import { Object3D } from './../core/Object3D'; import { DirectionalLightShadow } from './DirectionalLightShadow'; import { Light } from './Light'; import { Vector3 } from '../math/Vector3'; import { ColorRepresentation } from '../utils'; /** * see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js|src/lights/DirectionalLight.js} * * @example * // White directional light at half intensity shining from the top. * const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); * directionalLight.position.set( 0, 1, 0 ); * scene.add( directionalLight ); */ export class DirectionalLight extends Light { constructor(color?: ColorRepresentation, intensity?: number); /** * @default 'DirectionalLight' */ type: string; /** * @default THREE.Object3D.DefaultUp */ readonly position: Vector3; /** * Target used for shadow camera orientation. * @default new THREE.Object3D() */ target: Object3D; /** * Light's intensity. * @default 1 */ intensity: number; /** * @default new THREE.DirectionalLightShadow() */ shadow: DirectionalLightShadow; readonly isDirectionalLight: true; }