// Renderers / WebGL ///////////////////////////////////////////////////////////////////// import { WebGLExtensions } from './WebGLExtensions'; import { WebGLInfo } from './WebGLInfo'; import { WebGLCapabilities } from './WebGLCapabilities'; export class WebGLBufferRenderer { constructor(gl: WebGLRenderingContext, extensions: WebGLExtensions, info: WebGLInfo, capabilities: WebGLCapabilities); setMode(value: any): void; render(start: any, count: number): void; renderInstances(start: any, count: number, primcount: number): void; }