Upload README.md with huggingface_hub
Browse files
README.md
CHANGED
|
@@ -1,14 +1,184 @@
|
|
| 1 |
---
|
| 2 |
-
title:
|
| 3 |
-
emoji:
|
| 4 |
-
colorFrom:
|
| 5 |
-
colorTo:
|
| 6 |
sdk: gradio
|
| 7 |
-
sdk_version:
|
| 8 |
app_file: app.py
|
| 9 |
pinned: false
|
| 10 |
license: mit
|
| 11 |
-
short_description: Automatic cave entrance detector for IR/NIR
|
| 12 |
---
|
| 13 |
|
| 14 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
---
|
| 2 |
+
title: CaveMark
|
| 3 |
+
emoji: 🕳️
|
| 4 |
+
colorFrom: gray
|
| 5 |
+
colorTo: green
|
| 6 |
sdk: gradio
|
| 7 |
+
sdk_version: 5.33.0
|
| 8 |
app_file: app.py
|
| 9 |
pinned: false
|
| 10 |
license: mit
|
| 11 |
+
short_description: Automatic cave entrance detector for IR/NIR imagery
|
| 12 |
---
|
| 13 |
|
| 14 |
+
# CaveMark
|
| 15 |
+
|
| 16 |
+
Automatic cave entrance detector for IR/NIR monochrome imagery — no deep learning required.
|
| 17 |
+
|
| 18 |
+
CaveMark uses a classical computer vision pipeline (OpenCV + NumPy) to locate cave entrances in images captured by trail cameras, security cameras or NIR-equipped sensors in low-light or no-light conditions.
|
| 19 |
+
|
| 20 |
+
---
|
| 21 |
+
|
| 22 |
+
## How it works
|
| 23 |
+
|
| 24 |
+
```
|
| 25 |
+
Load → Preprocess → Valid Region → IR Depth → Candidates → Score → Expand → GrabCut → Refine → Visualise
|
| 26 |
+
```
|
| 27 |
+
|
| 28 |
+
1. **Preprocess** — median denoise + large-blur background estimation + division normalisation (corrects uneven IR illumination)
|
| 29 |
+
2. **Valid region** — horizontal illumination profile (80th percentile per column) builds a soft weight map that suppresses lateral dark borders caused by the camera's IR flash fall-off
|
| 30 |
+
3. **IR physics depth** — per-pixel `darkness × local_uniformity` at three blur scales; cave voids absorb all IR and are spatially uniform, so they score high; textured rock/vegetation scores low even when dark
|
| 31 |
+
4. **Candidate generation** — six complementary strategies:
|
| 32 |
+
- Multi-level thresholding (standard and heavy morphological bridging)
|
| 33 |
+
- Iterative seed-growth from the darkest pixels
|
| 34 |
+
- Otsu thresholding
|
| 35 |
+
- Adaptive threshold intersected with a dark base
|
| 36 |
+
- Valid-zone-only masking (lateral shadows masked before connected-component extraction)
|
| 37 |
+
5. **Scoring** — multiplicative gates prevent wrong-size, wrong-shape, or textured blobs from winning regardless of darkness:
|
| 38 |
+
- Area gate: ideal 8 %–28 % of image; hard penalty below 2 % or above 45 %
|
| 39 |
+
- Solidity gate: very non-convex shapes penalised
|
| 40 |
+
- **Texture gate** *(new)*: high internal pixel std-dev penalises textured regions
|
| 41 |
+
- **Vertical gate** *(new)*: centroid in top 25 % of frame penalised
|
| 42 |
+
- Additive components: contrast vs. surround, darkness, enrichment of darkest pixels, distance-transform depth, IR physics depth, boundary gradient, valid-region alignment, aspect ratio, centroid position
|
| 43 |
+
6. **Post-selection expansion** — grows the selected mask into connected dark pixels at a relaxed threshold; captures pit entrances where the initial candidate covers only the darkest core
|
| 44 |
+
7. **GrabCut refinement** *(new)* — OpenCV graph-cut sharpens the boundary after expansion; eroded core = definite FG, dilated shell = probable FG, outer ring = probable BG
|
| 45 |
+
8. **Refine** — morphological close + bordered flood-fill to fill interior holes + contour smoothing (wrap-around Gaussian, σ capped at 15)
|
| 46 |
+
|
| 47 |
+
---
|
| 48 |
+
|
| 49 |
+
## Requirements
|
| 50 |
+
|
| 51 |
+
```
|
| 52 |
+
python >= 3.8
|
| 53 |
+
opencv-python
|
| 54 |
+
numpy
|
| 55 |
+
```
|
| 56 |
+
|
| 57 |
+
Install with:
|
| 58 |
+
|
| 59 |
+
```bash
|
| 60 |
+
pip install opencv-python numpy
|
| 61 |
+
```
|
| 62 |
+
|
| 63 |
+
---
|
| 64 |
+
|
| 65 |
+
## Usage
|
| 66 |
+
|
| 67 |
+
### Single image
|
| 68 |
+
|
| 69 |
+
```bash
|
| 70 |
+
python detect_cave.py input.jpg output.jpg
|
| 71 |
+
```
|
| 72 |
+
|
| 73 |
+
### Multiple images
|
| 74 |
+
|
| 75 |
+
```bash
|
| 76 |
+
python detect_cave.py img1.png img2.png img3.png
|
| 77 |
+
```
|
| 78 |
+
|
| 79 |
+
### Batch mode
|
| 80 |
+
|
| 81 |
+
Run without arguments to process every `.jpg` / `.png` in the current directory (output files are excluded automatically):
|
| 82 |
+
|
| 83 |
+
```bash
|
| 84 |
+
python detect_cave.py
|
| 85 |
+
```
|
| 86 |
+
|
| 87 |
+
---
|
| 88 |
+
|
| 89 |
+
## Output files
|
| 90 |
+
|
| 91 |
+
For each input image `NAME.png` four files are produced:
|
| 92 |
+
|
| 93 |
+
| File | Description |
|
| 94 |
+
|------|-------------|
|
| 95 |
+
| `NAME_result.png` | Original image with amber dilation ring, green overlay, contour and score label |
|
| 96 |
+
| `NAME_mask.png` | Binary mask (white = cave entrance) |
|
| 97 |
+
| `NAME_debug_valid.png` | Valid-region weight map + illumination profile curve |
|
| 98 |
+
| `NAME_debug_candidates.png` | All scored candidates with their scores; best candidate in white |
|
| 99 |
+
|
| 100 |
+
---
|
| 101 |
+
|
| 102 |
+
## Examples
|
| 103 |
+
|
| 104 |
+
Three test images are included in the repository root (`background.png`, `background2.png`, `background3.png`). Run the detector:
|
| 105 |
+
|
| 106 |
+
```bash
|
| 107 |
+
python detect_cave.py
|
| 108 |
+
```
|
| 109 |
+
|
| 110 |
+
### background.png — horizontal slot entrance (1728 × 1296)
|
| 111 |
+
|
| 112 |
+
A cave entrance visible as a dark horizontal slot between a rock ceiling and a gravel floor. The image has strong IR flash fall-off on both lateral edges.
|
| 113 |
+
|
| 114 |
+
| Result | Mask |
|
| 115 |
+
|--------|------|
|
| 116 |
+
|  |  |
|
| 117 |
+
|
| 118 |
+
Score: **0.83** — area 7.7 %, contrast 0.61, IR depth 1.00
|
| 119 |
+
|
| 120 |
+
Valid-region weight map (lateral dark borders suppressed):
|
| 121 |
+
|
| 122 |
+

|
| 123 |
+
|
| 124 |
+
---
|
| 125 |
+
|
| 126 |
+
### background2.png — large vegetated entrance (1920 × 1080)
|
| 127 |
+
|
| 128 |
+
A wide cave entrance surrounded by vegetation. Uniform IR illumination — no lateral correction needed.
|
| 129 |
+
|
| 130 |
+
| Result | Mask |
|
| 131 |
+
|--------|------|
|
| 132 |
+
|  |  |
|
| 133 |
+
|
| 134 |
+
Score: **0.96** — area 16.8 %, contrast 0.92, IR depth 1.00
|
| 135 |
+
|
| 136 |
+
---
|
| 137 |
+
|
| 138 |
+
### background3.png — vertical pit entrance (1024 × 576)
|
| 139 |
+
|
| 140 |
+
A circular pit entrance viewed from above. The darkest core is only the deepest part; the full visible pit is recovered by post-selection expansion (8.9 % → 20.2 %) then refined by GrabCut.
|
| 141 |
+
|
| 142 |
+
| Result | Mask |
|
| 143 |
+
|--------|------|
|
| 144 |
+
|  |  |
|
| 145 |
+
|
| 146 |
+
Score: **1.00** — area 19.5 %, contrast 1.00, IR depth 1.00
|
| 147 |
+
|
| 148 |
+
Candidate scoring debug view:
|
| 149 |
+
|
| 150 |
+

|
| 151 |
+
|
| 152 |
+
---
|
| 153 |
+
|
| 154 |
+
## Scoring details
|
| 155 |
+
|
| 156 |
+
```
|
| 157 |
+
final_score = additive × area_mult × solidity_mult × texture_mult × vert_gate × lateral_pen
|
| 158 |
+
|
| 159 |
+
additive =
|
| 160 |
+
0.24 × contrast_score # brightness drop vs. surroundings (primary)
|
| 161 |
+
+ 0.14 × dark_score # raw mean darkness
|
| 162 |
+
+ 0.06 × enrichment_score # concentration of darkest 5 % of pixels
|
| 163 |
+
+ 0.12 × depth_score # distance-transform depth (penalises narrow shadows)
|
| 164 |
+
+ 0.10 × ir_depth_score # IR physics depth (darkness × local uniformity)
|
| 165 |
+
+ 0.09 × gradient_score # edge sharpness at boundary
|
| 166 |
+
+ 0.06 × valid_score # alignment with illuminated zone
|
| 167 |
+
+ 0.03 × aspect_score # not absurdly thin
|
| 168 |
+
+ 0.04 × position_score # mild centre preference
|
| 169 |
+
+ 0.12 # base
|
| 170 |
+
```
|
| 171 |
+
|
| 172 |
+
---
|
| 173 |
+
|
| 174 |
+
## Limitations
|
| 175 |
+
|
| 176 |
+
- Assumes a single dominant cave entrance per image
|
| 177 |
+
- Struggles when the entrance is brighter than its surroundings (e.g. back-lit scenes)
|
| 178 |
+
- Very thin or fragmented entrances may score lower than large dark shadows; tweak `min_area` and threshold percentiles if needed
|
| 179 |
+
|
| 180 |
+
---
|
| 181 |
+
|
| 182 |
+
## License
|
| 183 |
+
|
| 184 |
+
MIT
|