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| /* This notice must be untouched at all times. | |
| wz_jsgraphics.js v. 3.05 | |
| The latest version is available at | |
| http://www.walterzorn.com | |
| or http://www.devira.com | |
| or http://www.walterzorn.de | |
| Copyright (c) 2002-2009 Walter Zorn. All rights reserved. | |
| Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com ) | |
| Last modified: 2. 2. 2009 | |
| Performance optimizations for Internet Explorer | |
| by Thomas Frank and John Holdsworth. | |
| fillPolygon method implemented by Matthieu Haller. | |
| High Performance JavaScript Graphics Library. | |
| Provides methods | |
| - to draw lines, rectangles, ellipses, polygons | |
| with specifiable line thickness, | |
| - to fill rectangles, polygons, ellipses and arcs | |
| - to draw text. | |
| NOTE: Operations, functions and branching have rather been optimized | |
| to efficiency and speed than to shortness of source code. | |
| LICENSE: LGPL | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License (LGPL) as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, | |
| or see http://www.gnu.org/copyleft/lesser.html | |
| */ | |
| var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz; | |
| function _chkDHTM(wnd, x, i) | |
| // Under XUL, owner of 'document' must be specified explicitly | |
| { | |
| x = wnd.document.body || null; | |
| jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && wnd.document.createElement; | |
| jg_dom = (x && !jg_ie && | |
| typeof x.appendChild != "undefined" && | |
| typeof wnd.document.createRange != "undefined" && | |
| typeof (i = wnd.document.createRange()).setStartBefore != "undefined" && | |
| typeof i.createContextualFragment != "undefined"); | |
| jg_fast = jg_ie && wnd.document.all && !wnd.opera; | |
| jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined"; | |
| jg_ok = !!(jg_ie || jg_dom); | |
| } | |
| function _pntCnvDom() | |
| { | |
| var x = this.wnd.document.createRange(); | |
| x.setStartBefore(this.cnv); | |
| x = x.createContextualFragment(jg_fast? this._htmRpc() : this.htm); | |
| if(this.cnv) this.cnv.appendChild(x); | |
| this.htm = ""; | |
| } | |
| function _pntCnvIe() | |
| { | |
| if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this._htmRpc() : this.htm); | |
| this.htm = ""; | |
| } | |
| function _pntDoc() | |
| { | |
| this.wnd.document.write(jg_fast? this._htmRpc() : this.htm); | |
| this.htm = ''; | |
| } | |
| function _pntN() | |
| { | |
| ; | |
| } | |
| function _mkDiv(x, y, w, h) | |
| { | |
| this.htm += '<div style="position:absolute;'+ | |
| 'left:' + x + 'px;'+ | |
| 'top:' + y + 'px;'+ | |
| 'width:' + w + 'px;'+ | |
| 'height:' + h + 'px;'+ | |
| 'clip:rect(0,'+w+'px,'+h+'px,0);'+ | |
| 'background-color:' + this.color + | |
| (!jg_moz? ';overflow:hidden' : '')+ | |
| ';"><\/div>'; | |
| } | |
| function _mkDivIe(x, y, w, h) | |
| { | |
| this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';'; | |
| } | |
| function _mkDivPrt(x, y, w, h) | |
| { | |
| this.htm += '<div style="position:absolute;'+ | |
| 'border-left:' + w + 'px solid ' + this.color + ';'+ | |
| 'left:' + x + 'px;'+ | |
| 'top:' + y + 'px;'+ | |
| 'width:0px;'+ | |
| 'height:' + h + 'px;'+ | |
| 'clip:rect(0,'+w+'px,'+h+'px,0);'+ | |
| 'background-color:' + this.color + | |
| (!jg_moz? ';overflow:hidden' : '')+ | |
| ';"><\/div>'; | |
| } | |
| var _regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g; | |
| function _htmRpc() | |
| { | |
| return this.htm.replace( | |
| _regex, | |
| '<div style="overflow:hidden;position:absolute;background-color:'+ | |
| '$1;left:$2px;top:$3px;width:$4px;height:$5px"></div>\n'); | |
| } | |
| function _htmPrtRpc() | |
| { | |
| return this.htm.replace( | |
| _regex, | |
| '<div style="overflow:hidden;position:absolute;background-color:'+ | |
| '$1;left:$2px;top:$3px;width:$4px;height:$5px;border-left:$4px solid $1"></div>\n'); | |
| } | |
| function _mkLin(x1, y1, x2, y2) | |
| { | |
| if(x1 > x2) | |
| { | |
| var _x2 = x2; | |
| var _y2 = y2; | |
| x2 = x1; | |
| y2 = y1; | |
| x1 = _x2; | |
| y1 = _y2; | |
| } | |
| var dx = x2-x1, dy = Math.abs(y2-y1), | |
| x = x1, y = y1, | |
| yIncr = (y1 > y2)? -1 : 1; | |
| if(dx >= dy) | |
| { | |
| var pr = dy<<1, | |
| pru = pr - (dx<<1), | |
| p = pr-dx, | |
| ox = x; | |
| while(dx > 0) | |
| {--dx; | |
| ++x; | |
| if(p > 0) | |
| { | |
| this._mkDiv(ox, y, x-ox, 1); | |
| y += yIncr; | |
| p += pru; | |
| ox = x; | |
| } | |
| else p += pr; | |
| } | |
| this._mkDiv(ox, y, x2-ox+1, 1); | |
| } | |
| else | |
| { | |
| var pr = dx<<1, | |
| pru = pr - (dy<<1), | |
| p = pr-dy, | |
| oy = y; | |
| if(y2 <= y1) | |
| { | |
| while(dy > 0) | |
| {--dy; | |
| if(p > 0) | |
| { | |
| this._mkDiv(x++, y, 1, oy-y+1); | |
| y += yIncr; | |
| p += pru; | |
| oy = y; | |
| } | |
| else | |
| { | |
| y += yIncr; | |
| p += pr; | |
| } | |
| } | |
| this._mkDiv(x2, y2, 1, oy-y2+1); | |
| } | |
| else | |
| { | |
| while(dy > 0) | |
| {--dy; | |
| y += yIncr; | |
| if(p > 0) | |
| { | |
| this._mkDiv(x++, oy, 1, y-oy); | |
| p += pru; | |
| oy = y; | |
| } | |
| else p += pr; | |
| } | |
| this._mkDiv(x2, oy, 1, y2-oy+1); | |
| } | |
| } | |
| } | |
| function _mkLin2D(x1, y1, x2, y2) | |
| { | |
| if(x1 > x2) | |
| { | |
| var _x2 = x2; | |
| var _y2 = y2; | |
| x2 = x1; | |
| y2 = y1; | |
| x1 = _x2; | |
| y1 = _y2; | |
| } | |
| var dx = x2-x1, dy = Math.abs(y2-y1), | |
| x = x1, y = y1, | |
| yIncr = (y1 > y2)? -1 : 1; | |
| var s = this.stroke; | |
| if(dx >= dy) | |
| { | |
| if(dx > 0 && s-3 > 0) | |
| { | |
| var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx; | |
| _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1; | |
| } | |
| else var _s = s; | |
| var ad = Math.ceil(s/2); | |
| var pr = dy<<1, | |
| pru = pr - (dx<<1), | |
| p = pr-dx, | |
| ox = x; | |
| while(dx > 0) | |
| {--dx; | |
| ++x; | |
| if(p > 0) | |
| { | |
| this._mkDiv(ox, y, x-ox+ad, _s); | |
| y += yIncr; | |
| p += pru; | |
| ox = x; | |
| } | |
| else p += pr; | |
| } | |
| this._mkDiv(ox, y, x2-ox+ad+1, _s); | |
| } | |
| else | |
| { | |
| if(s-3 > 0) | |
| { | |
| var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy; | |
| _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1; | |
| } | |
| else var _s = s; | |
| var ad = Math.round(s/2); | |
| var pr = dx<<1, | |
| pru = pr - (dy<<1), | |
| p = pr-dy, | |
| oy = y; | |
| if(y2 <= y1) | |
| { | |
| ++ad; | |
| while(dy > 0) | |
| {--dy; | |
| if(p > 0) | |
| { | |
| this._mkDiv(x++, y, _s, oy-y+ad); | |
| y += yIncr; | |
| p += pru; | |
| oy = y; | |
| } | |
| else | |
| { | |
| y += yIncr; | |
| p += pr; | |
| } | |
| } | |
| this._mkDiv(x2, y2, _s, oy-y2+ad); | |
| } | |
| else | |
| { | |
| while(dy > 0) | |
| {--dy; | |
| y += yIncr; | |
| if(p > 0) | |
| { | |
| this._mkDiv(x++, oy, _s, y-oy+ad); | |
| p += pru; | |
| oy = y; | |
| } | |
| else p += pr; | |
| } | |
| this._mkDiv(x2, oy, _s, y2-oy+ad+1); | |
| } | |
| } | |
| } | |
| function _mkLinDott(x1, y1, x2, y2) | |
| { | |
| if(x1 > x2) | |
| { | |
| var _x2 = x2; | |
| var _y2 = y2; | |
| x2 = x1; | |
| y2 = y1; | |
| x1 = _x2; | |
| y1 = _y2; | |
| } | |
| var dx = x2-x1, dy = Math.abs(y2-y1), | |
| x = x1, y = y1, | |
| yIncr = (y1 > y2)? -1 : 1, | |
| drw = true; | |
| if(dx >= dy) | |
| { | |
| var pr = dy<<1, | |
| pru = pr - (dx<<1), | |
| p = pr-dx; | |
| while(dx > 0) | |
| {--dx; | |
| if(drw) this._mkDiv(x, y, 1, 1); | |
| drw = !drw; | |
| if(p > 0) | |
| { | |
| y += yIncr; | |
| p += pru; | |
| } | |
| else p += pr; | |
| ++x; | |
| } | |
| } | |
| else | |
| { | |
| var pr = dx<<1, | |
| pru = pr - (dy<<1), | |
| p = pr-dy; | |
| while(dy > 0) | |
| {--dy; | |
| if(drw) this._mkDiv(x, y, 1, 1); | |
| drw = !drw; | |
| y += yIncr; | |
| if(p > 0) | |
| { | |
| ++x; | |
| p += pru; | |
| } | |
| else p += pr; | |
| } | |
| } | |
| if(drw) this._mkDiv(x, y, 1, 1); | |
| } | |
| function _mkOv(left, top, width, height) | |
| { | |
| var a = (++width)>>1, b = (++height)>>1, | |
| wod = width&1, hod = height&1, | |
| cx = left+a, cy = top+b, | |
| x = 0, y = b, | |
| ox = 0, oy = b, | |
| aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1, | |
| st = (aa2>>1)*(1-(b<<1)) + bb2, | |
| tt = (bb2>>1) - aa2*((b<<1)-1), | |
| w, h; | |
| while(y > 0) | |
| { | |
| if(st < 0) | |
| { | |
| st += bb2*((x<<1)+3); | |
| tt += bb4*(++x); | |
| } | |
| else if(tt < 0) | |
| { | |
| st += bb2*((x<<1)+3) - aa4*(y-1); | |
| tt += bb4*(++x) - aa2*(((y--)<<1)-3); | |
| w = x-ox; | |
| h = oy-y; | |
| if((w&2) && (h&2)) | |
| { | |
| this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod); | |
| this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod); | |
| } | |
| else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod); | |
| ox = x; | |
| oy = y; | |
| } | |
| else | |
| { | |
| tt -= aa2*((y<<1)-3); | |
| st -= aa4*(--y); | |
| } | |
| } | |
| w = a-ox+1; | |
| h = (oy<<1)+hod; | |
| y = cy-oy; | |
| this._mkDiv(cx-a, y, w, h); | |
| this._mkDiv(cx+ox+wod-1, y, w, h); | |
| } | |
| function _mkOv2D(left, top, width, height) | |
| { | |
| var s = this.stroke; | |
| width += s+1; | |
| height += s+1; | |
| var a = width>>1, b = height>>1, | |
| wod = width&1, hod = height&1, | |
| cx = left+a, cy = top+b, | |
| x = 0, y = b, | |
| aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1, | |
| st = (aa2>>1)*(1-(b<<1)) + bb2, | |
| tt = (bb2>>1) - aa2*((b<<1)-1); | |
| if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0)) | |
| { | |
| var ox = 0, oy = b, | |
| w, h, | |
| pxw; | |
| while(y > 0) | |
| { | |
| if(st < 0) | |
| { | |
| st += bb2*((x<<1)+3); | |
| tt += bb4*(++x); | |
| } | |
| else if(tt < 0) | |
| { | |
| st += bb2*((x<<1)+3) - aa4*(y-1); | |
| tt += bb4*(++x) - aa2*(((y--)<<1)-3); | |
| w = x-ox; | |
| h = oy-y; | |
| if(w-1) | |
| { | |
| pxw = w+1+(s&1); | |
| h = s; | |
| } | |
| else if(h-1) | |
| { | |
| pxw = s; | |
| h += 1+(s&1); | |
| } | |
| else pxw = h = s; | |
| this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod); | |
| ox = x; | |
| oy = y; | |
| } | |
| else | |
| { | |
| tt -= aa2*((y<<1)-3); | |
| st -= aa4*(--y); | |
| } | |
| } | |
| this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod); | |
| this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod); | |
| } | |
| else | |
| { | |
| var _a = (width-(s<<1))>>1, | |
| _b = (height-(s<<1))>>1, | |
| _x = 0, _y = _b, | |
| _aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1, | |
| _st = (_aa2>>1)*(1-(_b<<1)) + _bb2, | |
| _tt = (_bb2>>1) - _aa2*((_b<<1)-1), | |
| pxl = new Array(), | |
| pxt = new Array(), | |
| _pxb = new Array(); | |
| pxl[0] = 0; | |
| pxt[0] = b; | |
| _pxb[0] = _b-1; | |
| while(y > 0) | |
| { | |
| if(st < 0) | |
| { | |
| pxl[pxl.length] = x; | |
| pxt[pxt.length] = y; | |
| st += bb2*((x<<1)+3); | |
| tt += bb4*(++x); | |
| } | |
| else if(tt < 0) | |
| { | |
| pxl[pxl.length] = x; | |
| st += bb2*((x<<1)+3) - aa4*(y-1); | |
| tt += bb4*(++x) - aa2*(((y--)<<1)-3); | |
| pxt[pxt.length] = y; | |
| } | |
| else | |
| { | |
| tt -= aa2*((y<<1)-3); | |
| st -= aa4*(--y); | |
| } | |
| if(_y > 0) | |
| { | |
| if(_st < 0) | |
| { | |
| _st += _bb2*((_x<<1)+3); | |
| _tt += _bb4*(++_x); | |
| _pxb[_pxb.length] = _y-1; | |
| } | |
| else if(_tt < 0) | |
| { | |
| _st += _bb2*((_x<<1)+3) - _aa4*(_y-1); | |
| _tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3); | |
| _pxb[_pxb.length] = _y-1; | |
| } | |
| else | |
| { | |
| _tt -= _aa2*((_y<<1)-3); | |
| _st -= _aa4*(--_y); | |
| _pxb[_pxb.length-1]--; | |
| } | |
| } | |
| } | |
| var ox = -wod, oy = b, | |
| _oy = _pxb[0], | |
| l = pxl.length, | |
| w, h; | |
| for(var i = 0; i < l; i++) | |
| { | |
| if(typeof _pxb[i] != "undefined") | |
| { | |
| if(_pxb[i] < _oy || pxt[i] < oy) | |
| { | |
| x = pxl[i]; | |
| this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod); | |
| ox = x; | |
| oy = pxt[i]; | |
| _oy = _pxb[i]; | |
| } | |
| } | |
| else | |
| { | |
| x = pxl[i]; | |
| this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod); | |
| this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod); | |
| ox = x; | |
| oy = pxt[i]; | |
| } | |
| } | |
| this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod); | |
| this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod); | |
| } | |
| } | |
| function _mkOvDott(left, top, width, height) | |
| { | |
| var a = (++width)>>1, b = (++height)>>1, | |
| wod = width&1, hod = height&1, hodu = hod^1, | |
| cx = left+a, cy = top+b, | |
| x = 0, y = b, | |
| aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1, | |
| st = (aa2>>1)*(1-(b<<1)) + bb2, | |
| tt = (bb2>>1) - aa2*((b<<1)-1), | |
| drw = true; | |
| while(y > 0) | |
| { | |
| if(st < 0) | |
| { | |
| st += bb2*((x<<1)+3); | |
| tt += bb4*(++x); | |
| } | |
| else if(tt < 0) | |
| { | |
| st += bb2*((x<<1)+3) - aa4*(y-1); | |
| tt += bb4*(++x) - aa2*(((y--)<<1)-3); | |
| } | |
| else | |
| { | |
| tt -= aa2*((y<<1)-3); | |
| st -= aa4*(--y); | |
| } | |
| if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod); | |
| drw = !drw; | |
| } | |
| } | |
| function _mkRect(x, y, w, h) | |
| { | |
| var s = this.stroke; | |
| this._mkDiv(x, y, w, s); | |
| this._mkDiv(x+w, y, s, h); | |
| this._mkDiv(x, y+h, w+s, s); | |
| this._mkDiv(x, y+s, s, h-s); | |
| } | |
| function _mkRectDott(x, y, w, h) | |
| { | |
| this.drawLine(x, y, x+w, y); | |
| this.drawLine(x+w, y, x+w, y+h); | |
| this.drawLine(x, y+h, x+w, y+h); | |
| this.drawLine(x, y, x, y+h); | |
| } | |
| function jsgFont() | |
| { | |
| this.PLAIN = 'font-weight:normal;'; | |
| this.BOLD = 'font-weight:bold;'; | |
| this.ITALIC = 'font-style:italic;'; | |
| this.ITALIC_BOLD = this.ITALIC + this.BOLD; | |
| this.BOLD_ITALIC = this.ITALIC_BOLD; | |
| } | |
| var Font = new jsgFont(); | |
| function jsgStroke() | |
| { | |
| this.DOTTED = -1; | |
| } | |
| var Stroke = new jsgStroke(); | |
| function JSGraphics(cnv, wnd) | |
| { | |
| this.setColor = function(x) | |
| { | |
| this.color = x.toLowerCase(); | |
| }; | |
| this.setStroke = function(x) | |
| { | |
| this.stroke = x; | |
| if(!(x+1)) | |
| { | |
| this.drawLine = _mkLinDott; | |
| this._mkOv = _mkOvDott; | |
| this.drawRect = _mkRectDott; | |
| } | |
| else if(x-1 > 0) | |
| { | |
| this.drawLine = _mkLin2D; | |
| this._mkOv = _mkOv2D; | |
| this.drawRect = _mkRect; | |
| } | |
| else | |
| { | |
| this.drawLine = _mkLin; | |
| this._mkOv = _mkOv; | |
| this.drawRect = _mkRect; | |
| } | |
| }; | |
| this.setPrintable = function(arg) | |
| { | |
| this.printable = arg; | |
| if(jg_fast) | |
| { | |
| this._mkDiv = _mkDivIe; | |
| this._htmRpc = arg? _htmPrtRpc : _htmRpc; | |
| } | |
| else this._mkDiv = arg? _mkDivPrt : _mkDiv; | |
| }; | |
| this.setFont = function(fam, sz, sty) | |
| { | |
| this.ftFam = fam; | |
| this.ftSz = sz; | |
| this.ftSty = sty || Font.PLAIN; | |
| }; | |
| this.drawPolyline = this.drawPolyLine = function(x, y) | |
| { | |
| for (var i=x.length - 1; i;) | |
| {--i; | |
| this.drawLine(x[i], y[i], x[i+1], y[i+1]); | |
| } | |
| }; | |
| this.fillRect = function(x, y, w, h) | |
| { | |
| this._mkDiv(x, y, w, h); | |
| }; | |
| this.drawPolygon = function(x, y) | |
| { | |
| this.drawPolyline(x, y); | |
| this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]); | |
| }; | |
| this.drawEllipse = this.drawOval = function(x, y, w, h) | |
| { | |
| this._mkOv(x, y, w, h); | |
| }; | |
| this.fillEllipse = this.fillOval = function(left, top, w, h) | |
| { | |
| var a = w>>1, b = h>>1, | |
| wod = w&1, hod = h&1, | |
| cx = left+a, cy = top+b, | |
| x = 0, y = b, oy = b, | |
| aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1, | |
| st = (aa2>>1)*(1-(b<<1)) + bb2, | |
| tt = (bb2>>1) - aa2*((b<<1)-1), | |
| xl, dw, dh; | |
| if(w) while(y > 0) | |
| { | |
| if(st < 0) | |
| { | |
| st += bb2*((x<<1)+3); | |
| tt += bb4*(++x); | |
| } | |
| else if(tt < 0) | |
| { | |
| st += bb2*((x<<1)+3) - aa4*(y-1); | |
| xl = cx-x; | |
| dw = (x<<1)+wod; | |
| tt += bb4*(++x) - aa2*(((y--)<<1)-3); | |
| dh = oy-y; | |
| this._mkDiv(xl, cy-oy, dw, dh); | |
| this._mkDiv(xl, cy+y+hod, dw, dh); | |
| oy = y; | |
| } | |
| else | |
| { | |
| tt -= aa2*((y<<1)-3); | |
| st -= aa4*(--y); | |
| } | |
| } | |
| this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod); | |
| }; | |
| this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ) | |
| { | |
| var a = iW>>1, b = iH>>1, | |
| iOdds = (iW&1) | ((iH&1) << 16), | |
| cx = iL+a, cy = iT+b, | |
| x = 0, y = b, ox = x, oy = y, | |
| aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1, | |
| st = (aa2>>1)*(1-(b<<1)) + bb2, | |
| tt = (bb2>>1) - aa2*((b<<1)-1), | |
| // Vars for radial boundary lines | |
| xEndA, yEndA, xEndZ, yEndZ, | |
| iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3)) | |
| | (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3)) | |
| | ((fAngA >= fAngZ) << 16), | |
| aBndA = new Array(b+1), aBndZ = new Array(b+1); | |
| // Set up radial boundary lines | |
| fAngA *= Math.PI/180.0; | |
| fAngZ *= Math.PI/180.0; | |
| xEndA = cx+Math.round(a*Math.cos(fAngA)); | |
| yEndA = cy+Math.round(-b*Math.sin(fAngA)); | |
| _mkLinVirt(aBndA, cx, cy, xEndA, yEndA); | |
| xEndZ = cx+Math.round(a*Math.cos(fAngZ)); | |
| yEndZ = cy+Math.round(-b*Math.sin(fAngZ)); | |
| _mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ); | |
| while(y > 0) | |
| { | |
| if(st < 0) // Advance x | |
| { | |
| st += bb2*((x<<1)+3); | |
| tt += bb4*(++x); | |
| } | |
| else if(tt < 0) // Advance x and y | |
| { | |
| st += bb2*((x<<1)+3) - aa4*(y-1); | |
| ox = x; | |
| tt += bb4*(++x) - aa2*(((y--)<<1)-3); | |
| this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects); | |
| oy = y; | |
| } | |
| else // Advance y | |
| { | |
| tt -= aa2*((y<<1)-3); | |
| st -= aa4*(--y); | |
| if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1])) | |
| { | |
| this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects); | |
| ox = x; | |
| oy = y; | |
| } | |
| } | |
| } | |
| this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects); | |
| if(iOdds >> 16) // Odd height | |
| { | |
| if(iSects >> 16) // Start-angle > end-angle | |
| { | |
| var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx; | |
| this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1); | |
| } | |
| else if((iSects & 0x01) && yEndZ > cy) | |
| this._mkDiv(cx - x, cy, x, 1); | |
| } | |
| }; | |
| /* fillPolygon method, implemented by Matthieu Haller. | |
| This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib. | |
| C source of GD 1.8.4 found at http://www.boutell.com/gd/ | |
| THANKS to Kirsten Schulz for the polygon fixes! | |
| The intersection finding technique of this code could be improved | |
| by remembering the previous intertersection, and by using the slope. | |
| That could help to adjust intersections to produce a nice | |
| interior_extrema. */ | |
| this.fillPolygon = function(array_x, array_y) | |
| { | |
| var i; | |
| var y; | |
| var miny, maxy; | |
| var x1, y1; | |
| var x2, y2; | |
| var ind1, ind2; | |
| var ints; | |
| var n = array_x.length; | |
| if(!n) return; | |
| miny = array_y[0]; | |
| maxy = array_y[0]; | |
| for(i = 1; i < n; i++) | |
| { | |
| if(array_y[i] < miny) | |
| miny = array_y[i]; | |
| if(array_y[i] > maxy) | |
| maxy = array_y[i]; | |
| } | |
| for(y = miny; y <= maxy; y++) | |
| { | |
| var polyInts = new Array(); | |
| ints = 0; | |
| for(i = 0; i < n; i++) | |
| { | |
| if(!i) | |
| { | |
| ind1 = n-1; | |
| ind2 = 0; | |
| } | |
| else | |
| { | |
| ind1 = i-1; | |
| ind2 = i; | |
| } | |
| y1 = array_y[ind1]; | |
| y2 = array_y[ind2]; | |
| if(y1 < y2) | |
| { | |
| x1 = array_x[ind1]; | |
| x2 = array_x[ind2]; | |
| } | |
| else if(y1 > y2) | |
| { | |
| y2 = array_y[ind1]; | |
| y1 = array_y[ind2]; | |
| x2 = array_x[ind1]; | |
| x1 = array_x[ind2]; | |
| } | |
| else continue; | |
| // Modified 11. 2. 2004 Walter Zorn | |
| if((y >= y1) && (y < y2)) | |
| polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1); | |
| else if((y == maxy) && (y > y1) && (y <= y2)) | |
| polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1); | |
| } | |
| polyInts.sort(_CompInt); | |
| for(i = 0; i < ints; i+=2) | |
| this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1); | |
| } | |
| }; | |
| this.drawString = function(txt, x, y) | |
| { | |
| this.htm += '<div style="position:absolute;white-space:nowrap;'+ | |
| 'left:' + x + 'px;'+ | |
| 'top:' + y + 'px;'+ | |
| 'font-family:' + this.ftFam + ';'+ | |
| 'font-size:' + this.ftSz + ';'+ | |
| 'color:' + this.color + ';' + this.ftSty + '">'+ | |
| txt + | |
| '<\/div>'; | |
| }; | |
| /* drawStringRect() added by Rick Blommers. | |
| Allows to specify the size of the text rectangle and to align the | |
| text both horizontally (e.g. right) and vertically within that rectangle */ | |
| this.drawStringRect = function(txt, x, y, width, halign) | |
| { | |
| this.htm += '<div style="position:absolute;overflow:hidden;'+ | |
| 'left:' + x + 'px;'+ | |
| 'top:' + y + 'px;'+ | |
| 'width:'+width +'px;'+ | |
| 'text-align:'+halign+';'+ | |
| 'font-family:' + this.ftFam + ';'+ | |
| 'font-size:' + this.ftSz + ';'+ | |
| 'color:' + this.color + ';' + this.ftSty + '">'+ | |
| txt + | |
| '<\/div>'; | |
| }; | |
| this.drawImage = function(imgSrc, x, y, w, h, a) | |
| { | |
| this.htm += '<div style="position:absolute;'+ | |
| 'left:' + x + 'px;'+ | |
| 'top:' + y + 'px;'+ | |
| // w (width) and h (height) arguments are now optional. | |
| // Added by Mahmut Keygubatli, 14.1.2008 | |
| (w? ('width:' + w + 'px;') : '') + | |
| (h? ('height:' + h + 'px;'):'')+'">'+ | |
| '<img src="' + imgSrc +'"'+ (w ? (' width="' + w + '"'):'')+ (h ? (' height="' + h + '"'):'') + (a? (' '+a) : '') + '>'+ | |
| '<\/div>'; | |
| }; | |
| this.clear = function() | |
| { | |
| this.htm = ""; | |
| if(this.cnv) this.cnv.innerHTML = ""; | |
| }; | |
| this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod) | |
| { | |
| var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h; | |
| if(xr > xl+w) | |
| { | |
| this._mkDiv(xr, yt, w, h); | |
| this._mkDiv(xr, yb, w, h); | |
| } | |
| else | |
| w = xr - xl + w; | |
| this._mkDiv(xl, yt, w, h); | |
| this._mkDiv(xl, yb, w, h); | |
| }; | |
| this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects) | |
| { | |
| var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w; | |
| if(!h) h = 1; | |
| x = cx - x; | |
| if(iSects & 0xff0000) // Start-angle > end-angle | |
| { | |
| y2 = cy - y - h; | |
| if(iSects & 0x00ff) | |
| { | |
| if(iSects & 0x02) | |
| { | |
| xl = Math.max(x, aBndZ[y]); | |
| w = xrDef - xl; | |
| if(w > 0) this._mkDiv(xl, y2, w, h); | |
| } | |
| if(iSects & 0x01) | |
| { | |
| xr = Math.min(xrDef, aBndA[y]); | |
| w = xr - x; | |
| if(w > 0) this._mkDiv(x, y2, w, h); | |
| } | |
| } | |
| else | |
| this._mkDiv(x, y2, xrDef - x, h); | |
| y2 = cy + y + (iOdds >> 16); | |
| if(iSects & 0xff00) | |
| { | |
| if(iSects & 0x0100) | |
| { | |
| xl = Math.max(x, aBndA[y]); | |
| w = xrDef - xl; | |
| if(w > 0) this._mkDiv(xl, y2, w, h); | |
| } | |
| if(iSects & 0x0200) | |
| { | |
| xr = Math.min(xrDef, aBndZ[y]); | |
| w = xr - x; | |
| if(w > 0) this._mkDiv(x, y2, w, h); | |
| } | |
| } | |
| else | |
| this._mkDiv(x, y2, xrDef - x, h); | |
| } | |
| else | |
| { | |
| if(iSects & 0x00ff) | |
| { | |
| if(iSects & 0x02) | |
| xl = Math.max(x, aBndZ[y]); | |
| else | |
| xl = x; | |
| if(iSects & 0x01) | |
| xr = Math.min(xrDef, aBndA[y]); | |
| else | |
| xr = xrDef; | |
| y2 = cy - y - h; | |
| w = xr - xl; | |
| if(w > 0) this._mkDiv(xl, y2, w, h); | |
| } | |
| if(iSects & 0xff00) | |
| { | |
| if(iSects & 0x0100) | |
| xl = Math.max(x, aBndA[y]); | |
| else | |
| xl = x; | |
| if(iSects & 0x0200) | |
| xr = Math.min(xrDef, aBndZ[y]); | |
| else | |
| xr = xrDef; | |
| y2 = cy + y + (iOdds >> 16); | |
| w = xr - xl; | |
| if(w > 0) this._mkDiv(xl, y2, w, h); | |
| } | |
| } | |
| }; | |
| this.setStroke(1); | |
| this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN); | |
| this.color = "#000000"; | |
| this.htm = ""; | |
| this.wnd = wnd || window; | |
| if(!jg_ok) _chkDHTM(this.wnd); | |
| if(jg_ok) | |
| { | |
| if(cnv) | |
| { | |
| if(typeof(cnv) == "string") | |
| this.cont = document.all? (this.wnd.document.all[cnv] || null) | |
| : document.getElementById? (this.wnd.document.getElementById(cnv) || null) | |
| : null; | |
| else if(cnv == window.document) | |
| this.cont = document.getElementsByTagName("body")[0]; | |
| // If cnv is a direct reference to a canvas DOM node | |
| // (option suggested by Andreas Luleich) | |
| else this.cont = cnv; | |
| // Create new canvas inside container DIV. Thus the drawing and clearing | |
| // methods won't interfere with the container's inner html. | |
| // Solution suggested by Vladimir. | |
| this.cnv = this.wnd.document.createElement("div"); | |
| this.cnv.style.fontSize=0; | |
| this.cont.appendChild(this.cnv); | |
| this.paint = jg_dom? _pntCnvDom : _pntCnvIe; | |
| } | |
| else | |
| this.paint = _pntDoc; | |
| } | |
| else | |
| this.paint = _pntN; | |
| this.setPrintable(false); | |
| } | |
| function _mkLinVirt(aLin, x1, y1, x2, y2) | |
| { | |
| var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1), | |
| x = x1, y = y1, | |
| xIncr = (x1 > x2)? -1 : 1, | |
| yIncr = (y1 > y2)? -1 : 1, | |
| p, | |
| i = 0; | |
| if(dx >= dy) | |
| { | |
| var pr = dy<<1, | |
| pru = pr - (dx<<1); | |
| p = pr-dx; | |
| while(dx > 0) | |
| {--dx; | |
| if(p > 0) // Increment y | |
| { | |
| aLin[i++] = x; | |
| y += yIncr; | |
| p += pru; | |
| } | |
| else p += pr; | |
| x += xIncr; | |
| } | |
| } | |
| else | |
| { | |
| var pr = dx<<1, | |
| pru = pr - (dy<<1); | |
| p = pr-dy; | |
| while(dy > 0) | |
| {--dy; | |
| y += yIncr; | |
| aLin[i++] = x; | |
| if(p > 0) // Increment x | |
| { | |
| x += xIncr; | |
| p += pru; | |
| } | |
| else p += pr; | |
| } | |
| } | |
| for(var len = aLin.length, i = len-i; i;) | |
| aLin[len-(i--)] = x; | |
| }; | |
| function _CompInt(x, y) | |
| { | |
| return(x - y); | |
| } | |