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document.addEventListener('DOMContentLoaded', () => {
    // Game state
    const gameState = {
        boardSize: 10,
        cells: [],
        startPos: null,
        endPos: null,
        walls: [],
        mode: 'draw', // 'draw', 'start', 'end', 'wall'
        isSolving: false,
        solutionPath: []
    };

    // Initialize the game
    function initGame() {
        createBoard();
        setupEventListeners();
    }

    // Create the game board
    function createBoard() {
        const gameBoard = document.querySelector('custom-game-board');
        gameBoard.shadowRoot.innerHTML = `
            <style>
                .game-board {
                    display: grid;
                    gap: 0;
                    grid-template-columns: repeat(${gameState.boardSize}, 1fr);
                }
            </style>
            <div class="game-board bg-gray-800 p-2 rounded-lg shadow-xl"></div>
        `;

        const boardElement = gameBoard.shadowRoot.querySelector('.game-board');
        boardElement.innerHTML = '';

        gameState.cells = [];
        for (let y = 0; y < gameState.boardSize; y++) {
            for (let x = 0; x < gameState.boardSize; x++) {
                const cell = document.createElement('div');
                cell.className = 'cell';
                cell.dataset.x = x;
                cell.dataset.y = y;
                boardElement.appendChild(cell);
                gameState.cells.push({ x, y, element: cell });
            }
        }
    }

    // Setup event listeners
    function setupEventListeners() {
        const gameBoard = document.querySelector('custom-game-board');
        gameBoard.shadowRoot.querySelector('.game-board').addEventListener('click', handleCellClick);

        const controls = document.querySelector('custom-controls');
        controls.shadowRoot.querySelector('#solve-btn').addEventListener('click', solvePuzzle);
        controls.shadowRoot.querySelector('#reset-btn').addEventListener('click', resetBoard);
        controls.shadowRoot.querySelector('#mode-select').addEventListener('change', (e) => {
            gameState.mode = e.target.value;
        });
    }

    // Handle cell clicks
    function handleCellClick(e) {
        if (gameState.isSolving) return;
        
        const cell = e.target.closest('.cell');
        if (!cell) return;
        
        const x = parseInt(cell.dataset.x);
        const y = parseInt(cell.dataset.y);
        
        switch (gameState.mode) {
            case 'start':
                setStartPosition(x, y);
                break;
            case 'end':
                setEndPosition(x, y);
                break;
            case 'wall':
                toggleWall(x, y);
                break;
            default:
                // Do nothing
                break;
        }
    }

    // Set start position
    function setStartPosition(x, y) {
        // Clear previous start
        if (gameState.startPos) {
            const prevCell = document.querySelector(`.cell[data-x="${gameState.startPos.x}"][data-y="${gameState.startPos.y}"]`);
            prevCell?.classList.remove('start');
        }
        
        // Set new start
        const cell = document.querySelector(`.cell[data-x="${x}"][data-y="${y}"]`);
        cell.classList.add('start');
        gameState.startPos = { x, y };
    }

    // Set end position
    function setEndPosition(x, y) {
        // Clear previous end
        if (gameState.endPos) {
            const prevCell = document.querySelector(`.cell[data-x="${gameState.endPos.x}"][data-y="${gameState.endPos.y}"]`);
            prevCell?.classList.remove('end');
        }
        
        // Set new end
        const cell = document.querySelector(`.cell[data-x="${x}"][data-y="${y}"]`);
        cell.classList.add('end');
        gameState.endPos = { x, y };
    }

    // Toggle wall
    function toggleWall(x, y) {
        const cell = document.querySelector(`.cell[data-x="${x}"][data-y="${y}"]`);
        const isWall = cell.classList.contains('wall');
        
        if (isWall) {
            cell.classList.remove('wall');
            gameState.walls = gameState.walls.filter(wall => !(wall.x === x && wall.y === y));
        } else {
            cell.classList.add('wall');
            gameState.walls.push({ x, y });
        }
    }

    // Solve the puzzle
    function solvePuzzle() {
        if (!gameState.startPos || !gameState.endPos) {
            alert('Please set both start and end positions!');
            return;
        }

        gameState.isSolving = true;
        gameState.solutionPath = findPath();
        animateSolution();
    }

    // Find path (simplified for demo)
    function findPath() {
        // This is a simplified pathfinding algorithm
        // In a real implementation, you would use A* or similar
        const path = [];
        let current = { ...gameState.startPos };
        
        while (current.x !== gameState.endPos.x || current.y !== gameState.endPos.y) {
            path.push({ ...current });
            
            // Simple movement towards target
            if (current.x < gameState.endPos.x) current.x++;
            else if (current.x > gameState.endPos.x) current.x--;
            
            if (current.y < gameState.endPos.y) current.y++;
            else if (current.y > gameState.endPos.y) current.y--;
            
            // Prevent infinite loops
            if (path.length > gameState.boardSize * 2) break;
        }
        
        path.push({ ...gameState.endPos });
        return path;
    }

    // Animate the solution
    function animateSolution() {
        if (gameState.solutionPath.length === 0) {
            gameState.isSolving = false;
            return;
        }
        
        const step = gameState.solutionPath.shift();
        const cell = document.querySelector(`.cell[data-x="${step.x}"][data-y="${step.y}"]`);
        
        if (!cell.classList.contains('start') && !cell.classList.contains('end')) {
            cell.classList.add('path', 'trace-animation');
        }
        
        setTimeout(animateSolution, 200);
    }

    // Reset the board
    function resetBoard() {
        gameState.startPos = null;
        gameState.endPos = null;
        gameState.walls = [];
        gameState.solutionPath = [];
        gameState.isSolving = false;
        
        document.querySelectorAll('.cell').forEach(cell => {
            cell.className = 'cell';
        });
    }

    // Initialize the game
    initGame();
});