import { Line } from '../objects/Line.js'; import { Mesh } from '../objects/Mesh.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { FrontSide, BackSide } from '../constants.js'; class PlaneHelper extends Line { constructor(plane, size = 1, hex = 0xffff00) { const color = hex; const positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0]; const geometry = new BufferGeometry(); geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); geometry.computeBoundingSphere(); super(geometry, new LineBasicMaterial({ color: color, toneMapped: false })); this.type = 'PlaneHelper'; this.plane = plane; this.size = size; const positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1]; const geometry2 = new BufferGeometry(); geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3)); geometry2.computeBoundingSphere(); this.add(new Mesh(geometry2, new MeshBasicMaterial({ color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false }))); } updateMatrixWorld(force) { let scale = -this.plane.constant; if (Math.abs(scale) < 1e-8) scale = 1e-8; // sign does not matter this.scale.set(0.5 * this.size, 0.5 * this.size, scale); this.children[0].material.side = scale < 0 ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here this.lookAt(this.plane.normal); super.updateMatrixWorld(force); } } export { PlaneHelper };