import { BufferGeometry } from '../core/BufferGeometry.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { Vector2 } from '../math/Vector2.js'; import { Vector3 } from '../math/Vector3.js'; class RingGeometry extends BufferGeometry { constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 8, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) { super(); this.type = 'RingGeometry'; this.parameters = { innerRadius: innerRadius, outerRadius: outerRadius, thetaSegments: thetaSegments, phiSegments: phiSegments, thetaStart: thetaStart, thetaLength: thetaLength, }; thetaSegments = Math.max(3, thetaSegments); phiSegments = Math.max(1, phiSegments); // buffers const indices = []; const vertices = []; const normals = []; const uvs = []; // some helper variables let radius = innerRadius; const radiusStep = (outerRadius - innerRadius) / phiSegments; const vertex = new Vector3(); const uv = new Vector2(); // generate vertices, normals and uvs for (let j = 0; j <= phiSegments; j++) { for (let i = 0; i <= thetaSegments; i++) { // values are generate from the inside of the ring to the outside const segment = thetaStart + (i / thetaSegments) * thetaLength; // vertex vertex.x = radius * Math.cos(segment); vertex.y = radius * Math.sin(segment); vertices.push(vertex.x, vertex.y, vertex.z); // normal normals.push(0, 0, 1); // uv uv.x = (vertex.x / outerRadius + 1) / 2; uv.y = (vertex.y / outerRadius + 1) / 2; uvs.push(uv.x, uv.y); } // increase the radius for next row of vertices radius += radiusStep; } // indices for (let j = 0; j < phiSegments; j++) { const thetaSegmentLevel = j * (thetaSegments + 1); for (let i = 0; i < thetaSegments; i++) { const segment = i + thetaSegmentLevel; const a = segment; const b = segment + thetaSegments + 1; const c = segment + thetaSegments + 2; const d = segment + 1; // faces indices.push(a, b, d); indices.push(b, c, d); } } // build geometry this.setIndex(indices); this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); } static fromJSON(data) { return new RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength); } } export { RingGeometry, RingGeometry as RingBufferGeometry };