Spaces:
Running
Running
| export default /* glsl */ ` | |
| #ifdef USE_FOG | |
| #ifdef FOG_EXP2 | |
| float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); | |
| #else | |
| float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); | |
| #endif | |
| gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); | |
| #endif | |
| `; | |