Spaces:
Running
Running
| import { WebGLExtensions } from './WebGLExtensions'; | |
| import { WebGLAttributes } from './WebGLAttributes'; | |
| import { WebGLProgram } from './WebGLProgram'; | |
| import { WebGLCapabilities } from './WebGLCapabilities'; | |
| import { Object3D } from './../../core/Object3D'; | |
| import { BufferGeometry } from './../../core/BufferGeometry'; | |
| import { BufferAttribute } from './../../core/BufferAttribute'; | |
| import { Material } from './../../materials/Material'; | |
| export class WebGLBindingStates { | |
| constructor(gl: WebGLRenderingContext, extensions: WebGLExtensions, attributes: WebGLAttributes, capabilities: WebGLCapabilities); | |
| setup(object: Object3D, material: Material, program: WebGLProgram, geometry: BufferGeometry, index: BufferAttribute): void; | |
| reset(): void; | |
| resetDefaultState(): void; | |
| dispose(): void; | |
| releaseStatesOfGeometry(): void; | |
| releaseStatesOfProgram(): void; | |
| initAttributes(): void; | |
| enableAttribute(attribute: number): void; | |
| disableUnusedAttributes(): void; | |
| } | |