starry / backend /libs /three /renderers /webgl /WebGLRenderLists.d.ts
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feat: add Python ML services (CPU mode) with model download
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import { Object3D } from './../../core/Object3D';
import { Material } from './../../materials/Material';
import { WebGLProgram } from './WebGLProgram';
import { Group } from './../../objects/Group';
import { Scene } from './../../scenes/Scene';
import { Camera } from './../../cameras/Camera';
import { BufferGeometry } from '../../core/BufferGeometry';
import { WebGLProperties } from './WebGLProperties';
export interface RenderItem {
id: number;
object: Object3D;
geometry: BufferGeometry | null;
material: Material;
program: WebGLProgram;
groupOrder: number;
renderOrder: number;
z: number;
group: Group | null;
}
export class WebGLRenderList {
constructor(properties: WebGLProperties);
/**
* @default []
*/
opaque: RenderItem[];
/**
* @default []
*/
transparent: RenderItem[];
/**
* @default []
*/
transmissive: RenderItem[];
init(): void;
push(object: Object3D, geometry: BufferGeometry | null, material: Material, groupOrder: number, z: number, group: Group | null): void;
unshift(object: Object3D, geometry: BufferGeometry | null, material: Material, groupOrder: number, z: number, group: Group | null): void;
sort(opaqueSort: (a: any, b: any) => number, transparentSort: (a: any, b: any) => number): void;
finish(): void;
}
export class WebGLRenderLists {
constructor(properties: WebGLProperties);
dispose(): void;
get(scene: Scene, renderCallDepth: number): WebGLRenderList;
}