Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +473 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: mario-respect-bug-game
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,473 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Mario Tribute Game</title>
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| 7 |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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| 8 |
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<style>
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| 9 |
+
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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| 10 |
+
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| 11 |
+
* {
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| 12 |
+
margin: 0;
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| 13 |
+
padding: 0;
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| 14 |
+
box-sizing: border-box;
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| 15 |
+
}
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| 16 |
+
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| 17 |
+
body {
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| 18 |
+
font-family: 'Press Start 2P', cursive;
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| 19 |
+
background-color: #5b8ee5;
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| 20 |
+
overflow: hidden;
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| 21 |
+
height: 100vh;
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| 22 |
+
display: flex;
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| 23 |
+
flex-direction: column;
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| 24 |
+
align-items: center;
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| 25 |
+
justify-content: center;
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| 26 |
+
color: white;
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| 27 |
+
}
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| 28 |
+
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| 29 |
+
#game-container {
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| 30 |
+
position: relative;
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| 31 |
+
width: 800px;
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| 32 |
+
height: 400px;
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| 33 |
+
background: linear-gradient(to bottom, #5b8ee5 0%, #5b8ee5 60%, #3a6b1a 60%, #3a6b1a 100%);
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| 34 |
+
border: 8px solid #d35400;
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| 35 |
+
border-radius: 5px;
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| 36 |
+
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
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| 37 |
+
overflow: hidden;
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| 38 |
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}
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| 39 |
+
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| 40 |
+
#ground {
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| 41 |
+
position: absolute;
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| 42 |
+
bottom: 0;
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| 43 |
+
width: 100%;
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| 44 |
+
height: 30px;
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| 45 |
+
background: linear-gradient(to bottom, #8b4513, #a0522d);
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| 46 |
+
}
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| 47 |
+
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| 48 |
+
#player {
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| 49 |
+
position: absolute;
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| 50 |
+
width: 40px;
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| 51 |
+
height: 60px;
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| 52 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 40 60"><rect x="12" y="10" width="6" height="6" fill="%23ffffff"/><rect x="22" y="10" width="6" height="6" fill="%23ffffff"/><rect x="8" y="16" width="24" height="30" fill="%23e52521"/><rect x="12" y="18" width="4" height="4" fill="%23ffffff"/><rect x="24" y="18" width="4" height="4" fill="%23ffffff"/><rect x="10" y="46" width="8" height="8" fill="%23333333"/><rect x="22" y="46" width="8" height="8" fill="%23333333"/></svg>');
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| 53 |
+
bottom: 30px;
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| 54 |
+
left: 50px;
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| 55 |
+
transition: transform 0.1s;
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| 56 |
+
z-index: 10;
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| 57 |
+
}
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| 58 |
+
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| 59 |
+
.coin {
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| 60 |
+
position: absolute;
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| 61 |
+
width: 20px;
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| 62 |
+
height: 20px;
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| 63 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20"><circle cx="10" cy="10" r="8" fill="%23f1c40f" stroke="%23f39c12" stroke-width="2"/><circle cx="10" cy="10" r="4" fill="%23f39c12"/></svg>');
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| 64 |
+
z-index: 5;
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| 65 |
+
}
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| 66 |
+
|
| 67 |
+
.enemy {
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| 68 |
+
position: absolute;
|
| 69 |
+
width: 40px;
|
| 70 |
+
height: 30px;
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| 71 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 40 30"><rect x="5" y="5" width="30" height="20" rx="10" fill="%23e74c3c"/><circle cx="15" cy="13" r="3" fill="%23333"/><circle cx="25" cy="13" r="3" fill="%23333"/><path d="M10,20 Q20,25 30,20" stroke="%23333" fill="none" stroke-width="2"/></svg>');
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| 72 |
+
bottom: 30px;
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| 73 |
+
z-index: 5;
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| 74 |
+
}
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| 75 |
+
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| 76 |
+
#score-board {
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| 77 |
+
position: absolute;
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| 78 |
+
top: 20px;
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| 79 |
+
left: 20px;
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| 80 |
+
background: rgba(0, 0, 0, 0.5);
|
| 81 |
+
padding: 10px 15px;
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| 82 |
+
border-radius: 5px;
|
| 83 |
+
display: flex;
|
| 84 |
+
align-items: center;
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| 85 |
+
gap: 10px;
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| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
#game-over {
|
| 89 |
+
position: absolute;
|
| 90 |
+
top: 0;
|
| 91 |
+
left: 0;
|
| 92 |
+
width: 100%;
|
| 93 |
+
height: 100%;
|
| 94 |
+
background: rgba(0, 0, 0, 0.8);
|
| 95 |
+
display: none;
|
| 96 |
+
flex-direction: column;
|
| 97 |
+
justify-content: center;
|
| 98 |
+
align-items: center;
|
| 99 |
+
z-index: 20;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
#start-screen {
|
| 103 |
+
position: absolute;
|
| 104 |
+
top: 0;
|
| 105 |
+
left: 0;
|
| 106 |
+
width: 100%;
|
| 107 |
+
height: 100%;
|
| 108 |
+
background: rgba(0, 0, 0, 0.8);
|
| 109 |
+
display: flex;
|
| 110 |
+
flex-direction: column;
|
| 111 |
+
justify-content: center;
|
| 112 |
+
align-items: center;
|
| 113 |
+
z-index: 20;
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
button {
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| 117 |
+
font-family: 'Press Start 2P', cursive;
|
| 118 |
+
background: #e74c3c;
|
| 119 |
+
color: white;
|
| 120 |
+
border: none;
|
| 121 |
+
padding: 15px 25px;
|
| 122 |
+
margin-top: 20px;
|
| 123 |
+
cursor: pointer;
|
| 124 |
+
border-radius: 5px;
|
| 125 |
+
transition: all 0.3s;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
button:hover {
|
| 129 |
+
background: #c0392b;
|
| 130 |
+
transform: scale(1.05);
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
h1 {
|
| 134 |
+
color: #f1c40f;
|
| 135 |
+
text-shadow: 5px 5px 0 #e74c3c;
|
| 136 |
+
font-size: 36px;
|
| 137 |
+
margin-bottom: 20px;
|
| 138 |
+
animation: bounce 0.5s infinite alternate;
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
@keyframes bounce {
|
| 142 |
+
from { transform: translateY(0); }
|
| 143 |
+
to { transform: translateY(-10px); }
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
.cloud {
|
| 147 |
+
position: absolute;
|
| 148 |
+
width: 100px;
|
| 149 |
+
height: 60px;
|
| 150 |
+
background: white;
|
| 151 |
+
border-radius: 50px;
|
| 152 |
+
opacity: 0.8;
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
.cloud:before, .cloud:after {
|
| 156 |
+
content: '';
|
| 157 |
+
position: absolute;
|
| 158 |
+
background: white;
|
| 159 |
+
border-radius: 50%;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
.cloud:before {
|
| 163 |
+
width: 50px;
|
| 164 |
+
height: 50px;
|
| 165 |
+
top: -20px;
|
| 166 |
+
left: 20px;
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
.cloud:after {
|
| 170 |
+
width: 30px;
|
| 171 |
+
height: 30px;
|
| 172 |
+
top: -10px;
|
| 173 |
+
right: 20px;
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
#controls {
|
| 177 |
+
margin-top: 20px;
|
| 178 |
+
text-align: center;
|
| 179 |
+
color: #f1c40f;
|
| 180 |
+
font-size: 14px;
|
| 181 |
+
}
|
| 182 |
+
|
| 183 |
+
#lives {
|
| 184 |
+
display: flex;
|
| 185 |
+
gap: 5px;
|
| 186 |
+
margin-left: 20px;
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
.life {
|
| 190 |
+
width: 20px;
|
| 191 |
+
height: 20px;
|
| 192 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20"><path fill="%23e74c3c" d="M10,3 C12,0 16,1 17,5 C18,9 13,13 10,16 C7,13 2,9 3,5 C4,1 8,0 10,3 Z"/></svg>');
|
| 193 |
+
}
|
| 194 |
+
</style>
|
| 195 |
+
</head>
|
| 196 |
+
<body>
|
| 197 |
+
<h1>Mario Tribute</h1>
|
| 198 |
+
|
| 199 |
+
<div id="game-container">
|
| 200 |
+
<div id="ground"></div>
|
| 201 |
+
<div id="player"></div>
|
| 202 |
+
|
| 203 |
+
<div id="score-board">
|
| 204 |
+
<i class="fas fa-coins" style="color: gold;"></i>
|
| 205 |
+
<span id="score">0</span>
|
| 206 |
+
<div id="lives">
|
| 207 |
+
<div class="life"></div>
|
| 208 |
+
<div class="life"></div>
|
| 209 |
+
<div class="life"></div>
|
| 210 |
+
</div>
|
| 211 |
+
</div>
|
| 212 |
+
|
| 213 |
+
<div id="start-screen">
|
| 214 |
+
<h2>Collect Coins!</h2>
|
| 215 |
+
<p>Avoid the enemies!</p>
|
| 216 |
+
<button id="start-btn">START GAME</button>
|
| 217 |
+
<div id="controls">
|
| 218 |
+
<p><i class="fas fa-arrow-left"></i> <i class="fas fa-arrow-right"></i> - Move</p>
|
| 219 |
+
<p><i class="fas fa-arrow-up"></i> - Jump</p>
|
| 220 |
+
</div>
|
| 221 |
+
</div>
|
| 222 |
+
|
| 223 |
+
<div id="game-over">
|
| 224 |
+
<h2>GAME OVER!</h2>
|
| 225 |
+
<p>Final Score: <span id="final-score">0</span></p>
|
| 226 |
+
<button id="restart-btn">PLAY AGAIN</button>
|
| 227 |
+
</div>
|
| 228 |
+
</div>
|
| 229 |
+
|
| 230 |
+
<script>
|
| 231 |
+
const player = document.getElementById('player');
|
| 232 |
+
const gameContainer = document.getElementById('game-container');
|
| 233 |
+
const startScreen = document.getElementById('start-screen');
|
| 234 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 235 |
+
const scoreDisplay = document.getElementById('score');
|
| 236 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
| 237 |
+
const startBtn = document.getElementById('start-btn');
|
| 238 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 239 |
+
const livesContainer = document.getElementById('lives');
|
| 240 |
+
|
| 241 |
+
let score = 0;
|
| 242 |
+
let lives = 3;
|
| 243 |
+
let gameRunning = false;
|
| 244 |
+
let playerX = 50;
|
| 245 |
+
let playerY = 0;
|
| 246 |
+
let playerVelocityY = 0;
|
| 247 |
+
let playerJumping = false;
|
| 248 |
+
let gravity = 0.6; // 重力を調整
|
| 249 |
+
let keys = {};
|
| 250 |
+
let coins = [];
|
| 251 |
+
let enemies = [];
|
| 252 |
+
let clouds = [];
|
| 253 |
+
let gameSpeed = 2;
|
| 254 |
+
let spawnRate = 100;
|
| 255 |
+
let animationId;
|
| 256 |
+
|
| 257 |
+
// Keyboard controls
|
| 258 |
+
document.addEventListener('keydown', (e) => {
|
| 259 |
+
keys[e.key] = true;
|
| 260 |
+
|
| 261 |
+
// スペースキーでもジャンプできるように
|
| 262 |
+
if ((e.key === 'ArrowUp' || e.key === ' ' || e.key === 'w') && !playerJumping && gameRunning) {
|
| 263 |
+
playerJumping = true;
|
| 264 |
+
playerVelocityY = -15; // ジャンプ力を強く
|
| 265 |
+
}
|
| 266 |
+
});
|
| 267 |
+
|
| 268 |
+
document.addEventListener('keyup', (e) => {
|
| 269 |
+
keys[e.key] = false;
|
| 270 |
+
});
|
| 271 |
+
|
| 272 |
+
// Start game
|
| 273 |
+
startBtn.addEventListener('click', startGame);
|
| 274 |
+
restartBtn.addEventListener('click', startGame);
|
| 275 |
+
|
| 276 |
+
function startGame() {
|
| 277 |
+
score = 0;
|
| 278 |
+
lives = 3;
|
| 279 |
+
playerX = 50;
|
| 280 |
+
playerY = 0;
|
| 281 |
+
playerVelocityY = 0;
|
| 282 |
+
playerJumping = false;
|
| 283 |
+
scoreDisplay.textContent = score;
|
| 284 |
+
updateLives();
|
| 285 |
+
|
| 286 |
+
// Clear existing elements
|
| 287 |
+
coins.forEach(coin => coin.remove());
|
| 288 |
+
enemies.forEach(enemy => enemy.remove());
|
| 289 |
+
coins = [];
|
| 290 |
+
enemies = [];
|
| 291 |
+
|
| 292 |
+
// Hide screens
|
| 293 |
+
startScreen.style.display = 'none';
|
| 294 |
+
gameOverScreen.style.display = 'none';
|
| 295 |
+
|
| 296 |
+
// Initialize clouds
|
| 297 |
+
createClouds();
|
| 298 |
+
|
| 299 |
+
gameRunning = true;
|
| 300 |
+
gameLoop();
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
function createClouds() {
|
| 304 |
+
// Clear existing clouds
|
| 305 |
+
clouds.forEach(cloud => cloud.remove());
|
| 306 |
+
clouds = [];
|
| 307 |
+
|
| 308 |
+
// Create new clouds
|
| 309 |
+
for (let i = 0; i < 5; i++) {
|
| 310 |
+
const cloud = document.createElement('div');
|
| 311 |
+
cloud.className = 'cloud';
|
| 312 |
+
cloud.style.left = `${Math.random() * 700}px`;
|
| 313 |
+
cloud.style.top = `${50 + Math.random() * 100}px`;
|
| 314 |
+
gameContainer.appendChild(cloud);
|
| 315 |
+
clouds.push(cloud);
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
function updateLives() {
|
| 320 |
+
livesContainer.innerHTML = '';
|
| 321 |
+
for (let i = 0; i < lives; i++) {
|
| 322 |
+
const life = document.createElement('div');
|
| 323 |
+
life.className = 'life';
|
| 324 |
+
livesContainer.appendChild(life);
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
function gameLoop() {
|
| 329 |
+
if (!gameRunning) return;
|
| 330 |
+
|
| 331 |
+
// Move player
|
| 332 |
+
if (keys['ArrowLeft'] || keys['a'] && playerX > 0) {
|
| 333 |
+
playerX -= 5;
|
| 334 |
+
player.style.transform = 'scaleX(-1)';
|
| 335 |
+
}
|
| 336 |
+
if (keys['ArrowRight'] || keys['d'] && playerX < 760) {
|
| 337 |
+
playerX += 5;
|
| 338 |
+
player.style.transform = 'scaleX(1)';
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
// Apply gravity
|
| 342 |
+
playerVelocityY += gravity;
|
| 343 |
+
playerY += playerVelocityY;
|
| 344 |
+
|
| 345 |
+
// Ground collision
|
| 346 |
+
if (playerY > 0) {
|
| 347 |
+
playerY = 0;
|
| 348 |
+
playerVelocityY = 0;
|
| 349 |
+
playerJumping = false;
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
// Update player position
|
| 353 |
+
player.style.left = `${playerX}px`;
|
| 354 |
+
player.style.bottom = `${30 + playerY}px`;
|
| 355 |
+
|
| 356 |
+
// Spawn coins and enemies randomly
|
| 357 |
+
if (Math.random() * spawnRate < 1) {
|
| 358 |
+
spawnCoin();
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
if (Math.random() * (spawnRate * 2) < 1) {
|
| 362 |
+
spawnEnemy();
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
// Move coins
|
| 366 |
+
coins.forEach((coin, index) => {
|
| 367 |
+
const coinLeft = parseInt(coin.style.left);
|
| 368 |
+
coin.style.left = `${coinLeft - gameSpeed}px`;
|
| 369 |
+
|
| 370 |
+
// Remove coin if out of screen
|
| 371 |
+
if (coinLeft < -20) {
|
| 372 |
+
coin.remove();
|
| 373 |
+
coins.splice(index, 1);
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
// Check collision with player
|
| 377 |
+
if (checkCollision(player, coin)) {
|
| 378 |
+
score += 10;
|
| 379 |
+
scoreDisplay.textContent = score;
|
| 380 |
+
coin.remove();
|
| 381 |
+
coins.splice(index, 1);
|
| 382 |
+
|
| 383 |
+
// Increase difficulty
|
| 384 |
+
if (score % 50 === 0) {
|
| 385 |
+
gameSpeed += 0.5;
|
| 386 |
+
spawnRate = Math.max(50, spawnRate - 5);
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
});
|
| 390 |
+
|
| 391 |
+
// Move enemies
|
| 392 |
+
enemies.forEach((enemy, index) => {
|
| 393 |
+
const enemyLeft = parseInt(enemy.style.left);
|
| 394 |
+
enemy.style.left = `${enemyLeft - gameSpeed * 1.5}px`;
|
| 395 |
+
|
| 396 |
+
// Remove enemy if out of screen
|
| 397 |
+
if (enemyLeft < -40) {
|
| 398 |
+
enemy.remove();
|
| 399 |
+
enemies.splice(index, 1);
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
// Check collision with player
|
| 403 |
+
if (checkCollision(player, enemy)) {
|
| 404 |
+
lives--;
|
| 405 |
+
updateLives();
|
| 406 |
+
|
| 407 |
+
if (lives <= 0) {
|
| 408 |
+
gameOver();
|
| 409 |
+
} else {
|
| 410 |
+
// Knockback effect
|
| 411 |
+
const knockbackDirection = playerX < enemyLeft ? -20 : 20;
|
| 412 |
+
playerX += knockbackDirection;
|
| 413 |
+
playerVelocityY = -8; // ノックバックのジャンプ力を調整
|
| 414 |
+
playerJumping = true;
|
| 415 |
+
|
| 416 |
+
enemy.remove();
|
| 417 |
+
enemies.splice(index, 1);
|
| 418 |
+
}
|
| 419 |
+
}
|
| 420 |
+
});
|
| 421 |
+
|
| 422 |
+
// Move clouds
|
| 423 |
+
clouds.forEach(cloud => {
|
| 424 |
+
const cloudLeft = parseInt(cloud.style.left);
|
| 425 |
+
cloud.style.left = `${cloudLeft - gameSpeed * 0.5}px`;
|
| 426 |
+
|
| 427 |
+
// Reset cloud position when out of screen
|
| 428 |
+
if (cloudLeft < -100) {
|
| 429 |
+
cloud.style.left = '800px';
|
| 430 |
+
cloud.style.top = `${50 + Math.random() * 100}px`;
|
| 431 |
+
}
|
| 432 |
+
});
|
| 433 |
+
|
| 434 |
+
animationId = requestAnimationFrame(gameLoop);
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
function spawnCoin() {
|
| 438 |
+
const coin = document.createElement('div');
|
| 439 |
+
coin.className = 'coin';
|
| 440 |
+
coin.style.left = '800px';
|
| 441 |
+
coin.style.bottom = `${60 + Math.random() * 200}px`;
|
| 442 |
+
gameContainer.appendChild(coin);
|
| 443 |
+
coins.push(coin);
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
function spawnEnemy() {
|
| 447 |
+
const enemy = document.createElement('div');
|
| 448 |
+
enemy.className = 'enemy';
|
| 449 |
+
enemy.style.left = '800px';
|
| 450 |
+
enemy.style.bottom = '30px';
|
| 451 |
+
gameContainer.appendChild(enemy);
|
| 452 |
+
enemies.push(enemy);
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
function checkCollision(element1, element2) {
|
| 456 |
+
const rect1 = element1.getBoundingClientRect();
|
| 457 |
+
const rect2 = element2.getBoundingClientRect();
|
| 458 |
+
|
| 459 |
+
return rect1.left < rect2.right &&
|
| 460 |
+
rect1.right > rect2.left &&
|
| 461 |
+
rect1.top < rect2.bottom &&
|
| 462 |
+
rect1.bottom > rect2.top;
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
function gameOver() {
|
| 466 |
+
gameRunning = false;
|
| 467 |
+
cancelAnimationFrame(animationId);
|
| 468 |
+
finalScoreDisplay.textContent = score;
|
| 469 |
+
gameOverScreen.style.display = 'flex';
|
| 470 |
+
}
|
| 471 |
+
</script>
|
| 472 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: absolute; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 473 |
+
</html>
|