Spaces:
Running
Running
| import { Object3D } from './../../core/Object3D'; | |
| import { Material } from './../../materials/Material'; | |
| import { WebGLProgram } from './WebGLProgram'; | |
| import { Group } from './../../objects/Group'; | |
| import { Scene } from './../../scenes/Scene'; | |
| import { Camera } from './../../cameras/Camera'; | |
| import { BufferGeometry } from '../../core/BufferGeometry'; | |
| import { WebGLProperties } from './WebGLProperties'; | |
| export interface RenderItem { | |
| id: number; | |
| object: Object3D; | |
| geometry: BufferGeometry | null; | |
| material: Material; | |
| program: WebGLProgram; | |
| groupOrder: number; | |
| renderOrder: number; | |
| z: number; | |
| group: Group | null; | |
| } | |
| export class WebGLRenderList { | |
| constructor(properties: WebGLProperties); | |
| /** | |
| * @default [] | |
| */ | |
| opaque: RenderItem[]; | |
| /** | |
| * @default [] | |
| */ | |
| transparent: RenderItem[]; | |
| /** | |
| * @default [] | |
| */ | |
| transmissive: RenderItem[]; | |
| init(): void; | |
| push(object: Object3D, geometry: BufferGeometry | null, material: Material, groupOrder: number, z: number, group: Group | null): void; | |
| unshift(object: Object3D, geometry: BufferGeometry | null, material: Material, groupOrder: number, z: number, group: Group | null): void; | |
| sort(opaqueSort: (a: any, b: any) => number, transparentSort: (a: any, b: any) => number): void; | |
| finish(): void; | |
| } | |
| export class WebGLRenderLists { | |
| constructor(properties: WebGLProperties); | |
| dispose(): void; | |
| get(scene: Scene, renderCallDepth: number): WebGLRenderList; | |
| } | |