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| export default /* glsl */ ` | |
| #ifdef USE_LIGHTMAP | |
| uniform sampler2D lightMap; | |
| uniform float lightMapIntensity; | |
| #endif | |
| `; | |
| export default /* glsl */ ` | |
| #ifdef USE_LIGHTMAP | |
| uniform sampler2D lightMap; | |
| uniform float lightMapIntensity; | |
| #endif | |
| `; | |