--- title: CaveMark emoji: 🕳️ colorFrom: gray colorTo: green sdk: gradio sdk_version: 5.33.0 app_file: app.py pinned: false license: mit short_description: Automatic cave entrance detector for IR/NIR imagery --- # CaveMark Automatic cave entrance detector for IR/NIR monochrome imagery — no deep learning required. CaveMark uses a classical computer vision pipeline (OpenCV + NumPy) to locate cave entrances in images captured by trail cameras, security cameras or NIR-equipped sensors in low-light or no-light conditions. --- ## How it works ``` Load → Preprocess → Valid Region → IR Depth → Candidates → Score → Expand → GrabCut → Refine → Visualise ``` 1. **Preprocess** — median denoise + large-blur background estimation + division normalisation (corrects uneven IR illumination) 2. **Valid region** — horizontal illumination profile (80th percentile per column) builds a soft weight map that suppresses lateral dark borders caused by the camera's IR flash fall-off 3. **IR physics depth** — per-pixel `darkness × local_uniformity` at three blur scales; cave voids absorb all IR and are spatially uniform, so they score high; textured rock/vegetation scores low even when dark 4. **Candidate generation** — six complementary strategies: - Multi-level thresholding (standard and heavy morphological bridging) - Iterative seed-growth from the darkest pixels - Otsu thresholding - Adaptive threshold intersected with a dark base - Valid-zone-only masking (lateral shadows masked before connected-component extraction) 5. **Scoring** — multiplicative gates prevent wrong-size, wrong-shape, or textured blobs from winning regardless of darkness: - Area gate: ideal 8 %–28 % of image; hard penalty below 2 % or above 45 % - Solidity gate: very non-convex shapes penalised - **Texture gate** *(new)*: high internal pixel std-dev penalises textured regions - **Vertical gate** *(new)*: centroid in top 25 % of frame penalised - Additive components: contrast vs. surround, darkness, enrichment of darkest pixels, distance-transform depth, IR physics depth, boundary gradient, valid-region alignment, aspect ratio, centroid position 6. **Post-selection expansion** — grows the selected mask into connected dark pixels at a relaxed threshold; captures pit entrances where the initial candidate covers only the darkest core 7. **GrabCut refinement** *(new)* — OpenCV graph-cut sharpens the boundary after expansion; eroded core = definite FG, dilated shell = probable FG, outer ring = probable BG 8. **Refine** — morphological close + bordered flood-fill to fill interior holes + contour smoothing (wrap-around Gaussian, σ capped at 15) --- ## Requirements ``` python >= 3.8 opencv-python numpy ``` Install with: ```bash pip install opencv-python numpy ``` --- ## Usage ### Single image ```bash python detect_cave.py input.jpg output.jpg ``` ### Multiple images ```bash python detect_cave.py img1.png img2.png img3.png ``` ### Batch mode Run without arguments to process every `.jpg` / `.png` in the current directory (output files are excluded automatically): ```bash python detect_cave.py ``` --- ## Output files For each input image `NAME.png` four files are produced: | File | Description | |------|-------------| | `NAME_result.png` | Original image with amber dilation ring, green overlay, contour and score label | | `NAME_mask.png` | Binary mask (white = cave entrance) | | `NAME_debug_valid.png` | Valid-region weight map + illumination profile curve | | `NAME_debug_candidates.png` | All scored candidates with their scores; best candidate in white | --- ## Examples Three test images are included in the repository root (`background.png`, `background2.png`, `background3.png`). Run the detector: ```bash python detect_cave.py ``` ### background.png — horizontal slot entrance (1728 × 1296) A cave entrance visible as a dark horizontal slot between a rock ceiling and a gravel floor. The image has strong IR flash fall-off on both lateral edges. | Result | Mask | |--------|------| | ![result](examples/background_result.png) | ![mask](examples/background_mask.png) | Score: **0.83** — area 7.7 %, contrast 0.61, IR depth 1.00 Valid-region weight map (lateral dark borders suppressed): ![valid region](examples/background_debug_valid.png) --- ### background2.png — large vegetated entrance (1920 × 1080) A wide cave entrance surrounded by vegetation. Uniform IR illumination — no lateral correction needed. | Result | Mask | |--------|------| | ![result](examples/background2_result.png) | ![mask](examples/background2_mask.png) | Score: **0.96** — area 16.8 %, contrast 0.92, IR depth 1.00 --- ### background3.png — vertical pit entrance (1024 × 576) A circular pit entrance viewed from above. The darkest core is only the deepest part; the full visible pit is recovered by post-selection expansion (8.9 % → 20.2 %) then refined by GrabCut. | Result | Mask | |--------|------| | ![result](examples/background3_result.png) | ![mask](examples/background3_mask.png) | Score: **1.00** — area 19.5 %, contrast 1.00, IR depth 1.00 Candidate scoring debug view: ![candidates](examples/background3_debug_candidates.png) --- ## Scoring details ``` final_score = additive × area_mult × solidity_mult × texture_mult × vert_gate × lateral_pen additive = 0.24 × contrast_score # brightness drop vs. surroundings (primary) + 0.14 × dark_score # raw mean darkness + 0.06 × enrichment_score # concentration of darkest 5 % of pixels + 0.12 × depth_score # distance-transform depth (penalises narrow shadows) + 0.10 × ir_depth_score # IR physics depth (darkness × local uniformity) + 0.09 × gradient_score # edge sharpness at boundary + 0.06 × valid_score # alignment with illuminated zone + 0.03 × aspect_score # not absurdly thin + 0.04 × position_score # mild centre preference + 0.12 # base ``` --- ## Limitations - Assumes a single dominant cave entrance per image - Struggles when the entrance is brighter than its surroundings (e.g. back-lit scenes) - Very thin or fragmented entrances may score lower than large dark shadows; tweak `min_area` and threshold percentiles if needed --- ## License MIT