import { FogBase } from './Fog'; import { Material } from './../materials/Material'; import { Object3D } from './../core/Object3D'; import { Color } from '../math/Color'; import { Texture } from '../textures/Texture'; import { WebGLRenderer } from '../renderers/WebGLRenderer'; import { Camera } from '../cameras/Camera'; // Scenes ///////////////////////////////////////////////////////////////////// /** * Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras. */ export class Scene extends Object3D { constructor(); type: 'Scene'; /** * A fog instance defining the type of fog that affects everything rendered in the scene. Default is null. * @default null */ fog: FogBase | null; /** * If not null, it will force everything in the scene to be rendered with that material. Default is null. * @default null */ overrideMaterial: Material | null; /** * @default true */ autoUpdate: boolean; /** * @default null */ background: null | Color | Texture; /** * @default null */ environment: null | Texture; readonly isScene: true; toJSON(meta?: any): any; }