import { ColorRepresentation } from '../utils'; import { Light } from './Light'; import { PointLightShadow } from './PointLightShadow'; /** * @example * const light = new THREE.PointLight( 0xff0000, 1, 100 ); * light.position.set( 50, 50, 50 ); * scene.add( light ); */ export class PointLight extends Light { constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number); /** * @default 'PointLight' */ type: string; /** * Light's intensity. * @default 1 */ intensity: number; /** * If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance. * @default 0 */ distance: number; /** * @default 1 */ decay: number; /** * @default new THREE.PointLightShadow() */ shadow: PointLightShadow; power: number; }