import { Camera } from './../../cameras/Camera'; import { Material } from './../../materials/Material'; import { WebGLProperties } from './WebGLProperties'; export class WebGLClipping { constructor(properties: WebGLProperties); uniform: { value: any; needsUpdate: boolean }; /** * @default 0 */ numPlanes: number; /** * @default 0 */ numIntersection: number; init(planes: any[], enableLocalClipping: boolean, camera: Camera): boolean; beginShadows(): void; endShadows(): void; setState(material: Material, camera: Camera, useCache: boolean): void; }