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Build error
kamaleswar Mohanta commited on
Commit ·
c767cb0
1
Parent(s): a14f0be
Enhance requirement and user story generation prompts for clarity; implement feedback processing and download link for artifacts in Streamlit UI.
Browse files
src/langgraphagenticai/nodes/__pycache__/sdlc_node.cpython-312.pyc
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Binary files a/src/langgraphagenticai/nodes/__pycache__/sdlc_node.cpython-312.pyc and b/src/langgraphagenticai/nodes/__pycache__/sdlc_node.cpython-312.pyc differ
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src/langgraphagenticai/nodes/sdlc_node.py
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@@ -42,7 +42,14 @@ class SdlcNode:
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"project_scope": state.project_scope if state.project_scope is not None else "No project scope provided",
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"project_objectives": state.project_objectives if state.project_objectives is not None else "No project objectives provided",
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}
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prompt_string = f"
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# Construct a list of messages for the LLM
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messages = [SystemMessage(content="You are an expert project requirements generator."),HumanMessage(content=prompt_string)]
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state.generated_requirements = self.llm(messages)
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@@ -60,7 +67,15 @@ class SdlcNode:
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try:
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if state.generated_requirements:
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prompt_string =
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messages = [
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SystemMessage(content="You are an expert at creating user stories for software development projects. Each user story should follow the format: 'As a [type of user], I want [some goal] so that [some reason/benefit].' Ensure the user stories are clear, concise, and cover the key functionalities outlined in the requirements."),
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HumanMessage(content=prompt_string)
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@@ -73,4 +88,77 @@ class SdlcNode:
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except Exception as e:
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logger.error(f"Error generating user stories: {e}")
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state.user_stories = f"Error generating user stories: {str(e)}"
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return {"user_stories": state.user_stories}
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"project_scope": state.project_scope if state.project_scope is not None else "No project scope provided",
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"project_objectives": state.project_objectives if state.project_objectives is not None else "No project objectives provided",
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}
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prompt_string = f"""Based on the following project details, generate a comprehensive list of detailed software requirements.
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Ensure the requirements are clear, unambiguous, verifiable, and complete based on the provided description, goals, scope, and objectives.
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Project Details:
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{json.dumps(requirements_input, indent=2)}
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Detailed Requirements:
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"""""
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# Construct a list of messages for the LLM
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messages = [SystemMessage(content="You are an expert project requirements generator."),HumanMessage(content=prompt_string)]
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state.generated_requirements = self.llm(messages)
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try:
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if state.generated_requirements:
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prompt_string = f"""Based on the following software requirements, generate a list of user stories.
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Each user story should follow the format: 'As a [type of user], I want [some goal] so that [some reason/benefit].'
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Ensure the user stories cover the key functionalities outlined in the requirements and are actionable from a development perspective.
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Requirements:
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{state.generated_requirements}
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User Stories:
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"""""
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messages = [
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SystemMessage(content="You are an expert at creating user stories for software development projects. Each user story should follow the format: 'As a [type of user], I want [some goal] so that [some reason/benefit].' Ensure the user stories are clear, concise, and cover the key functionalities outlined in the requirements."),
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HumanMessage(content=prompt_string)
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except Exception as e:
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logger.error(f"Error generating user stories: {e}")
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state.user_stories = f"Error generating user stories: {str(e)}"
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return {"user_stories": state.user_stories}
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@log_entry_exit
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def process_feedback(self, state: State) -> dict:
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"""Process user feedback received for the current stage's output."""
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logger.info(f"Processing user feedback for stage: {state.current_stage.value}")
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# Assume feedback is available in Streamlit's session state when this node is triggered
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feedback_text = st.session_state.get("user_feedback")
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if feedback_text and feedback_text.strip(): # Check if feedback exists and is not just whitespace
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logger.info(f"Feedback received: {feedback_text}")
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# Add feedback to the state associated with the current stage
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# The feedback is typically about the *output* of the previous stage,
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# but we associate it with the *current* stage where it's processed.
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# Or, one could argue it belongs to the stage *just completed*.
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# Let's associate it with the stage that produced the artifact being reviewed.
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# If this node is called *after* generating user stories (part of PLANNING),
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# then the feedback is about the planning artifacts.
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stage_for_feedback = SDLCStages.PLANNING # Assuming feedback after user stories review is about planning
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state.add_feedback(stage_for_feedback, feedback_text)
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logger.info(f"Feedback added for stage: {stage_for_feedback.value}")
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# Clear the feedback from session state after processing
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if "user_feedback" in st.session_state:
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del st.session_state["user_feedback"]
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logger.info("Feedback cleared from session state.")
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# You might want to store the raw feedback text temporarily or trigger a revision process
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# state.raw_feedback = feedback_text # Example of storing raw feedback if needed
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return {"feedback_processed": True, "status": "feedback_added"}
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else:
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logger.info("No new user feedback found in session state.")
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return {"feedback_processed": False, "status": "no_feedback"}
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# Add more nodes for Design, Development, Testing, Deployment etc. following a similar pattern
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# Each node would take the state, perform an action (potentially using LLM),
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# update the state with the generated artifact, and return a dict indicating the result.
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# Example placeholder for a Planning Review node (determines next step after planning)
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@log_entry_exit
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def planning_review(self, state: State) -> str:
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"""Determines the next step after the planning stage."""
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logger.info("Executing planning_review.")
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# Check if feedback was provided in the previous step
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feedback_given = st.session_state.get("feedback_submitted", False) # Assuming a flag is set in Streamlit
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if feedback_given:
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# Clear the feedback flag
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if "feedback_submitted" in st.session_state:
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del st.session_state["feedback_submitted"]
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# If feedback was given, we might want to revise planning or user stories
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# This decision logic would go here. For simplicity, let's assume
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# feedback means we go back to regeneration or processing the feedback more deeply.
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# A more complex graph might have a dedicated feedback processing node.
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logger.info("Feedback detected, potentially returning for revision or processing.")
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# Return node names or conditional edges based on feedback content or presence
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# Example: return "process_feedback_node" or "generate_requirements"
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return "process_feedback" # Assuming the process_feedback node handles the revision logic
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# If no feedback, proceed to the next stage
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next_stage_enum = state.get_next_stage() # Get the next enum stage (e.g., SDLCStages.DESIGN)
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if next_stage_enum and next_stage_enum != SDLCStages.COMPLETE:
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next_stage_name = next_stage_enum.value # Get the string name (e.g., "design")
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logger.info(f"No feedback detected. Proceeding to the next stage: {next_stage_name}")
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# In LangGraph, return the name of the node to transition to
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# Assuming you have nodes named "design", "development", etc.
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return next_stage_name
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else:
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logger.info("Planning complete, no further stages defined or project is complete.")
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return "end" # Indicate completion of the workflow or section
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src/langgraphagenticai/ui/streamlitui/__pycache__/display_result_sdlc.cpython-312.pyc
CHANGED
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Binary files a/src/langgraphagenticai/ui/streamlitui/__pycache__/display_result_sdlc.cpython-312.pyc and b/src/langgraphagenticai/ui/streamlitui/__pycache__/display_result_sdlc.cpython-312.pyc differ
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src/langgraphagenticai/ui/streamlitui/display_result_sdlc.py
CHANGED
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@@ -95,14 +95,12 @@ class DisplaySdlcResult:
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with st.expander("Generated Requirements"):
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st.subheader("Generated Requirements")
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st.markdown(st.session_state["generated_requirements"].content)
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self._create_download_link(st.session_state["generated_requirements"].content, "requirements.txt", "Download Requirements")
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if st.button("Save Requirements", key="save_requirements_planning"): # Unique key
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self._save_artifact(st.session_state["generated_requirements"].content, "requirements.txt")
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if st.session_state.get("user_stories_generated"):
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with st.expander("Generated User Stories"):
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st.subheader("Generated User Stories")
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st.markdown(st.session_state["generated_user_stories"].content)
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self._create_download_link(st.session_state["generated_user_stories"].content, "user_stories.txt", "Download User Stories")
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if st.button("Save User Stories", key="save_user_stories_planning"): # Unique key
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self._save_artifact(st.session_state["generated_user_stories"].content, "user_stories.txt")
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if not st.session_state.get("requirements_generated") and not st.session_state.get("user_stories_generated"):
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@@ -264,43 +262,14 @@ class DisplaySdlcResult:
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st.session_state["requirements_generated"] = requirements is not None
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st.session_state["user_stories_generated"] = user_stories is not None
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def _create_download_link(self, data, filename, label):
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"""Creates a download link for the given data."""
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b64 = base64.b64encode(data.encode()).decode()
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href = f'<a href="data:file/txt;base64,{b64}" download="{filename}">{label}</a>'
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st.markdown(href, unsafe_allow_html=True)
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def _save_artifact(self, data, filename):
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"""Saves the artifact data to a file
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try:
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#
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"Enter directory path to save the file:",
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value=default_dir,
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help="Specify the directory where you want to save the file"
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)
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# Create a button to save the file
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if st.button("Save File"):
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# Check if directory exists
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if not os.path.exists(dir_path):
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st.warning(f"Directory does not exist: {dir_path}")
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create_dir = st.button("Create directory?")
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if create_dir:
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os.makedirs(dir_path)
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else:
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return
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# Create full filepath
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filepath = os.path.join(dir_path, filename)
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# Save the file
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with open(filepath, "w") as f:
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f.write(data)
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st.success(f"Artifact saved to {filepath}")
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except Exception as e:
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st.error(f"Error
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with st.expander("Generated Requirements"):
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st.subheader("Generated Requirements")
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st.markdown(st.session_state["generated_requirements"].content)
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if st.button("Save Requirements", key="save_requirements_planning"): # Unique key
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self._save_artifact(st.session_state["generated_requirements"].content, "requirements.txt")
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if st.session_state.get("user_stories_generated"):
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with st.expander("Generated User Stories"):
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st.subheader("Generated User Stories")
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st.markdown(st.session_state["generated_user_stories"].content)
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if st.button("Save User Stories", key="save_user_stories_planning"): # Unique key
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self._save_artifact(st.session_state["generated_user_stories"].content, "user_stories.txt")
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if not st.session_state.get("requirements_generated") and not st.session_state.get("user_stories_generated"):
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st.session_state["requirements_generated"] = requirements is not None
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st.session_state["user_stories_generated"] = user_stories is not None
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def _save_artifact(self, data, filename):
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"""Saves the artifact data to a file, prompting the user for the download."""
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try:
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# Create a download link using streamlit
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b64 = base64.b64encode(data.encode()).decode()
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st.markdown(f'<a href="data:file/txt;base64,{b64}" download="{filename}">Download {filename}</a>', unsafe_allow_html=True)
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st.success(f"Artifact download link created. Click to download {filename}")
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except Exception as e:
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st.error(f"Error creating download link: {e}")
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