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| export default /* glsl */ ` | |
| vec3 objectNormal = vec3( normal ); | |
| #ifdef USE_TANGENT | |
| vec3 objectTangent = vec3( tangent.xyz ); | |
| #endif | |
| `; | |
| export default /* glsl */ ` | |
| vec3 objectNormal = vec3( normal ); | |
| #ifdef USE_TANGENT | |
| vec3 objectTangent = vec3( tangent.xyz ); | |
| #endif | |
| `; | |