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app.py
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@@ -9,7 +9,8 @@ import os
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import sys
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import pickle
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import tempfile
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import
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from huggingface_hub import hf_hub_download
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# Add text2midi model to path
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@@ -155,19 +156,14 @@ def generate_music(prompt: str):
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# Convert to WAV
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if SOUNDFONT_PATH and midi_to_wav(midi_path, wav_path):
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# Read WAV file
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return {
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"name": "generated_audio.wav",
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"data": f"data:audio/wav;base64,{audio_base64}",
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"is_file": False
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}
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else:
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return None
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@@ -197,7 +193,7 @@ demo = gr.Interface(
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placeholder="A cheerful pop song with piano and drums in C major",
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lines=2
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),
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outputs=gr.Audio(label="Generated Music", type="
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title="VR Game Music Generator",
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description="Generate music from text descriptions using AI. Enter a prompt describing the music you want.",
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examples=[
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import sys
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import pickle
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import tempfile
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import numpy as np
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import scipy.io.wavfile as wavfile
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from huggingface_hub import hf_hub_download
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# Add text2midi model to path
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# Convert to WAV
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if SOUNDFONT_PATH and midi_to_wav(midi_path, wav_path):
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# Read WAV file and return as numpy array
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sample_rate, audio_data = wavfile.read(wav_path)
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# Convert to float32 for Gradio compatibility
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if audio_data.dtype == np.int16:
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audio_data = audio_data.astype(np.float32) / 32768.0
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elif audio_data.dtype == np.int32:
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audio_data = audio_data.astype(np.float32) / 2147483648.0
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return (sample_rate, audio_data)
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else:
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return None
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placeholder="A cheerful pop song with piano and drums in C major",
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lines=2
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),
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outputs=gr.Audio(label="Generated Music", type="numpy"),
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title="VR Game Music Generator",
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description="Generate music from text descriptions using AI. Enter a prompt describing the music you want.",
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examples=[
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