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| export default /* glsl */ ` | |
| #ifdef USE_DISPLACEMENTMAP | |
| transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias ); | |
| #endif | |
| `; | |
| export default /* glsl */ ` | |
| #ifdef USE_DISPLACEMENTMAP | |
| transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias ); | |
| #endif | |
| `; | |