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| export const vertex = /* glsl */ ` | |
| uniform float size; | |
| uniform float scale; | |
| #include <common> | |
| #include <color_pars_vertex> | |
| #include <fog_pars_vertex> | |
| #include <morphtarget_pars_vertex> | |
| #include <logdepthbuf_pars_vertex> | |
| #include <clipping_planes_pars_vertex> | |
| void main() { | |
| #include <color_vertex> | |
| #include <begin_vertex> | |
| #include <morphtarget_vertex> | |
| #include <project_vertex> | |
| gl_PointSize = size; | |
| #ifdef USE_SIZEATTENUATION | |
| bool isPerspective = isPerspectiveMatrix( projectionMatrix ); | |
| if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); | |
| #endif | |
| #include <logdepthbuf_vertex> | |
| #include <clipping_planes_vertex> | |
| #include <worldpos_vertex> | |
| #include <fog_vertex> | |
| } | |
| `; | |
| export const fragment = /* glsl */ ` | |
| uniform vec3 diffuse; | |
| uniform float opacity; | |
| #include <common> | |
| #include <color_pars_fragment> | |
| #include <map_particle_pars_fragment> | |
| #include <alphatest_pars_fragment> | |
| #include <fog_pars_fragment> | |
| #include <logdepthbuf_pars_fragment> | |
| #include <clipping_planes_pars_fragment> | |
| void main() { | |
| #include <clipping_planes_fragment> | |
| vec3 outgoingLight = vec3( 0.0 ); | |
| vec4 diffuseColor = vec4( diffuse, opacity ); | |
| #include <logdepthbuf_fragment> | |
| #include <map_particle_fragment> | |
| #include <color_fragment> | |
| #include <alphatest_fragment> | |
| outgoingLight = diffuseColor.rgb; | |
| #include <output_fragment> | |
| #include <tonemapping_fragment> | |
| #include <encodings_fragment> | |
| #include <fog_fragment> | |
| #include <premultiplied_alpha_fragment> | |
| } | |
| `; | |