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| import { Plane } from './Plane'; | |
| import { Matrix4 } from './Matrix4'; | |
| import { Object3D } from './../core/Object3D'; | |
| import { Sprite } from './../objects/Sprite'; | |
| import { Sphere } from './Sphere'; | |
| import { Box3 } from './Box3'; | |
| import { Vector3 } from './Vector3'; | |
| /** | |
| * Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process. | |
| */ | |
| export class Frustum { | |
| constructor(p0?: Plane, p1?: Plane, p2?: Plane, p3?: Plane, p4?: Plane, p5?: Plane); | |
| /** | |
| * Array of 6 vectors. | |
| */ | |
| planes: Plane[]; | |
| set(p0: Plane, p1: Plane, p2: Plane, p3: Plane, p4: Plane, p5: Plane): Frustum; | |
| clone(): this; | |
| copy(frustum: Frustum): this; | |
| setFromProjectionMatrix(m: Matrix4): this; | |
| intersectsObject(object: Object3D): boolean; | |
| intersectsSprite(sprite: Sprite): boolean; | |
| intersectsSphere(sphere: Sphere): boolean; | |
| intersectsBox(box: Box3): boolean; | |
| containsPoint(point: Vector3): boolean; | |
| } | |