File size: 7,383 Bytes
f84495b
 
 
 
 
 
 
 
 
 
 
8df51c2
f84495b
8df51c2
f84495b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8df51c2
 
 
 
 
 
 
f84495b
8df51c2
 
 
 
 
 
 
 
 
 
 
 
 
f84495b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8df51c2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f84495b
 
8df51c2
f84495b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8df51c2
f84495b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
class AudioVisualizer extends HTMLElement {
    constructor() {
        super();
        this.analyser = null;
        this.animationId = null;
        this.dataArray = null;
        this.type = 'bars';
        this.canvas = document.createElement('canvas');
        this.ctx = this.canvas.getContext('2d');
    }
    static get observedAttributes() {
        return ['type', 'static'];
    }
attributeChangedCallback(name, oldValue, newValue) {
        if (name === 'type') {
            this.type = newValue;
            if (this.animationId) {
                cancelAnimationFrame(this.animationId);
                this.startVisualization();
            }
        }
    }
    connectedCallback() {
        this.attachShadow({ mode: 'open' });
        
        // Set canvas dimensions to match the component
        this.canvas.width = this.clientWidth;
        this.canvas.height = this.clientHeight;
        
        this.shadowRoot.appendChild(this.canvas);
        
        // Initialize the data array with the correct size
        if (this.analyser) {
            this.dataArray = new Uint8Array(this.analyser.frequencyBinCount);
        }
        
        // If static mode, generate demo data
        if (this.hasAttribute('static')) {
            this.dataArray = new Uint8Array(128);
            this.generateDemoData();
            this.startVisualization();
        }
    }
    
    generateDemoData() {
        const now = Date.now() / 1000;
        for (let i = 0; i < this.dataArray.length; i++) {
            // Generate some synthetic frequency data for demo purposes
            const pos = i / this.dataArray.length;
            const timeFactor = Math.sin(now + pos * Math.PI * 2) * 0.5 + 0.5;
            const freqFactor = Math.pow(1 - pos, 1.5) + 0.1 * Math.random();
            this.dataArray[i] = 64 + Math.round(150 * timeFactor * freqFactor);
        }
        return this.dataArray;
    }
setAnalyser(analyser) {
        this.analyser = analyser;
        if (this.analyser) {
            this.dataArray = new Uint8Array(this.analyser.frequencyBinCount);
        }
    }

    startVisualization() {
        if (!this.analyser) return;
        
        const draw = () => {
            this.analyser.getByteFrequencyData(this.dataArray);
            this.clearCanvas();
            
            switch(this.type) {
                case 'bars':
                    this.drawBars();
                    break;
                case 'wave':
                    this.drawWave();
                    break;
                case 'circle':
                    this.drawCircle();
                    break;
                case 'matrix':
                    this.drawMatrix();
                    break;
                case 'particles':
                    this.drawParticles();
                    break;
                case 'lissajous':
                    this.drawLissajous();
                    break;
                case 'radial':
                    this.drawRadial();
                    break;
                case 'polar':
                    this.drawPolar();
                    break;
                case 'vortex':
                    this.drawVortex();
                    break;
                default:
                    this.drawBars();
}
            
            this.animationId = requestAnimationFrame(draw);
        };
        
        draw();
    }

    stopVisualization() {
        if (this.animationId) {
            cancelAnimationFrame(this.animationId);
            this.animationId = null;
            this.clearCanvas();
        }
    }

    clearCanvas() {
        this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
    }

    drawBars() {
        const width = this.canvas.width;
        const height = this.canvas.height;
        const barWidth = width / this.dataArray.length;
        const gradient = this.ctx.createLinearGradient(0, 0, 0, height);
        gradient.addColorStop(0, '#4f46e5');
        gradient.addColorStop(1, '#c026d3');
        
        this.ctx.fillStyle = gradient;
        
        for (let i = 0; i < this.dataArray.length; i++) {
            const barHeight = (this.dataArray[i] / 255) * height;
            const x = i * barWidth;
            const y = height - barHeight;
            
            // Add some rounded corners to the bars
            this.ctx.beginPath();
            this.ctx.moveTo(x + barWidth / 2, y);
            this.ctx.arcTo(x + barWidth, y, x + barWidth, y + barHeight, 2);
            this.ctx.arcTo(x + barWidth, y + barHeight, x, y + barHeight, 2);
            this.ctx.arcTo(x, y + barHeight, x, y, 2);
            this.ctx.arcTo(x, y, x + barWidth / 2, y, 2);
            this.ctx.closePath();
            this.ctx.fill();
        }
    }

    drawWave() {
        const width = this.canvas.width;
        const height = this.canvas.height;
        const sliceWidth = width / this.dataArray.length;
        
        this.ctx.lineWidth = 2;
        this.ctx.strokeStyle = '#818cf8';
        this.ctx.beginPath();
        
        let x = 0;
        for (let i = 0; i < this.dataArray.length; i++) {
            const v = this.dataArray[i] / 255;
            const y = v * height / 2;
            
            if (i === 0) {
                this.ctx.moveTo(x, y);
            } else {
                this.ctx.lineTo(x, y);
            }
            
            x += sliceWidth;
        }
        
        this.ctx.lineTo(width, height / 2);
        this.ctx.stroke();
    }
    drawCircle() {
const centerX = this.canvas.width / 2;
        const centerY = this.canvas.height / 2;
        const radius = Math.min(this.canvas.width, this.canvas.height) * 0.4;
        
        this.ctx.lineWidth = 2;
        
        for (let i = 0; i < this.dataArray.length; i++) {
            const amplitude = this.dataArray[i] / 255;
            const angle = (i / this.dataArray.length) * Math.PI * 2;
            const pointRadius = radius + (amplitude * radius * 0.5);
            
            const x = centerX + Math.cos(angle) * pointRadius;
            const y = centerY + Math.sin(angle) * pointRadius;
            
            // Gradient color based on frequency
            const gradient = this.ctx.createRadialGradient(x, y, 0, x, y, 5);
            gradient.addColorStop(0, '#8b5cf6');
            gradient.addColorStop(1, '#3b82f6');
            
            this.ctx.beginPath();
            this.ctx.arc(x, y, 3, 0, Math.PI * 2);
            this.ctx.fillStyle = gradient;
            this.ctx.fill();
            
            // Draw connecting lines for a more dynamic effect
            if (i > 0) {
                const prevAngle = ((i - 1) / this.dataArray.length) * Math.PI * 2;
                const prevAmplitude = this.dataArray[i - 1] / 255;
                const prevPointRadius = radius + (prevAmplitude * radius * 0.5);
                const prevX = centerX + Math.cos(prevAngle) * prevPointRadius;
                const prevY = centerY + Math.sin(prevAngle) * prevPointRadius;
                
                this.ctx.beginPath();
                this.ctx.moveTo(prevX, prevY);
                this.ctx.lineTo(x, y);
                this.ctx.strokeStyle = `rgba(139, 92, 246, ${0.5 + amplitude * 0.5})`;
                this.ctx.stroke();
            }
        }
    }
}
customElements.define('audio-visualizer', AudioVisualizer);