import { BufferGeometry } from '../core/BufferGeometry.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { Vector3 } from '../math/Vector3.js'; import { Vector2 } from '../math/Vector2.js'; class CircleGeometry extends BufferGeometry { constructor(radius = 1, segments = 8, thetaStart = 0, thetaLength = Math.PI * 2) { super(); this.type = 'CircleGeometry'; this.parameters = { radius: radius, segments: segments, thetaStart: thetaStart, thetaLength: thetaLength, }; segments = Math.max(3, segments); // buffers const indices = []; const vertices = []; const normals = []; const uvs = []; // helper variables const vertex = new Vector3(); const uv = new Vector2(); // center point vertices.push(0, 0, 0); normals.push(0, 0, 1); uvs.push(0.5, 0.5); for (let s = 0, i = 3; s <= segments; s++, i += 3) { const segment = thetaStart + (s / segments) * thetaLength; // vertex vertex.x = radius * Math.cos(segment); vertex.y = radius * Math.sin(segment); vertices.push(vertex.x, vertex.y, vertex.z); // normal normals.push(0, 0, 1); // uvs uv.x = (vertices[i] / radius + 1) / 2; uv.y = (vertices[i + 1] / radius + 1) / 2; uvs.push(uv.x, uv.y); } // indices for (let i = 1; i <= segments; i++) { indices.push(i, i + 1, 0); } // build geometry this.setIndex(indices); this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); } static fromJSON(data) { return new CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength); } } export { CircleGeometry, CircleGeometry as CircleBufferGeometry };