Spaces:
Build error
Build error
File size: 16,215 Bytes
cf92dec 88f70d7 4ec7dc3 cf92dec 1cf0c44 5cf3b22 cf92dec 4569391 cf92dec |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 |
# -*- coding: utf-8 -*-
# Max-Planck-Gesellschaft zur Förderung der Wissenschaften e.V. (MPG) is
# holder of all proprietary rights on this computer program.
# You can only use this computer program if you have closed
# a license agreement with MPG or you get the right to use the computer
# program from someone who is authorized to grant you that right.
# Any use of the computer program without a valid license is prohibited and
# liable to prosecution.
#
# Copyright©2023 Max-Planck-Gesellschaft zur Förderung
# der Wissenschaften e.V. (MPG). acting on behalf of its Max Planck Institute
# for Intelligent Systems. All rights reserved.
#
# Contact: mica@tue.mpg.de
import os
import pickle
from huggingface_hub import hf_hub_download
from pixel3dmm import env_paths
import numpy as np
# Modified from smplx code for FLAME
import torch
import torch.nn as nn
import torch.nn.functional as F
from skimage.io import imread
from pixel3dmm.utils.utils_3d import rotation_6d_to_matrix, matrix_to_rotation_6d
from pixel3dmm.tracking.flame.lbs import lbs
from pixel3dmm import env_paths
I = matrix_to_rotation_6d(torch.eye(3)[None].cuda())
def to_tensor(array, dtype=torch.float32):
if 'torch.tensor' not in str(type(array)):
return torch.tensor(array, dtype=dtype)
def to_np(array, dtype=np.float32):
if 'scipy.sparse' in str(type(array)):
array = array.todense()
return np.array(array, dtype=dtype)
class Struct(object):
def __init__(self, **kwargs):
for key, val in kwargs.items():
setattr(self, key, val)
def rot_mat_to_euler(rot_mats):
# Calculates rotation matrix to euler angles
# Careful for extreme cases of eular angles like [0.0, pi, 0.0]
sy = torch.sqrt(rot_mats[:, 0, 0] * rot_mats[:, 0, 0] +
rot_mats[:, 1, 0] * rot_mats[:, 1, 0])
return torch.atan2(-rot_mats[:, 2, 0], sy)
class FLAME(nn.Module):
"""
borrowed from https://github.com/soubhiksanyal/FLAME_PyTorch/blob/master/FLAME.py
Given FLAME parameters for shape, pose, and expression, this class generates a differentiable FLAME function
which outputs the a mesh and 2D/3D facial landmarks
"""
def __init__(self, config):
super(FLAME, self).__init__()
with open(f'{env_paths.FLAME_ASSET}', 'rb') as f:
ss = pickle.load(f, encoding='latin1')
flame_model = Struct(**ss)
self.dtype = torch.float32
self.register_buffer('faces', to_tensor(to_np(flame_model.f, dtype=np.int64), dtype=torch.long))
# The vertices of the template model
self.register_buffer('v_template', to_tensor(to_np(flame_model.v_template), dtype=self.dtype))
# The shape components and expression
shapedirs = to_tensor(to_np(flame_model.shapedirs), dtype=self.dtype)
shapedirs = torch.cat([shapedirs[:, :, :config.num_shape_params], shapedirs[:, :, 300:300 + config.num_exp_params]], 2)
self.register_buffer('shapedirs', shapedirs)
# The pose components
num_pose_basis = flame_model.posedirs.shape[-1]
posedirs = np.reshape(flame_model.posedirs, [-1, num_pose_basis]).T
self.register_buffer('posedirs', to_tensor(to_np(posedirs), dtype=self.dtype))
#
self.register_buffer('J_regressor', to_tensor(to_np(flame_model.J_regressor), dtype=self.dtype))
parents = to_tensor(to_np(flame_model.kintree_table[0])).long();
parents[0] = -1
self.register_buffer('parents', parents)
self.register_buffer('lbs_weights', to_tensor(to_np(flame_model.weights), dtype=self.dtype))
self.register_buffer('l_eyelid', torch.from_numpy(np.load(f'{os.path.abspath(os.path.dirname(__file__))}/blendshapes/l_eyelid.npy')).to(self.dtype)[None])
self.register_buffer('r_eyelid', torch.from_numpy(np.load(f'{os.path.abspath(os.path.dirname(__file__))}/blendshapes/r_eyelid.npy')).to(self.dtype)[None])
# Register default parameters
self._register_default_params('neck_pose_params', 6)
self._register_default_params('jaw_pose_params', 6)
self._register_default_params('eye_pose_params', 12)
self._register_default_params('shape_params', config.num_shape_params)
self._register_default_params('expression_params', config.num_exp_params)
# Static and Dynamic Landmark embeddings for FLAME
lmk_embeddings = np.load(f'{env_paths.FLAME_MASK_ASSET}/FLAME2020/landmark_embedding.npy', allow_pickle=True, encoding='latin1')
lmk_embeddings = lmk_embeddings[()]
self.register_buffer('lmk_faces_idx', torch.from_numpy(lmk_embeddings['static_lmk_faces_idx'].astype(int)).to(torch.int64))
self.register_buffer('lmk_bary_coords', torch.from_numpy(lmk_embeddings['static_lmk_bary_coords']).to(self.dtype).float())
self.register_buffer('dynamic_lmk_faces_idx', torch.from_numpy(np.array(lmk_embeddings['dynamic_lmk_faces_idx']).astype(int)).to(torch.int64))
self.register_buffer('dynamic_lmk_bary_coords', torch.from_numpy(np.array(lmk_embeddings['dynamic_lmk_bary_coords'])).to(self.dtype).float())
neck_kin_chain = []
NECK_IDX = 1
curr_idx = torch.tensor(NECK_IDX, dtype=torch.long)
while curr_idx != -1:
neck_kin_chain.append(curr_idx)
curr_idx = self.parents[curr_idx]
self.register_buffer('neck_kin_chain', torch.stack(neck_kin_chain))
def _find_dynamic_lmk_idx_and_bcoords(self, vertices, pose, dynamic_lmk_faces_idx,
dynamic_lmk_b_coords,
neck_kin_chain, cameras, dtype=torch.float32):
"""
Selects the face contour depending on the reletive position of the head
Input:
vertices: N X num_of_vertices X 3
pose: N X full pose
dynamic_lmk_faces_idx: The list of contour face indexes
dynamic_lmk_b_coords: The list of contour barycentric weights
neck_kin_chain: The tree to consider for the relative rotation
dtype: Data type
return:
The contour face indexes and the corresponding barycentric weights
"""
batch_size = vertices.shape[0]
aa_pose = torch.index_select(pose.view(batch_size, -1, 6), 1, neck_kin_chain)
rot_mats = rotation_6d_to_matrix(aa_pose.view(-1, 6)).view([batch_size, -1, 3, 3])
rel_rot_mat = torch.eye(3, device=vertices.device, dtype=dtype).unsqueeze_(dim=0).expand(batch_size, -1, -1)
for idx in range(len(neck_kin_chain)):
rel_rot_mat = torch.bmm(rot_mats[:, idx], rel_rot_mat)
if cameras is not None:
rel_rot_mat = cameras @ rel_rot_mat # Cameras flips z and x, plus multiview needs different lmk sliding per view
y_rot_angle = torch.round(torch.clamp(-rot_mat_to_euler(rel_rot_mat) * 180.0 / np.pi, max=39)).to(dtype=torch.long)
neg_mask = y_rot_angle.lt(0).to(dtype=torch.long)
mask = y_rot_angle.lt(-39).to(dtype=torch.long)
neg_vals = mask * 78 + (1 - mask) * (39 - y_rot_angle)
y_rot_angle = (neg_mask * neg_vals + (1 - neg_mask) * y_rot_angle)
dyn_lmk_faces_idx = torch.index_select(dynamic_lmk_faces_idx, 0, y_rot_angle)
dyn_lmk_b_coords = torch.index_select(dynamic_lmk_b_coords, 0, y_rot_angle)
return dyn_lmk_faces_idx, dyn_lmk_b_coords
def _vertices2landmarks(self, vertices, faces, lmk_faces_idx, lmk_bary_coords):
"""
Calculates landmarks by barycentric interpolation
Input:
vertices: torch.tensor NxVx3, dtype = torch.float32
The tensor of input vertices
faces: torch.tensor (N*F)x3, dtype = torch.long
The faces of the mesh
lmk_faces_idx: torch.tensor N X L, dtype = torch.long
The tensor with the indices of the faces used to calculate the
landmarks.
lmk_bary_coords: torch.tensor N X L X 3, dtype = torch.float32
The tensor of barycentric coordinates that are used to interpolate
the landmarks
Returns:
landmarks: torch.tensor NxLx3, dtype = torch.float32
The coordinates of the landmarks for each mesh in the batch
"""
# Extract the indices of the vertices for each face
# NxLx3
batch_size, num_verts = vertices.shape[:2]
device = vertices.device
lmk_faces = torch.index_select(faces, 0, lmk_faces_idx.view(-1).to(torch.long)).view(batch_size, -1, 3)
lmk_faces += torch.arange(batch_size, dtype=torch.long, device=device).view(-1, 1, 1) * num_verts
lmk_vertices = vertices.view(-1, 3)[lmk_faces].view(batch_size, -1, 3, 3)
landmarks = torch.einsum('blfi,blf->bli', [lmk_vertices, lmk_bary_coords])
return landmarks
def forward(self, shape_params,
cameras,
trans_params=None,
rot_params=None,
neck_pose_params=None,
jaw_pose_params=None,
eye_pose_params=None,
expression_params=None,
eyelid_params=None,
rot_params_lmk_shift = None,
vertex_offsets = None,
):
"""
Input:
trans_params: N X 3 global translation
rot_params: N X 3 global rotation around the root joint of the kinematic tree (rotation is NOT around the origin!)
neck_pose_params (optional): N X 3 rotation of the head vertices around the neck joint
jaw_pose_params (optional): N X 3 rotation of the jaw
eye_pose_params (optional): N X 6 rotations of left (parameters [0:3]) and right eyeball (parameters [3:6])
shape_params (optional): N X number of shape parameters
expression_params (optional): N X number of expression parameters
return:d
vertices: N X V X 3
landmarks: N X number of landmarks X 3
"""
batch_size = shape_params.shape[0]
I = matrix_to_rotation_6d(torch.cat([torch.eye(3)[None]] * batch_size, dim=0).cuda())
if trans_params is None:
trans_params = torch.zeros(batch_size, 3).cuda()
if rot_params is None:
rot_params = I.clone()
if rot_params_lmk_shift is None:
rot_params_lmk_shift = rot_params
if neck_pose_params is None:
neck_pose_params = I.clone()
if jaw_pose_params is None:
jaw_pose_params = I.clone()
if eye_pose_params is None:
eye_pose_params = torch.cat([I.clone()] * 2, dim=1)
if shape_params is None:
shape_params = self.shape_params.expand(batch_size, -1)
if expression_params is None:
expression_params = self.expression_params.expand(batch_size, -1)
# Concatenate identity shape and expression parameters
betas = torch.cat([shape_params, expression_params], dim=1)
# The pose vector contains global rotation, and neck, jaw, and eyeball rotations
full_pose = torch.cat([rot_params, neck_pose_params, jaw_pose_params, eye_pose_params], dim=1)
full_pose_no_neck = torch.cat([rot_params, I, jaw_pose_params, eye_pose_params], dim=1)
full_pose_lmk_shift = torch.cat([rot_params_lmk_shift, neck_pose_params, jaw_pose_params, eye_pose_params], dim=1)
# FLAME models shape and expression deformations as vertex offset from the mean face in 'zero pose', called v_template
template_vertices = self.v_template.unsqueeze(0).expand(batch_size, -1, -1)
# Use linear blendskinning to model pose roations
vertices, joint_transforms, v_can = lbs(betas, full_pose, template_vertices,
self.shapedirs, self.posedirs,
self.J_regressor, self.parents,
self.lbs_weights, dtype=self.dtype)
vertices_noneck, _, v_can = lbs(betas, full_pose_no_neck, template_vertices,
self.shapedirs, self.posedirs,
self.J_regressor, self.parents,
self.lbs_weights, dtype=self.dtype)
#if vertex_offsets is not None:
# vertices[:, self.vertex_face_mask, :] = vertices[:, self.vertex_face_mask, :] + vertex_offsets
if eyelid_params is not None:
vertices = vertices + self.r_eyelid.expand(batch_size, -1, -1) * eyelid_params[:, 1:2, None]
vertices = vertices + self.l_eyelid.expand(batch_size, -1, -1) * eyelid_params[:, 0:1, None]
lmk_faces_idx = self.lmk_faces_idx.unsqueeze(dim=0).expand(batch_size, -1).contiguous()
lmk_bary_coords = self.lmk_bary_coords.unsqueeze(dim=0).expand(batch_size, -1, -1).contiguous()
dyn_lmk_faces_idx, dyn_lmk_bary_coords = self._find_dynamic_lmk_idx_and_bcoords(
vertices, full_pose_lmk_shift, self.dynamic_lmk_faces_idx,
self.dynamic_lmk_bary_coords,
self.neck_kin_chain, cameras, dtype=self.dtype)
lmk_faces_idx = torch.cat([dyn_lmk_faces_idx, lmk_faces_idx], 1)
lmk_bary_coords = torch.cat([dyn_lmk_bary_coords, lmk_bary_coords], 1)
lmk68 = self._vertices2landmarks(vertices, self.faces, lmk_faces_idx, lmk_bary_coords)
# always zero in this code-base
#vertices = vertices + trans_params.unsqueeze(dim=1)
#lmk68 = lmk68 + trans_params.unsqueeze(dim=1)
return vertices, lmk68, joint_transforms, v_can, vertices_noneck
def _register_default_params(self, param_fname, dim):
default_params = torch.zeros([1, dim], dtype=self.dtype, requires_grad=False)
self.register_parameter(param_fname, nn.Parameter(default_params, requires_grad=False))
class FLAMETex(nn.Module):
def __init__(self, config, texture_mask_index, tex_res):
super(FLAMETex, self).__init__()
tex_space = np.load(config.tex_space_path)
# FLAME texture
if 'tex_dir' in tex_space.files:
mu_key = 'mean'
pc_key = 'tex_dir'
n_pc = 200
scale = 1
# BFM to FLAME texture
else:
mu_key = 'MU'
pc_key = 'PC'
n_pc = 199
scale = 255.0
texture_mean = tex_space[mu_key].reshape(1, -1)
texture_basis = tex_space[pc_key].reshape(-1, n_pc)
n_tex = config.tex_params
texture_mean = torch.from_numpy(texture_mean).float()[None, ...] * scale
texture_basis = torch.from_numpy(texture_basis[:, :n_tex]).float()[None, ...] * scale
self.texture = None
self.register_buffer('texture_mean', texture_mean)
self.register_buffer('texture_basis', texture_basis)
self.image_size = (512, 512) #config.image_size
#self.check_texture(config)
self.texture_mask_index = texture_mask_index
self.tex_res = tex_res
def check_texture(self, config):
path = os.path.join(config.actor, 'texture.png')
if os.path.exists(path):
self.texture = torch.from_numpy(imread(path)).permute(2, 0, 1).cuda()[None, 0:3, :, :] / 255.0
def forward(self, texcode, tex_offsets=None):
if self.texture is not None:
return F.interpolate(self.texture, self.image_size, mode='bilinear')
texture = self.texture_mean + (self.texture_basis * texcode[:, None, :]).sum(-1)
texture = texture.reshape(texcode.shape[0], 512, 512, 3).permute(0, 3, 1, 2)
texture = F.interpolate(texture, (self.tex_res, self.tex_res), mode='bilinear')
#texture = F.interpolate(texture, (1024, 1024), mode='bilinear')
texture = texture[:, [2, 1, 0], :, :]
texture = texture / 255.
if tex_offsets is not None:
texture[:, :, self.texture_mask_index[0], self.texture_mask_index[1]] += tex_offsets
#texture = F.interpolate(texture, (512, 512), mode='bilinear')
return texture
|