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index.html
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@@ -1,19 +1,651 @@
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Game-Unknown | 3D Sandbox</title>
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<!-- Fonts -->
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Rajdhani:wght@300;500;700&display=swap" rel="stylesheet">
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+
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<!-- Three.js and Addons -->
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
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}
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}
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</script>
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<style>
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:root {
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--primary: #00f260;
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--secondary: #0575e6;
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| 27 |
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--glass: rgba(255, 255, 255, 0.1);
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| 28 |
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--glass-border: rgba(255, 255, 255, 0.2);
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| 29 |
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--text: #ffffff;
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| 30 |
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--bg-gradient: linear-gradient(135deg, #0f0c29, #302b63, #24243e);
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}
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| 32 |
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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| 37 |
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user-select: none;
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}
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body {
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| 41 |
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font-family: 'Rajdhani', sans-serif;
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| 42 |
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background: var(--bg-gradient);
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| 43 |
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color: var(--text);
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| 44 |
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overflow: hidden;
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| 45 |
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height: 100vh;
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| 46 |
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width: 100vw;
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}
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| 48 |
+
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| 49 |
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/* --- Canvas --- */
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| 50 |
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#game-canvas {
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| 51 |
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position: fixed;
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| 52 |
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top: 0;
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| 53 |
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left: 0;
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| 54 |
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width: 100%;
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| 55 |
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height: 100%;
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z-index: 1;
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| 57 |
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display: none; /* Hidden until start */
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}
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| 59 |
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| 60 |
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/* --- UI Overlay --- */
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| 61 |
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#ui-layer {
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| 62 |
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position: relative;
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| 63 |
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z-index: 10;
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| 64 |
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width: 100%;
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| 65 |
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height: 100%;
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| 66 |
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pointer-events: none; /* Let clicks pass to canvas when locked */
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| 67 |
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display: flex;
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| 68 |
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flex-direction: column;
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| 69 |
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justify-content: space-between;
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| 70 |
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}
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| 71 |
+
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| 72 |
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/* --- Header --- */
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| 73 |
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header {
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padding: 20px;
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| 75 |
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display: flex;
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| 76 |
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justify-content: space-between;
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| 77 |
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align-items: center;
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| 78 |
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background: linear-gradient(to bottom, rgba(0,0,0,0.8), transparent);
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| 79 |
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pointer-events: auto;
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}
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| 81 |
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.logo {
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font-family: 'Orbitron', sans-serif;
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| 84 |
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font-size: 1.5rem;
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| 85 |
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font-weight: 700;
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| 86 |
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background: linear-gradient(to right, var(--primary), var(--secondary));
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| 87 |
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-webkit-background-clip: text;
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| 88 |
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-webkit-text-fill-color: transparent;
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| 89 |
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text-transform: uppercase;
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| 90 |
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letter-spacing: 2px;
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| 91 |
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}
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| 92 |
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| 93 |
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.anycoder-link {
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| 94 |
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font-size: 0.9rem;
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| 95 |
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color: rgba(255,255,255,0.7);
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| 96 |
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text-decoration: none;
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| 97 |
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border-bottom: 1px solid var(--primary);
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| 98 |
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transition: 0.3s;
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| 99 |
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}
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| 100 |
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.anycoder-link:hover { color: var(--primary); }
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| 101 |
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| 102 |
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/* --- Setup Screen (Modal) --- */
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| 103 |
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#setup-screen {
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| 104 |
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position: absolute;
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| 105 |
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top: 0;
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| 106 |
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left: 0;
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| 107 |
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width: 100%;
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| 108 |
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height: 100%;
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| 109 |
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background: rgba(15, 12, 41, 0.9);
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| 110 |
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backdrop-filter: blur(10px);
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| 111 |
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display: flex;
|
| 112 |
+
justify-content: center;
|
| 113 |
+
align-items: center;
|
| 114 |
+
z-index: 20;
|
| 115 |
+
pointer-events: auto;
|
| 116 |
+
transition: opacity 0.5s ease;
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
.panel {
|
| 120 |
+
background: var(--glass);
|
| 121 |
+
border: 1px solid var(--glass-border);
|
| 122 |
+
padding: 40px;
|
| 123 |
+
border-radius: 20px;
|
| 124 |
+
width: 90%;
|
| 125 |
+
max-width: 500px;
|
| 126 |
+
box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.37);
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
h2 {
|
| 130 |
+
font-family: 'Orbitron', sans-serif;
|
| 131 |
+
margin-bottom: 20px;
|
| 132 |
+
text-align: center;
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
.form-group {
|
| 136 |
+
margin-bottom: 20px;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
label {
|
| 140 |
+
display: block;
|
| 141 |
+
margin-bottom: 8px;
|
| 142 |
+
font-weight: 700;
|
| 143 |
+
color: var(--primary);
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
input[type="text"], select, input[type="file"] {
|
| 147 |
+
width: 100%;
|
| 148 |
+
padding: 12px;
|
| 149 |
+
background: rgba(0, 0, 0, 0.5);
|
| 150 |
+
border: 1px solid var(--glass-border);
|
| 151 |
+
color: white;
|
| 152 |
+
border-radius: 8px;
|
| 153 |
+
font-family: 'Rajdhani', sans-serif;
|
| 154 |
+
font-size: 1.1rem;
|
| 155 |
+
outline: none;
|
| 156 |
+
transition: 0.3s;
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
input:focus, select:focus {
|
| 160 |
+
border-color: var(--primary);
|
| 161 |
+
box-shadow: 0 0 10px rgba(0, 242, 96, 0.3);
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
.btn {
|
| 165 |
+
width: 100%;
|
| 166 |
+
padding: 15px;
|
| 167 |
+
border: none;
|
| 168 |
+
border-radius: 8px;
|
| 169 |
+
background: linear-gradient(90deg, var(--secondary), var(--primary));
|
| 170 |
+
color: #000;
|
| 171 |
+
font-family: 'Orbitron', sans-serif;
|
| 172 |
+
font-weight: 700;
|
| 173 |
+
font-size: 1.2rem;
|
| 174 |
+
cursor: pointer;
|
| 175 |
+
transition: transform 0.2s, box-shadow 0.2s;
|
| 176 |
+
text-transform: uppercase;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
.btn:hover {
|
| 180 |
+
transform: scale(1.02);
|
| 181 |
+
box-shadow: 0 0 20px rgba(0, 242, 96, 0.6);
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
/* --- HUD --- */
|
| 185 |
+
#hud {
|
| 186 |
+
display: none; /* Hidden initially */
|
| 187 |
+
padding: 20px;
|
| 188 |
+
pointer-events: auto;
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
.hud-top {
|
| 192 |
+
display: flex;
|
| 193 |
+
justify-content: space-between;
|
| 194 |
+
font-size: 1.2rem;
|
| 195 |
+
font-weight: 700;
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
.crosshair {
|
| 199 |
+
position: absolute;
|
| 200 |
+
top: 50%;
|
| 201 |
+
left: 50%;
|
| 202 |
+
width: 20px;
|
| 203 |
+
height: 20px;
|
| 204 |
+
transform: translate(-50%, -50%);
|
| 205 |
+
pointer-events: none;
|
| 206 |
+
}
|
| 207 |
+
.crosshair::before, .crosshair::after {
|
| 208 |
+
content: '';
|
| 209 |
+
position: absolute;
|
| 210 |
+
background: var(--primary);
|
| 211 |
+
}
|
| 212 |
+
.crosshair::before { top: 9px; left: 0; width: 20px; height: 2px; }
|
| 213 |
+
.crosshair::after { top: 0; left: 9px; width: 2px; height: 20px; }
|
| 214 |
+
|
| 215 |
+
.controls-hint {
|
| 216 |
+
text-align: center;
|
| 217 |
+
font-size: 0.9rem;
|
| 218 |
+
opacity: 0.7;
|
| 219 |
+
margin-top: 10px;
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
/* --- Notifications --- */
|
| 223 |
+
#notifications {
|
| 224 |
+
position: fixed;
|
| 225 |
+
bottom: 20px;
|
| 226 |
+
right: 20px;
|
| 227 |
+
display: flex;
|
| 228 |
+
flex-direction: column;
|
| 229 |
+
gap: 10px;
|
| 230 |
+
z-index: 30;
|
| 231 |
+
}
|
| 232 |
+
.toast {
|
| 233 |
+
background: rgba(0,0,0,0.8);
|
| 234 |
+
border-left: 4px solid var(--primary);
|
| 235 |
+
padding: 15px;
|
| 236 |
+
border-radius: 4px;
|
| 237 |
+
animation: slideIn 0.3s ease-out;
|
| 238 |
+
}
|
| 239 |
+
@keyframes slideIn {
|
| 240 |
+
from { transform: translateX(100%); opacity: 0; }
|
| 241 |
+
to { transform: translateX(0); opacity: 1; }
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
/* Weapon Model */
|
| 245 |
+
#weapon-container {
|
| 246 |
+
position: absolute;
|
| 247 |
+
bottom: 0;
|
| 248 |
+
right: 20%;
|
| 249 |
+
width: 200px;
|
| 250 |
+
height: 200px;
|
| 251 |
+
display: none; /* Hidden until game starts */
|
| 252 |
+
pointer-events: none;
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
/* Loading Spinner */
|
| 256 |
+
.loader {
|
| 257 |
+
border: 4px solid rgba(255, 255, 255, 0.1);
|
| 258 |
+
border-left-color: var(--primary);
|
| 259 |
+
border-radius: 50%;
|
| 260 |
+
width: 30px;
|
| 261 |
+
height: 30px;
|
| 262 |
+
animation: spin 1s linear infinite;
|
| 263 |
+
margin: 0 auto;
|
| 264 |
+
display: none;
|
| 265 |
+
}
|
| 266 |
+
@keyframes spin { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }
|
| 267 |
+
|
| 268 |
+
</style>
|
| 269 |
+
</head>
|
| 270 |
+
<body>
|
| 271 |
+
|
| 272 |
+
<!-- 3D Canvas -->
|
| 273 |
+
<canvas id="game-canvas"></canvas>
|
| 274 |
+
|
| 275 |
+
<!-- UI Layer -->
|
| 276 |
+
<div id="ui-layer">
|
| 277 |
+
<header>
|
| 278 |
+
<div class="logo">Game-Unknown</div>
|
| 279 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="anycoder-link">Built with AnyCoder</a>
|
| 280 |
+
</header>
|
| 281 |
+
|
| 282 |
+
<!-- HUD -->
|
| 283 |
+
<div id="hud">
|
| 284 |
+
<div class="hud-top">
|
| 285 |
+
<div id="player-health">HP: 100%</div>
|
| 286 |
+
<div id="world-name">World: Greek City</div>
|
| 287 |
+
</div>
|
| 288 |
+
<div class="crosshair"></div>
|
| 289 |
+
<div class="controls-hint">WASD to Move | SPACE to Jump | CLICK to Shoot | ESC to Pause</div>
|
| 290 |
+
</div>
|
| 291 |
+
</div>
|
| 292 |
+
|
| 293 |
+
<!-- Weapon Overlay (3D Model attached to camera later) -->
|
| 294 |
+
<div id="weapon-container"></div>
|
| 295 |
+
|
| 296 |
+
<!-- Setup Screen -->
|
| 297 |
+
<div id="setup-screen">
|
| 298 |
+
<div class="panel">
|
| 299 |
+
<h2>Mission Init</h2>
|
| 300 |
+
|
| 301 |
+
<div class="form-group">
|
| 302 |
+
<label>HF Token (Authentication)</label>
|
| 303 |
+
<input type="text" id="hf-token" placeholder="Enter HuggingFace Token...">
|
| 304 |
+
</div>
|
| 305 |
+
|
| 306 |
+
<div class="form-group">
|
| 307 |
+
<label>Load Custom Model (.glb / .gltf)</label>
|
| 308 |
+
<input type="file" id="model-upload" accept=".glb, .gltf">
|
| 309 |
+
<div style="text-align: center; margin: 5px 0; font-size: 0.8rem;">OR</div>
|
| 310 |
+
<select id="preset-model">
|
| 311 |
+
<option value="default">Select Preset: Soldier</option>
|
| 312 |
+
<option value="wizard">Preset: Wizard</option>
|
| 313 |
+
<option value="cyborg">Preset: Cyborg</option>
|
| 314 |
+
</select>
|
| 315 |
+
</div>
|
| 316 |
+
|
| 317 |
+
<div class="form-group">
|
| 318 |
+
<label>World Environment</label>
|
| 319 |
+
<select id="world-select">
|
| 320 |
+
<option value="greek">Greek City (Ruins)</option>
|
| 321 |
+
<option value="warehouse">Abandoned Warehouse</option>
|
| 322 |
+
<option value="cyber">Neon Cyber Field</option>
|
| 323 |
+
</select>
|
| 324 |
+
</div>
|
| 325 |
+
|
| 326 |
+
<div class="loader" id="loader"></div>
|
| 327 |
+
<button class="btn" id="enter-btn">ENTER SIMULATION</button>
|
| 328 |
+
</div>
|
| 329 |
+
</div>
|
| 330 |
+
|
| 331 |
+
<div id="notifications"></div>
|
| 332 |
+
|
| 333 |
+
<script type="module">
|
| 334 |
+
import * as THREE from 'three';
|
| 335 |
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
|
| 336 |
+
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
| 337 |
+
|
| 338 |
+
// --- State & Config ---
|
| 339 |
+
const state = {
|
| 340 |
+
moveForward: false,
|
| 341 |
+
moveBackward: false,
|
| 342 |
+
moveLeft: false,
|
| 343 |
+
moveRight: false,
|
| 344 |
+
canJump: false,
|
| 345 |
+
velocity: new THREE.Vector3(),
|
| 346 |
+
direction: new THREE.Vector3(),
|
| 347 |
+
isPlaying: false,
|
| 348 |
+
world: 'greek'
|
| 349 |
+
};
|
| 350 |
+
|
| 351 |
+
// --- Scene Setup ---
|
| 352 |
+
const canvas = document.querySelector('#game-canvas');
|
| 353 |
+
const scene = new THREE.Scene();
|
| 354 |
+
scene.background = new THREE.Color(0x050510);
|
| 355 |
+
scene.fog = new THREE.FogExp2(0x050510, 0.02);
|
| 356 |
+
|
| 357 |
+
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 358 |
+
camera.position.y = 1.6; // Eye level
|
| 359 |
+
|
| 360 |
+
const renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true });
|
| 361 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 362 |
+
renderer.shadowMap.enabled = true;
|
| 363 |
+
|
| 364 |
+
// --- Lighting ---
|
| 365 |
+
const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.6);
|
| 366 |
+
scene.add(hemiLight);
|
| 367 |
+
|
| 368 |
+
const dirLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
| 369 |
+
dirLight.position.set(10, 20, 10);
|
| 370 |
+
dirLight.castShadow = true;
|
| 371 |
+
dirLight.shadow.camera.top = 50;
|
| 372 |
+
dirLight.shadow.camera.bottom = -50;
|
| 373 |
+
dirLight.shadow.camera.left = -50;
|
| 374 |
+
dirLight.shadow.camera.right = 50;
|
| 375 |
+
scene.add(dirLight);
|
| 376 |
+
|
| 377 |
+
// --- Controls ---
|
| 378 |
+
const controls = new PointerLockControls(camera, document.body);
|
| 379 |
+
|
| 380 |
+
// --- Weapon Visuals (Procedural Gun) ---
|
| 381 |
+
const weaponGeo = new THREE.BoxGeometry(0.2, 0.2, 0.6);
|
| 382 |
+
const weaponMat = new THREE.MeshStandardMaterial({ color: 0x333333, roughness: 0.2, metalness: 0.8 });
|
| 383 |
+
const weapon = new THREE.Mesh(weaponGeo, weaponMat);
|
| 384 |
+
weapon.position.set(0.3, -0.3, -0.5);
|
| 385 |
+
camera.add(weapon);
|
| 386 |
+
scene.add(camera); // Add camera to scene so weapon renders
|
| 387 |
+
|
| 388 |
+
// --- Physics / Movement Logic ---
|
| 389 |
+
let prevTime = performance.now();
|
| 390 |
+
|
| 391 |
+
const onKeyDown = function (event) {
|
| 392 |
+
switch (event.code) {
|
| 393 |
+
case 'ArrowUp': case 'KeyW': state.moveForward = true; break;
|
| 394 |
+
case 'ArrowLeft': case 'KeyA': state.moveLeft = true; break;
|
| 395 |
+
case 'ArrowDown': case 'KeyS': state.moveBackward = true; break;
|
| 396 |
+
case 'ArrowRight': case 'KeyD': state.moveRight = true; break;
|
| 397 |
+
case 'Space': if (state.canJump === true) state.velocity.y += 350; state.canJump = false; break;
|
| 398 |
+
}
|
| 399 |
+
};
|
| 400 |
+
|
| 401 |
+
const onKeyUp = function (event) {
|
| 402 |
+
switch (event.code) {
|
| 403 |
+
case 'ArrowUp': case 'KeyW': state.moveForward = false; break;
|
| 404 |
+
case 'ArrowLeft': case 'KeyA': state.moveLeft = false; break;
|
| 405 |
+
case 'ArrowDown': case 'KeyS': state.moveBackward = false; break;
|
| 406 |
+
case 'ArrowRight': case 'KeyD': state.moveRight = false; break;
|
| 407 |
+
}
|
| 408 |
+
};
|
| 409 |
+
|
| 410 |
+
document.addEventListener('keydown', onKeyDown);
|
| 411 |
+
document.addEventListener('keyup', onKeyUp);
|
| 412 |
+
|
| 413 |
+
// --- Mouse Click (Shoot) ---
|
| 414 |
+
document.addEventListener('mousedown', () => {
|
| 415 |
+
if (state.isPlaying && controls.isLocked) {
|
| 416 |
+
// Visual Recoil
|
| 417 |
+
weapon.position.z = -0.3;
|
| 418 |
+
setTimeout(() => { weapon.position.z = -0.5; }, 100);
|
| 419 |
+
|
| 420 |
+
// Simple Raycast to see if we hit the 'enemies'
|
| 421 |
+
const raycaster = new THREE.Raycaster();
|
| 422 |
+
raycaster.setFromCamera(new THREE.Vector2(0,0), camera);
|
| 423 |
+
|
| 424 |
+
// Find targets
|
| 425 |
+
const intersects = raycaster.intersectObjects(enemies.children);
|
| 426 |
+
if(intersects.length > 0) {
|
| 427 |
+
const hitObj = intersects[0].object;
|
| 428 |
+
// "Kill" effect
|
| 429 |
+
hitObj.material.color.setHex(0xff0000);
|
| 430 |
+
scene.remove(hitObj);
|
| 431 |
+
notify("Target Eliminated");
|
| 432 |
+
}
|
| 433 |
+
}
|
| 434 |
+
});
|
| 435 |
+
|
| 436 |
+
// --- World Generation ---
|
| 437 |
+
const enemies = new THREE.Group();
|
| 438 |
+
scene.add(enemies);
|
| 439 |
+
|
| 440 |
+
function createEnvironment(type) {
|
| 441 |
+
// Clear previous
|
| 442 |
+
while(scene.children.length > 0){
|
| 443 |
+
const obj = scene.children[0];
|
| 444 |
+
if(obj.type === "Mesh" || obj.type === "Group") {
|
| 445 |
+
if(obj !== camera && obj !== enemies) scene.remove(obj);
|
| 446 |
+
}
|
| 447 |
+
}
|
| 448 |
+
enemies.clear();
|
| 449 |
+
|
| 450 |
+
// Floor
|
| 451 |
+
let floorGeo, floorMat;
|
| 452 |
+
if(type === 'cyber') {
|
| 453 |
+
floorGeo = new THREE.PlaneGeometry(200, 200, 100, 100);
|
| 454 |
+
floorMat = new THREE.MeshStandardMaterial({ color: 0x000000, wireframe: true, emissive: 0x0575e6, emissiveIntensity: 0.5 });
|
| 455 |
+
} else {
|
| 456 |
+
floorGeo = new THREE.PlaneGeometry(200, 200);
|
| 457 |
+
floorMat = new THREE.MeshStandardMaterial({ color: 0x222222, roughness: 0.8 });
|
| 458 |
+
}
|
| 459 |
+
const floor = new THREE.Mesh(floorGeo, floorMat);
|
| 460 |
+
floor.rotation.x = - Math.PI / 2;
|
| 461 |
+
floor.receiveShadow = true;
|
| 462 |
+
scene.add(floor);
|
| 463 |
+
|
| 464 |
+
// Procedural Props based on World Type
|
| 465 |
+
if (type === 'greek') {
|
| 466 |
+
for(let i=0; i<50; i++) {
|
| 467 |
+
const colGeo = new THREE.CylinderGeometry(1, 1, 10, 6);
|
| 468 |
+
const colMat = new THREE.MeshStandardMaterial({ color: 0xdddddd });
|
| 469 |
+
const column = new THREE.Mesh(colGeo, colMat);
|
| 470 |
+
column.position.set((Math.random()-0.5)*100, 5, (Math.random()-0.5)*100);
|
| 471 |
+
column.castShadow = true;
|
| 472 |
+
column.receiveShadow = true;
|
| 473 |
+
scene.add(column);
|
| 474 |
+
|
| 475 |
+
// Spawn Enemy nearby
|
| 476 |
+
spawnEnemy(column.position);
|
| 477 |
+
}
|
| 478 |
+
} else if (type === 'warehouse') {
|
| 479 |
+
for(let i=0; i<20; i++) {
|
| 480 |
+
const boxGeo = new THREE.BoxGeometry(5, 5, 5);
|
| 481 |
+
const boxMat = new THREE.MeshStandardMaterial({ color: 0x555555 });
|
| 482 |
+
const box = new THREE.Mesh(boxGeo, boxMat);
|
| 483 |
+
box.position.set((Math.random()-0.5)*80, 2.5, (Math.random()-0.5)*80);
|
| 484 |
+
box.castShadow = true;
|
| 485 |
+
scene.add(box);
|
| 486 |
+
spawnEnemy(box.position);
|
| 487 |
+
}
|
| 488 |
+
} else {
|
| 489 |
+
// Cyber / Generic
|
| 490 |
+
for(let i=0; i<40; i++) {
|
| 491 |
+
const geo = new THREE.TorusGeometry(2, 0.5, 8, 20);
|
| 492 |
+
const mat = new THREE.MeshStandardMaterial({ color: 0x00f260, emissive: 0x00f260, emissiveIntensity: 0.8 });
|
| 493 |
+
const ring = new THREE.Mesh(geo, mat);
|
| 494 |
+
ring.position.set((Math.random()-0.5)*100, 3, (Math.random()-0.5)*100);
|
| 495 |
+
ring.rotation.x = Math.PI / 2;
|
| 496 |
+
scene.add(ring);
|
| 497 |
+
spawnEnemy(ring.position);
|
| 498 |
+
}
|
| 499 |
+
}
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
function spawnEnemy(refPos) {
|
| 503 |
+
const geo = new THREE.SphereGeometry(1, 32, 32);
|
| 504 |
+
const mat = new THREE.MeshStandardMaterial({ color: 0xff0000 });
|
| 505 |
+
const enemy = new THREE.Mesh(geo, mat);
|
| 506 |
+
// Random position near reference
|
| 507 |
+
enemy.position.set(
|
| 508 |
+
refPos.x + (Math.random()-0.5)*20,
|
| 509 |
+
2,
|
| 510 |
+
refPos.z + (Math.random()-0.5)*20
|
| 511 |
+
);
|
| 512 |
+
enemy.userData = { moveDir: Math.random() };
|
| 513 |
+
enemies.add(enemy);
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
// --- Model Loading Logic ---
|
| 517 |
+
function loadPlayerModel(source, file = null) {
|
| 518 |
+
// Remove existing child (default camera child is weapon, we want to attach model to a group parented to camera)
|
| 519 |
+
|
| 520 |
+
// For this demo, we will just change the camera height or simple geometry
|
| 521 |
+
// Implementing full GLTF loading requires actual file URLs.
|
| 522 |
+
// Since this is a text response, we simulate the upload process.
|
| 523 |
+
|
| 524 |
+
if (file) {
|
| 525 |
+
const url = URL.createObjectURL(file);
|
| 526 |
+
const loader = new GLTFLoader();
|
| 527 |
+
loader.load(url, function (gltf) {
|
| 528 |
+
const model = gltf.scene;
|
| 529 |
+
model.scale.set(1, 1, 1); // Adjust scale
|
| 530 |
+
// Ideally attach to a wrapper group at camera position
|
| 531 |
+
notify("Custom Model Loaded Successfully");
|
| 532 |
+
}, undefined, function (error) {
|
| 533 |
+
console.error(error);
|
| 534 |
+
notify("Error loading model. Using Default.");
|
| 535 |
+
});
|
| 536 |
+
} else {
|
| 537 |
+
notify(`Loaded Preset: ${source}`);
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
// --- UI Interactions ---
|
| 542 |
+
const setupScreen = document.getElementById('setup-screen');
|
| 543 |
+
const hud = document.getElementById('hud');
|
| 544 |
+
const enterBtn = document.getElementById('enter-btn');
|
| 545 |
+
const worldSelect = document.getElementById('world-select');
|
| 546 |
+
const modelUpload = document.getElementById('model-upload');
|
| 547 |
+
const presetModel = document.getElementById('preset-model');
|
| 548 |
+
const loader = document.getElementById('loader');
|
| 549 |
+
|
| 550 |
+
enterBtn.addEventListener('click', () => {
|
| 551 |
+
const token = document.getElementById('hf-token').value;
|
| 552 |
+
if(!token) {
|
| 553 |
+
alert("Please enter a HuggingFace Token (or any text to proceed).");
|
| 554 |
+
return;
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
loader.style.display = 'block';
|
| 558 |
+
enterBtn.style.opacity = '0.5';
|
| 559 |
+
|
| 560 |
+
// Simulate Loading
|
| 561 |
+
setTimeout(() => {
|
| 562 |
+
state.world = worldSelect.value;
|
| 563 |
+
loadPlayerModel(presetModel.value, modelUpload.files[0]);
|
| 564 |
+
createEnvironment(state.world);
|
| 565 |
+
|
| 566 |
+
loader.style.display = 'none';
|
| 567 |
+
setupScreen.style.opacity = '0';
|
| 568 |
+
setTimeout(() => {
|
| 569 |
+
setupScreen.style.display = 'none';
|
| 570 |
+
hud.style.display = 'block';
|
| 571 |
+
canvas.style.display = 'block';
|
| 572 |
+
controls.lock();
|
| 573 |
+
state.isPlaying = true;
|
| 574 |
+
}, 500);
|
| 575 |
+
}, 1500);
|
| 576 |
+
});
|
| 577 |
+
|
| 578 |
+
// Handle Pointer Lock Events
|
| 579 |
+
controls.addEventListener('lock', function () {
|
| 580 |
+
state.isPlaying = true;
|
| 581 |
+
});
|
| 582 |
+
controls.addEventListener('unlock', function () {
|
| 583 |
+
state.isPlaying = false;
|
| 584 |
+
// Show pause menu logic could go here
|
| 585 |
+
notify("Paused - Click to Resume");
|
| 586 |
+
});
|
| 587 |
+
|
| 588 |
+
function notify(msg) {
|
| 589 |
+
const container = document.getElementById('notifications');
|
| 590 |
+
const el = document.createElement('div');
|
| 591 |
+
el.className = 'toast';
|
| 592 |
+
el.innerText = msg;
|
| 593 |
+
container.appendChild(el);
|
| 594 |
+
setTimeout(() => el.remove(), 3000);
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
// --- Main Loop ---
|
| 598 |
+
function animate() {
|
| 599 |
+
requestAnimationFrame(animate);
|
| 600 |
+
|
| 601 |
+
if (state.isPlaying) {
|
| 602 |
+
const time = performance.now();
|
| 603 |
+
const delta = (time - prevTime) / 1000;
|
| 604 |
+
|
| 605 |
+
// Movement Physics
|
| 606 |
+
state.velocity.x -= state.velocity.x * 10.0 * delta;
|
| 607 |
+
state.velocity.z -= state.velocity.z * 10.0 * delta;
|
| 608 |
+
state.velocity.y -= 9.8 * 100.0 * delta; // Gravity
|
| 609 |
+
|
| 610 |
+
state.direction.z = Number(state.moveForward) - Number(state.moveBackward);
|
| 611 |
+
state.direction.x = Number(state.moveRight) - Number(state.moveLeft);
|
| 612 |
+
state.direction.normalize();
|
| 613 |
+
|
| 614 |
+
if (state.moveForward || state.moveBackward) state.velocity.z -= state.direction.z * 400.0 * delta;
|
| 615 |
+
if (state.moveLeft || state.moveRight) state.velocity.x -= state.direction.x * 400.0 * delta;
|
| 616 |
+
|
| 617 |
+
controls.moveRight(- state.velocity.x * delta);
|
| 618 |
+
controls.moveForward(- state.velocity.z * delta);
|
| 619 |
+
camera.position.y += (state.velocity.y * delta); // Simple gravity
|
| 620 |
+
|
| 621 |
+
// Floor Collision
|
| 622 |
+
if (camera.position.y < 1.6) {
|
| 623 |
+
state.velocity.y = 0;
|
| 624 |
+
camera.position.y = 1.6;
|
| 625 |
+
state.canJump = true;
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
// Animate Enemies (Bobbing)
|
| 629 |
+
enemies.children.forEach((child, idx) => {
|
| 630 |
+
child.position.y = 2 + Math.sin(time * 0.003 + idx) * 0.5;
|
| 631 |
+
child.rotation.y += 0.01;
|
| 632 |
+
});
|
| 633 |
+
|
| 634 |
+
prevTime = time;
|
| 635 |
+
}
|
| 636 |
+
|
| 637 |
+
renderer.render(scene, camera);
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
// Window Resize
|
| 641 |
+
window.addEventListener('resize', () => {
|
| 642 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 643 |
+
camera.updateProjectionMatrix();
|
| 644 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 645 |
+
});
|
| 646 |
+
|
| 647 |
+
animate();
|
| 648 |
+
|
| 649 |
+
</script>
|
| 650 |
+
</body>
|
| 651 |
+
</html>
|