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| import { Vector3 } from './Vector3'; | |
| export class SphericalHarmonics3 { | |
| constructor(); | |
| /** | |
| * @default [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), | |
| * new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()] | |
| */ | |
| coefficients: Vector3[]; | |
| readonly isSphericalHarmonics3: true; | |
| set(coefficients: Vector3[]): SphericalHarmonics3; | |
| zero(): SphericalHarmonics3; | |
| add(sh: SphericalHarmonics3): SphericalHarmonics3; | |
| addScaledSH(sh: SphericalHarmonics3, s: number): SphericalHarmonics3; | |
| scale(s: number): SphericalHarmonics3; | |
| lerp(sh: SphericalHarmonics3, alpha: number): SphericalHarmonics3; | |
| equals(sh: SphericalHarmonics3): boolean; | |
| copy(sh: SphericalHarmonics3): SphericalHarmonics3; | |
| clone(): this; | |
| /** | |
| * Sets the values of this spherical harmonics from the provided array or array-like. | |
| * @param array the source array or array-like. | |
| * @param offset (optional) offset into the array. Default is 0. | |
| */ | |
| fromArray(array: number[] | ArrayLike<number>, offset?: number): this; | |
| /** | |
| * Returns an array with the values of this spherical harmonics, or copies them into the provided array. | |
| * @param array (optional) array to store the spherical harmonics to. If this is not provided, a new array will be created. | |
| * @param offset (optional) optional offset into the array. | |
| * @return The created or provided array. | |
| */ | |
| toArray(array?: number[], offset?: number): number[]; | |
| /** | |
| * Returns an array with the values of this spherical harmonics, or copies them into the provided array-like. | |
| * @param array array-like to store the spherical harmonics to. | |
| * @param offset (optional) optional offset into the array-like. | |
| * @return The provided array-like. | |
| */ | |
| toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>; | |
| getAt(normal: Vector3, target: Vector3): Vector3; | |
| getIrradianceAt(normal: Vector3, target: Vector3): Vector3; | |
| static getBasisAt(normal: Vector3, shBasis: number[]): void; | |
| } | |