import { Color } from './../math/Color'; import { Vector3 } from '../math/Vector3'; import { Light } from './Light'; import { ColorRepresentation } from '../utils'; export class HemisphereLight extends Light { /** * @param skyColor * @param groundColor * @param [intensity=1] */ constructor(skyColor?: ColorRepresentation, groundColor?: ColorRepresentation, intensity?: number); /** * @default 'HemisphereLight' */ type: string; /** * @default THREE.Object3D.DefaultUp */ position: Vector3; groundColor: Color; readonly isHemisphereLight: true; }