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| import { Pos } from "../line/pos" | |
| import { cursorCoords, displayHeight, displayWidth, estimateCoords, paddingTop, paddingVert, scrollGap, textHeight } from "../measurement/position_measurement" | |
| import { phantom } from "../util/browser" | |
| import { elt } from "../util/dom" | |
| import { signalDOMEvent } from "../util/event" | |
| import { setScrollLeft, setScrollTop } from "./scroll_events" | |
| // SCROLLING THINGS INTO VIEW | |
| // If an editor sits on the top or bottom of the window, partially | |
| // scrolled out of view, this ensures that the cursor is visible. | |
| export function maybeScrollWindow(cm, rect) { | |
| if (signalDOMEvent(cm, "scrollCursorIntoView")) return | |
| let display = cm.display, box = display.sizer.getBoundingClientRect(), doScroll = null | |
| if (rect.top + box.top < 0) doScroll = true | |
| else if (rect.bottom + box.top > (window.innerHeight || document.documentElement.clientHeight)) doScroll = false | |
| if (doScroll != null && !phantom) { | |
| let scrollNode = elt("div", "\u200b", null, `position: absolute; | |
| top: ${rect.top - display.viewOffset - paddingTop(cm.display)}px; | |
| height: ${rect.bottom - rect.top + scrollGap(cm) + display.barHeight}px; | |
| left: ${rect.left}px; width: ${Math.max(2, rect.right - rect.left)}px;`) | |
| cm.display.lineSpace.appendChild(scrollNode) | |
| scrollNode.scrollIntoView(doScroll) | |
| cm.display.lineSpace.removeChild(scrollNode) | |
| } | |
| } | |
| // Scroll a given position into view (immediately), verifying that | |
| // it actually became visible (as line heights are accurately | |
| // measured, the position of something may 'drift' during drawing). | |
| export function scrollPosIntoView(cm, pos, end, margin) { | |
| if (margin == null) margin = 0 | |
| let rect | |
| for (let limit = 0; limit < 5; limit++) { | |
| let changed = false | |
| let coords = cursorCoords(cm, pos) | |
| let endCoords = !end || end == pos ? coords : cursorCoords(cm, end) | |
| rect = {left: Math.min(coords.left, endCoords.left), | |
| top: Math.min(coords.top, endCoords.top) - margin, | |
| right: Math.max(coords.left, endCoords.left), | |
| bottom: Math.max(coords.bottom, endCoords.bottom) + margin} | |
| let scrollPos = calculateScrollPos(cm, rect) | |
| let startTop = cm.doc.scrollTop, startLeft = cm.doc.scrollLeft | |
| if (scrollPos.scrollTop != null) { | |
| setScrollTop(cm, scrollPos.scrollTop) | |
| if (Math.abs(cm.doc.scrollTop - startTop) > 1) changed = true | |
| } | |
| if (scrollPos.scrollLeft != null) { | |
| setScrollLeft(cm, scrollPos.scrollLeft) | |
| if (Math.abs(cm.doc.scrollLeft - startLeft) > 1) changed = true | |
| } | |
| if (!changed) break | |
| } | |
| return rect | |
| } | |
| // Scroll a given set of coordinates into view (immediately). | |
| export function scrollIntoView(cm, rect) { | |
| let scrollPos = calculateScrollPos(cm, rect) | |
| if (scrollPos.scrollTop != null) setScrollTop(cm, scrollPos.scrollTop) | |
| if (scrollPos.scrollLeft != null) setScrollLeft(cm, scrollPos.scrollLeft) | |
| } | |
| // Calculate a new scroll position needed to scroll the given | |
| // rectangle into view. Returns an object with scrollTop and | |
| // scrollLeft properties. When these are undefined, the | |
| // vertical/horizontal position does not need to be adjusted. | |
| export function calculateScrollPos(cm, rect) { | |
| let display = cm.display, snapMargin = textHeight(cm.display) | |
| if (rect.top < 0) rect.top = 0 | |
| let screentop = cm.curOp && cm.curOp.scrollTop != null ? cm.curOp.scrollTop : display.scroller.scrollTop | |
| let screen = displayHeight(cm), result = {} | |
| if (rect.bottom - rect.top > screen) rect.bottom = rect.top + screen | |
| let docBottom = cm.doc.height + paddingVert(display) | |
| let atTop = rect.top < snapMargin, atBottom = rect.bottom > docBottom - snapMargin | |
| if (rect.top < screentop) { | |
| result.scrollTop = atTop ? 0 : rect.top | |
| } else if (rect.bottom > screentop + screen) { | |
| let newTop = Math.min(rect.top, (atBottom ? docBottom : rect.bottom) - screen) | |
| if (newTop != screentop) result.scrollTop = newTop | |
| } | |
| let screenleft = cm.curOp && cm.curOp.scrollLeft != null ? cm.curOp.scrollLeft : display.scroller.scrollLeft | |
| let screenw = displayWidth(cm) - (cm.options.fixedGutter ? display.gutters.offsetWidth : 0) | |
| let tooWide = rect.right - rect.left > screenw | |
| if (tooWide) rect.right = rect.left + screenw | |
| if (rect.left < 10) | |
| result.scrollLeft = 0 | |
| else if (rect.left < screenleft) | |
| result.scrollLeft = Math.max(0, rect.left - (tooWide ? 0 : 10)) | |
| else if (rect.right > screenw + screenleft - 3) | |
| result.scrollLeft = rect.right + (tooWide ? 0 : 10) - screenw | |
| return result | |
| } | |
| // Store a relative adjustment to the scroll position in the current | |
| // operation (to be applied when the operation finishes). | |
| export function addToScrollPos(cm, left, top) { | |
| if (left != null || top != null) resolveScrollToPos(cm) | |
| if (left != null) | |
| cm.curOp.scrollLeft = (cm.curOp.scrollLeft == null ? cm.doc.scrollLeft : cm.curOp.scrollLeft) + left | |
| if (top != null) | |
| cm.curOp.scrollTop = (cm.curOp.scrollTop == null ? cm.doc.scrollTop : cm.curOp.scrollTop) + top | |
| } | |
| // Make sure that at the end of the operation the current cursor is | |
| // shown. | |
| export function ensureCursorVisible(cm) { | |
| resolveScrollToPos(cm) | |
| let cur = cm.getCursor(), from = cur, to = cur | |
| if (!cm.options.lineWrapping) { | |
| from = cur.ch ? Pos(cur.line, cur.ch - 1) : cur | |
| to = Pos(cur.line, cur.ch + 1) | |
| } | |
| cm.curOp.scrollToPos = {from: from, to: to, margin: cm.options.cursorScrollMargin} | |
| } | |
| // When an operation has its scrollToPos property set, and another | |
| // scroll action is applied before the end of the operation, this | |
| // 'simulates' scrolling that position into view in a cheap way, so | |
| // that the effect of intermediate scroll commands is not ignored. | |
| export function resolveScrollToPos(cm) { | |
| let range = cm.curOp.scrollToPos | |
| if (range) { | |
| cm.curOp.scrollToPos = null | |
| let from = estimateCoords(cm, range.from), to = estimateCoords(cm, range.to) | |
| let sPos = calculateScrollPos(cm, { | |
| left: Math.min(from.left, to.left), | |
| top: Math.min(from.top, to.top) - range.margin, | |
| right: Math.max(from.right, to.right), | |
| bottom: Math.max(from.bottom, to.bottom) + range.margin | |
| }) | |
| cm.scrollTo(sPos.scrollLeft, sPos.scrollTop) | |
| } | |
| } | |