import { Matrix4 } from './Matrix4'; import { Quaternion } from './Quaternion'; import { Vector3 } from './Vector3'; export class Euler { constructor(x?: number, y?: number, z?: number, order?: string); /** * @default 0 */ x: number; /** * @default 0 */ y: number; /** * @default 0 */ z: number; /** * @default THREE.Euler.DefaultOrder */ order: string; readonly isEuler: true; _onChangeCallback: () => void; set(x: number, y: number, z: number, order?: string): Euler; clone(): this; copy(euler: Euler): this; setFromRotationMatrix(m: Matrix4, order?: string, update?: boolean): Euler; setFromQuaternion(q: Quaternion, order?: string, update?: boolean): Euler; setFromVector3(v: Vector3, order?: string): Euler; reorder(newOrder: string): Euler; equals(euler: Euler): boolean; fromArray(xyzo: any[]): Euler; toArray(array?: number[], offset?: number): number[]; _onChange(callback: () => void): this; static RotationOrders: string[]; static DefaultOrder: string; }