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  # Projectile Motion — Deterministic Calculator + One-Sentence Explanation
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  A **first-principles projectile motion** calculator (no air resistance) that returns:
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- - All **inputs** with units: `v₀` [m/s], `θ` [deg], `y₀` [m], `g` [m/s²], and **ball weight** [kg]
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  - **Derived results**: `t_apex` [s], `max height` [m], `time of flight` [s], `range` [m], `impact speed` [m/s]
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  - A **one-sentence, LLM-generated explanation** grounded strictly in the computed values.
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  # Projectile Motion — Deterministic Calculator + One-Sentence Explanation
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  A **first-principles projectile motion** calculator (no air resistance) that returns:
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+ - All **inputs** with units: `v0` [m/s], `theta` [deg], `y0` [m], `g` [m/s^2], and **ball weight** [kg]
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  - **Derived results**: `t_apex` [s], `max height` [m], `time of flight` [s], `range` [m], `impact speed` [m/s]
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  - A **one-sentence, LLM-generated explanation** grounded strictly in the computed values.
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