import { WebGLRenderer } from '../renderers/WebGLRenderer'; import { WebGLRenderTarget } from '../renderers/WebGLRenderTarget'; import { Texture } from '../textures/Texture'; import { CubeTexture } from '../textures/CubeTexture'; import { Scene } from '../scenes/Scene'; export class PMREMGenerator { constructor(renderer: WebGLRenderer); fromScene(scene: Scene, sigma?: number, near?: number, far?: number): WebGLRenderTarget; fromEquirectangular(equirectangular: Texture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget; fromCubemap(cubemap: CubeTexture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget; compileCubemapShader(): void; compileEquirectangularShader(): void; dispose(): void; }