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Kaushik Rajan
commited on
Commit
·
28b6f0f
1
Parent(s):
7102d41
Feat: Add advanced simulation features and dynamic AI
Browse files
app.py
CHANGED
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@@ -13,6 +13,7 @@ import numpy as np
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import pandas as pd
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import plotly.express as px
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import spaces
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# --- Game Configuration ---
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INITIAL_BUDGET = 1000
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@@ -117,6 +118,10 @@ class BusinessCompetitionEnv:
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self.player_stats["budget"] = int(player_allocation["sales"] * player_sales_roi + player_remaining_budget)
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self.ai_stats["budget"] = int(ai_allocation["sales"] * ai_sales_roi + ai_remaining_budget)
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if self.quarter >= NUM_QUARTERS:
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self.game_over = True
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@@ -126,7 +131,7 @@ class BusinessCompetitionEnv:
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# --- AI Logic ---
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def ai_strategy(ai_stats, player_stats):
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"""
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A heuristic-based AI to simulate a strategic opponent.
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This mimics the kind of robust strategy that would emerge from self-play,
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@@ -139,39 +144,52 @@ def ai_strategy(ai_stats, player_stats):
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allocation = {"rd": 0.33, "marketing": 0.34, "sales": 0.33}
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# --- Strategic Adjustments based on SPIRAL principles ---
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# 1. React to quality gap (long-term planning)
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if ai_stats["product_quality"] < player_stats["product_quality"] -
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allocation["rd"] += 0.2
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allocation["marketing"] -= 0.1
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allocation["sales"] -= 0.1
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reasoning.append("My analysis indicates a growing product quality gap. I'm increasing R&D investment to innovate and secure a long-term competitive advantage.")
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# 2. React to market share loss (short-term defense)
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elif ai_stats["market_share"] < player_stats["market_share"] -
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allocation["marketing"] += 0.2
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allocation["rd"] -= 0.1
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allocation["sales"] -= 0.1
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reasoning.append("You've recently captured significant market share. I'm launching an aggressive marketing campaign to win back customers and regain my position.")
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# 3. Exploit a quality advantage (pressing an advantage)
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if ai_stats["product_quality"] > player_stats["product_quality"] +
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allocation["marketing"] += 0.15
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allocation["rd"] -= 0.15
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reasoning.append(f"My product quality ({ai_stats['product_quality']:.0f}) is superior. I will leverage this with a marketing push to translate product leadership into market dominance.")
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# 4. Manage budget (resource management)
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if ai_stats["budget"] < player_stats["budget"] *
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allocation["sales"] += 0.15
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allocation["rd"] -= 0.15
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reasoning.append("My projections show a potential budget shortfall. I am focusing on sales to ensure strong revenue growth for future quarters.")
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if not reasoning:
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reasoning.append("I am pursuing a balanced strategy, investing across R&D, Marketing, and Sales to ensure steady, long-term growth and market presence.")
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# Normalize allocations
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total_allocation = sum(allocation.values())
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final_allocation = {key: int(budget * (val / total_allocation)) for key, val in allocation.items()}
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# Ensure the sum is exactly the budget
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diff = budget - sum(final_allocation.values())
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final_allocation['sales'] += diff
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@@ -208,6 +226,11 @@ def create_interface():
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- **Multi-Turn Reasoning:** Observe the AI's rationale. It often makes decisions based on future projections (e.g., potential budget shortfalls or quality gaps), showcasing a capacity for long-term planning.
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- **Zero-Sum Dynamics:** The simulation is a zero-sum game for market share, creating the competitive pressure that, according to the SPIRAL paper, is essential for incentivizing robust reasoning.
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### How to Use the App
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1. **Your Goal:** Achieve a higher market share than the AI by the end of 12 quarters.
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with gr.Row():
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submit_btn = gr.Button("End Quarter", variant="primary")
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new_game_btn = gr.Button("Start New Game")
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gr.Markdown("### 🧠 AI Strategic Reasoning")
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ai_reasoning_box = gr.Textbox("", label="AI Decision Rationale", lines=5, interactive=False)
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def create_plots(history):
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df = pd.DataFrame(history)
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gr.update(value=f"Your Budget: ${player_budget}"),
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gr.update(), gr.update(), gr.update(), # Raw sliders
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gr.update(), gr.update(), gr.update(), # Pct sliders
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gr.update(interactive=True) # Submit button
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)
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if mode == "Percentages":
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return create_error_return(f"Error: Allocation (${rd_alloc_val + mkt_alloc_val + sales_alloc_val}) exceeds budget (${player_budget}).")
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player_alloc = {"rd": rd_alloc_val, "marketing": mkt_alloc_val, "sales": sales_alloc_val}
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ai_alloc, ai_reasoning = ai_strategy(env.ai_stats, env.player_stats)
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env.ai_stats["last_reasoning"] = ai_reasoning
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env.step(player_alloc, ai_alloc)
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@@ -316,10 +348,16 @@ def create_interface():
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plots = create_plots(state["history"])
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submit_btn_update = gr.update(interactive=True)
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if state["game_over"]:
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winner = env.get_winner()
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status_text = f"Game Over! Winner: {winner}. Final market share: You ({state['player_stats']['market_share']:.1f}%) vs AI ({state['ai_stats']['market_share']:.1f}%)."
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submit_btn_update = gr.update(interactive=False)
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else:
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status_text = f"End of Quarter {state['quarter']}. Your turn."
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gr.update(maximum=new_budget, value=int(new_budget/3)),
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gr.update(maximum=new_budget, value=new_budget - 2 * int(new_budget/3)),
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gr.update(value=33), gr.update(value=33), gr.update(value=34),
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submit_btn_update
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)
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def on_new_game():
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gr.update(maximum=INITIAL_BUDGET, value=333),
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gr.update(maximum=INITIAL_BUDGET, value=334),
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gr.update(value=33), gr.update(value=33), gr.update(value=34),
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gr.update(interactive=True)
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)
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def update_total_raw_display(rd, mkt, sales):
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def toggle_allocation_mode(mode):
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return gr.update(visible=mode == "Raw Values"), gr.update(visible=mode == "Percentages")
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# --- Event Handlers ---
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submit_btn.click(
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fn=game_step_and_update,
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player_budget_display,
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rd_slider_raw, mkt_slider_raw, sales_slider_raw,
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rd_slider_pct, mkt_slider_pct, sales_slider_pct,
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submit_btn
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]
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)
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player_budget_display,
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rd_slider_raw, mkt_slider_raw, sales_slider_raw,
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rd_slider_pct, mkt_slider_pct, sales_slider_pct,
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submit_btn
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]
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)
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for slider in [rd_slider_pct, mkt_slider_pct, sales_slider_pct]:
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slider.change(fn=update_total_pct_display, inputs=[rd_slider_pct, mkt_slider_pct, sales_slider_pct], outputs=total_allocated_pct_display)
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# Handler for toggling allocation modes
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allocation_mode_radio.change(
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fn=toggle_allocation_mode,
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outputs=[raw_values_group, percentage_group]
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)
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demo.load(on_new_game, outputs=[game_env, status_box, ai_reasoning_box, plot_market_share, plot_budget, plot_quality, player_budget_display, rd_slider_raw, mkt_slider_raw, sales_slider_raw, rd_slider_pct, mkt_slider_pct, sales_slider_pct, submit_btn])
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return demo
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if __name__ == "__main__":
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spiral_demo = create_interface()
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spiral_demo.launch()
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import pandas as pd
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import plotly.express as px
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import spaces
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import json
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# --- Game Configuration ---
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INITIAL_BUDGET = 1000
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self.player_stats["budget"] = int(player_allocation["sales"] * player_sales_roi + player_remaining_budget)
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self.ai_stats["budget"] = int(ai_allocation["sales"] * ai_sales_roi + ai_remaining_budget)
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# Error Handling: Clamp budgets to >=0
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self.player_stats["budget"] = max(0, self.player_stats["budget"])
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self.ai_stats["budget"] = max(0, self.ai_stats["budget"])
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if self.quarter >= NUM_QUARTERS:
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self.game_over = True
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# --- AI Logic ---
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def ai_strategy(ai_stats, player_stats, quarter):
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"""
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A heuristic-based AI to simulate a strategic opponent.
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This mimics the kind of robust strategy that would emerge from self-play,
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allocation = {"rd": 0.33, "marketing": 0.34, "sales": 0.33}
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# --- Strategic Adjustments based on SPIRAL principles ---
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# Dynamic thresholds: Tighten as game progresses (simulates adaptive curriculum)
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quality_gap_threshold = 15 - (quarter // 3) # E.g., starts at 15, drops to 9 by quarter 9
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market_share_threshold = 10 - (quarter // 4) # Starts at 10, drops to 7 by quarter 8
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quality_advantage_threshold = 20 - (quarter // 3)
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budget_threshold = 0.8 + (quarter / 100.0) # Slightly increases to make AI more conservative later
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# 1. React to quality gap (long-term planning)
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if ai_stats["product_quality"] < player_stats["product_quality"] - quality_gap_threshold:
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allocation["rd"] += 0.2
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allocation["marketing"] -= 0.1
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allocation["sales"] -= 0.1
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reasoning.append(f"Quarter {quarter}: My analysis indicates a growing product quality gap (threshold: {quality_gap_threshold}). I'm increasing R&D investment to innovate and secure a long-term competitive advantage.")
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# 2. React to market share loss (short-term defense)
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elif ai_stats["market_share"] < player_stats["market_share"] - market_share_threshold:
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allocation["marketing"] += 0.2
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allocation["rd"] -= 0.1
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allocation["sales"] -= 0.1
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reasoning.append(f"Quarter {quarter}: You've recently captured significant market share (threshold: {market_share_threshold}). I'm launching an aggressive marketing campaign to win back customers and regain my position.")
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# 3. Exploit a quality advantage (pressing an advantage)
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if ai_stats["product_quality"] > player_stats["product_quality"] + quality_advantage_threshold:
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allocation["marketing"] += 0.15
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allocation["rd"] -= 0.15
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reasoning.append(f"Quarter {quarter}: My product quality ({ai_stats['product_quality']:.0f}) is superior (threshold: {quality_advantage_threshold}). I will leverage this with a marketing push to translate product leadership into market dominance.")
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# 4. Manage budget (resource management)
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if ai_stats["budget"] < player_stats["budget"] * budget_threshold:
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allocation["sales"] += 0.15
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allocation["rd"] -= 0.15
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reasoning.append(f"Quarter {quarter}: My projections show a potential budget shortfall (threshold: {budget_threshold:.2f}). I am focusing on sales to ensure strong revenue growth for future quarters.")
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if not reasoning:
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reasoning.append(f"Quarter {quarter}: I am pursuing a balanced strategy, investing across R&D, Marketing, and Sales to ensure steady, long-term growth and market presence.")
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# Normalize allocations
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total_allocation = sum(allocation.values())
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final_allocation = {key: int(budget * (val / total_allocation)) for key, val in allocation.items()}
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# Simulate RAE-inspired stability: Average with a "role-reversed" allocation
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role_reversed_alloc = {"rd": allocation["rd"], "marketing": allocation["sales"], "sales": allocation["marketing"]} # Simple swap for variance reduction
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reversed_total = sum(role_reversed_alloc.values())
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reversed_final = {key: int(budget * (val / reversed_total)) for key, val in role_reversed_alloc.items()}
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for key in final_allocation:
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final_allocation[key] = int((final_allocation[key] + reversed_final[key]) / 2)
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# Ensure the sum is exactly the budget
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diff = budget - sum(final_allocation.values())
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final_allocation['sales'] += diff
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- **Multi-Turn Reasoning:** Observe the AI's rationale. It often makes decisions based on future projections (e.g., potential budget shortfalls or quality gaps), showcasing a capacity for long-term planning.
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- **Zero-Sum Dynamics:** The simulation is a zero-sum game for market share, creating the competitive pressure that, according to the SPIRAL paper, is essential for incentivizing robust reasoning.
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### Key Links to SPIRAL Paper Takeaways
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- **Transferable Reasoning:** Your R&D investments build long-term planning skills, transferable to real-world logic problems (Takeaway 2).
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- **Diverse Skills:** Marketing encourages probabilistic thinking (like Poker), while Sales focuses on resource foresight (Takeaway 4).
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- **Synergy from Multi-Game Training:** Combining these creates a well-rounded strategy, better than focusing on one area (Takeaway 5).
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+
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### How to Use the App
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1. **Your Goal:** Achieve a higher market share than the AI by the end of 12 quarters.
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with gr.Row():
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submit_btn = gr.Button("End Quarter", variant="primary")
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new_game_btn = gr.Button("Start New Game")
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ai_vs_ai_btn = gr.Button("Simulate AI vs AI")
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with gr.Row():
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save_btn = gr.Button("Save Game")
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load_file = gr.File(label="Load Game JSON")
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gr.Markdown("### 🧠 AI Strategic Reasoning")
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ai_reasoning_box = gr.Textbox("", label="AI Decision Rationale", lines=5, interactive=False)
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gr.Markdown("### 📝 Post-Game Analysis")
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analysis_box = gr.Textbox("", label="Strategy Insights", lines=3, interactive=False)
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def create_plots(history):
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df = pd.DataFrame(history)
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gr.update(value=f"Your Budget: ${player_budget}"),
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gr.update(), gr.update(), gr.update(), # Raw sliders
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gr.update(), gr.update(), gr.update(), # Pct sliders
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gr.update(interactive=True), # Submit button
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gr.update() # Analysis box
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)
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if mode == "Percentages":
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return create_error_return(f"Error: Allocation (${rd_alloc_val + mkt_alloc_val + sales_alloc_val}) exceeds budget (${player_budget}).")
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player_alloc = {"rd": rd_alloc_val, "marketing": mkt_alloc_val, "sales": sales_alloc_val}
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ai_alloc, ai_reasoning = ai_strategy(env.ai_stats, env.player_stats, env.quarter + 1) # Pass next quarter
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env.ai_stats["last_reasoning"] = ai_reasoning
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env.step(player_alloc, ai_alloc)
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plots = create_plots(state["history"])
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submit_btn_update = gr.update(interactive=True)
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analysis_text = ""
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if state["game_over"]:
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winner = env.get_winner()
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status_text = f"Game Over! Winner: {winner}. Final market share: You ({state['player_stats']['market_share']:.1f}%) vs AI ({state['ai_stats']['market_share']:.1f}%)."
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submit_btn_update = gr.update(interactive=False)
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# Post-game analysis
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final_history = state["history"][-1]
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rd_invest = final_history["Player Product Quality"] - INITIAL_PRODUCT_QUALITY
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sales_focus = final_history["Player Budget"] > INITIAL_BUDGET
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| 360 |
+
analysis_text = f"Post-Game Analysis: Your strategy showed synergy by balancing skills—e.g., high R&D (quality gain: {rd_invest}) with Sales (budget growth: {sales_focus}) led to transferable reasoning advantages."
|
| 361 |
else:
|
| 362 |
status_text = f"End of Quarter {state['quarter']}. Your turn."
|
| 363 |
|
|
|
|
| 370 |
gr.update(maximum=new_budget, value=int(new_budget/3)),
|
| 371 |
gr.update(maximum=new_budget, value=new_budget - 2 * int(new_budget/3)),
|
| 372 |
gr.update(value=33), gr.update(value=33), gr.update(value=34),
|
| 373 |
+
submit_btn_update,
|
| 374 |
+
analysis_text
|
| 375 |
)
|
| 376 |
|
| 377 |
def on_new_game():
|
|
|
|
| 385 |
gr.update(maximum=INITIAL_BUDGET, value=333),
|
| 386 |
gr.update(maximum=INITIAL_BUDGET, value=334),
|
| 387 |
gr.update(value=33), gr.update(value=33), gr.update(value=34),
|
| 388 |
+
gr.update(interactive=True),
|
| 389 |
+
""
|
| 390 |
)
|
| 391 |
|
| 392 |
def update_total_raw_display(rd, mkt, sales):
|
|
|
|
| 398 |
def toggle_allocation_mode(mode):
|
| 399 |
return gr.update(visible=mode == "Raw Values"), gr.update(visible=mode == "Percentages")
|
| 400 |
|
| 401 |
+
def adjust_pct_sliders(rd, mkt):
|
| 402 |
+
return gr.update(value=100 - rd - mkt)
|
| 403 |
+
|
| 404 |
+
def simulate_ai_vs_ai():
|
| 405 |
+
env = BusinessCompetitionEnv()
|
| 406 |
+
all_reasoning = []
|
| 407 |
+
for q in range(1, NUM_QUARTERS + 1):
|
| 408 |
+
player_alloc, player_reasoning = ai_strategy(env.player_stats, env.ai_stats, q) # Player as AI copy
|
| 409 |
+
ai_alloc, ai_reasoning = ai_strategy(env.ai_stats, env.player_stats, q)
|
| 410 |
+
env.step(player_alloc, ai_alloc)
|
| 411 |
+
all_reasoning.append(f"Quarter {q}: AI1 Reasoning: {player_reasoning} | AI2 Reasoning: {ai_reasoning}")
|
| 412 |
+
state = env.get_state()
|
| 413 |
+
winner = env.get_winner()
|
| 414 |
+
plots = create_plots(state["history"])
|
| 415 |
+
analysis_text = f"AI vs AI Simulation: Synergy in self-play led to balanced strategies. Winner: {winner}."
|
| 416 |
+
return "\n\n".join(all_reasoning), *plots, f"AI vs AI Simulation Complete! Winner: {winner}", analysis_text
|
| 417 |
+
|
| 418 |
+
def save_game(env):
|
| 419 |
+
return json.dumps(env.get_state()["history"])
|
| 420 |
+
|
| 421 |
+
def load_game(file):
|
| 422 |
+
if file is None:
|
| 423 |
+
return None, "No file uploaded."
|
| 424 |
+
with open(file.name, "r") as f:
|
| 425 |
+
history = json.load(f)
|
| 426 |
+
env = BusinessCompetitionEnv()
|
| 427 |
+
env.history = history
|
| 428 |
+
env.quarter = history[-1]["Quarter"]
|
| 429 |
+
env.player_stats = {
|
| 430 |
+
"budget": history[-1]["Player Budget"],
|
| 431 |
+
"market_share": history[-1]["Player Market Share"],
|
| 432 |
+
"product_quality": history[-1]["Player Product Quality"],
|
| 433 |
+
}
|
| 434 |
+
env.ai_stats = {
|
| 435 |
+
"budget": history[-1]["AI Budget"],
|
| 436 |
+
"market_share": history[-1]["AI Market Share"],
|
| 437 |
+
"product_quality": history[-1]["AI Product Quality"],
|
| 438 |
+
}
|
| 439 |
+
env.game_over = env.quarter >= NUM_QUARTERS
|
| 440 |
+
plots = create_plots(env.history)
|
| 441 |
+
status = f"Loaded game at Quarter {env.quarter}. Your move." if not env.game_over else "Loaded completed game."
|
| 442 |
+
return env, status, "", *plots, gr.update(value=f"Your Budget: ${env.player_stats['budget']}"), *([gr.update()] * 6), gr.update(interactive=not env.game_over), ""
|
| 443 |
+
|
| 444 |
# --- Event Handlers ---
|
| 445 |
submit_btn.click(
|
| 446 |
fn=game_step_and_update,
|
|
|
|
| 451 |
player_budget_display,
|
| 452 |
rd_slider_raw, mkt_slider_raw, sales_slider_raw,
|
| 453 |
rd_slider_pct, mkt_slider_pct, sales_slider_pct,
|
| 454 |
+
submit_btn,
|
| 455 |
+
analysis_box
|
| 456 |
]
|
| 457 |
)
|
| 458 |
|
|
|
|
| 465 |
player_budget_display,
|
| 466 |
rd_slider_raw, mkt_slider_raw, sales_slider_raw,
|
| 467 |
rd_slider_pct, mkt_slider_pct, sales_slider_pct,
|
| 468 |
+
submit_btn,
|
| 469 |
+
analysis_box
|
| 470 |
+
]
|
| 471 |
+
)
|
| 472 |
+
|
| 473 |
+
ai_vs_ai_btn.click(
|
| 474 |
+
fn=simulate_ai_vs_ai,
|
| 475 |
+
inputs=[],
|
| 476 |
+
outputs=[ai_reasoning_box, plot_market_share, plot_budget, plot_quality, status_box, analysis_box]
|
| 477 |
+
)
|
| 478 |
+
|
| 479 |
+
save_btn.click(
|
| 480 |
+
fn=save_game,
|
| 481 |
+
inputs=game_env,
|
| 482 |
+
outputs=gr.File(label="Download Game JSON")
|
| 483 |
+
)
|
| 484 |
+
|
| 485 |
+
load_file.change(
|
| 486 |
+
fn=load_game,
|
| 487 |
+
inputs=load_file,
|
| 488 |
+
outputs=[
|
| 489 |
+
game_env, status_box, ai_reasoning_box,
|
| 490 |
+
plot_market_share, plot_budget, plot_quality,
|
| 491 |
+
player_budget_display,
|
| 492 |
+
rd_slider_raw, mkt_slider_raw, sales_slider_raw,
|
| 493 |
+
rd_slider_pct, mkt_slider_pct, sales_slider_pct,
|
| 494 |
+
submit_btn,
|
| 495 |
+
analysis_box
|
| 496 |
]
|
| 497 |
)
|
| 498 |
|
|
|
|
| 503 |
for slider in [rd_slider_pct, mkt_slider_pct, sales_slider_pct]:
|
| 504 |
slider.change(fn=update_total_pct_display, inputs=[rd_slider_pct, mkt_slider_pct, sales_slider_pct], outputs=total_allocated_pct_display)
|
| 505 |
|
| 506 |
+
# Auto-adjust percentage sliders
|
| 507 |
+
rd_slider_pct.change(fn=adjust_pct_sliders, inputs=[rd_slider_pct, mkt_slider_pct], outputs=sales_slider_pct)
|
| 508 |
+
mkt_slider_pct.change(fn=adjust_pct_sliders, inputs=[rd_slider_pct, mkt_slider_pct], outputs=sales_slider_pct)
|
| 509 |
+
|
| 510 |
# Handler for toggling allocation modes
|
| 511 |
allocation_mode_radio.change(
|
| 512 |
fn=toggle_allocation_mode,
|
|
|
|
| 514 |
outputs=[raw_values_group, percentage_group]
|
| 515 |
)
|
| 516 |
|
| 517 |
+
demo.load(on_new_game, outputs=[game_env, status_box, ai_reasoning_box, plot_market_share, plot_budget, plot_quality, player_budget_display, rd_slider_raw, mkt_slider_raw, sales_slider_raw, rd_slider_pct, mkt_slider_pct, sales_slider_pct, submit_btn, analysis_box])
|
| 518 |
|
| 519 |
return demo
|
| 520 |
|
| 521 |
|
| 522 |
if __name__ == "__main__":
|
| 523 |
spiral_demo = create_interface()
|
| 524 |
+
spiral_demo.launch()
|