |
| */ | |
| glslVersion: GLSLVersion | null; | |
| isShaderMaterial: boolean; | |
| setValues(parameters: ShaderMaterialParameters): void; | |
| toJSON(meta: any): any; | |
| } | |