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frontend
/node_modules
/@react-spring
/rafz
/dist
/react-spring_rafz.modern.d.ts
| type NativeRaf = (cb: () => void) => void; | |
| interface Timeout { | |
| time: number; | |
| handler: () => void; | |
| cancel: () => void; | |
| } | |
| type AnyFn = (...args: any[]) => any; | |
| type VoidFn = (...args: any[]) => undefined | void; | |
| type Throttled<T extends VoidFn> = T & { | |
| handler: T; | |
| cancel: () => void; | |
| }; | |
| /** | |
| * This function updates animation state with the delta time. | |
| */ | |
| type FrameUpdateFn = (dt: number) => boolean | void; | |
| /** | |
| * Return true to be called again next frame. | |
| */ | |
| type FrameFn = () => boolean | void; | |
| interface Rafz { | |
| (update: FrameUpdateFn): void; | |
| /** | |
| * How should the frameLoop run, when we call .advance or naturally? | |
| */ | |
| frameLoop: 'always' | 'demand'; | |
| /** | |
| * Prevent a queued `raf(...)` or `raf.write(...)` call. | |
| */ | |
| cancel: (fn: AnyFn) => void; | |
| /** | |
| * To avoid performance issues, all mutations are batched with this function. | |
| * If the update loop is dormant, it will be started when you call this. | |
| */ | |
| write: (fn: FrameFn) => void; | |
| /** | |
| * Run a function before updates are flushed. | |
| */ | |
| onStart: (fn: FrameFn) => void; | |
| /** | |
| * Run a function before writes are flushed. | |
| */ | |
| onFrame: (fn: FrameFn) => void; | |
| /** | |
| * Run a function after writes are flushed. | |
| */ | |
| onFinish: (fn: FrameFn) => void; | |
| /** | |
| * Run a function on the soonest frame after the given time has passed, | |
| * and before any updates on that particular frame. | |
| */ | |
| setTimeout: (handler: () => void, ms: number) => Timeout; | |
| /** | |
| * Any function scheduled within the given callback is run immediately. | |
| * This escape hatch should only be used if you know what you're doing. | |
| */ | |
| sync: (fn: () => void) => void; | |
| /** | |
| * Wrap a function so its execution is limited to once per frame. If called | |
| * more than once in a single frame, the last call's arguments are used. | |
| */ | |
| throttle: <T extends VoidFn>(fn: T) => Throttled<T>; | |
| /** | |
| * Override the native `requestAnimationFrame` implementation. | |
| * | |
| * You must call this if your environment never defines | |
| * `window.requestAnimationFrame` for you. | |
| */ | |
| use: <T extends NativeRaf>(impl: T) => T; | |
| /** | |
| * This is responsible for providing the current time, | |
| * which is used when calculating the elapsed time. | |
| * | |
| * It defaults to `performance.now` when it exists, | |
| * otherwise `Date.now` is used. | |
| */ | |
| now: () => number; | |
| /** | |
| * For update batching in React. Does nothing by default. | |
| */ | |
| batchedUpdates: (cb: () => void) => void; | |
| /** | |
| * The error handler used when a queued function throws. | |
| */ | |
| catch: (error: Error) => void; | |
| /** | |
| * Manual advancement of the frameLoop, calls our update function | |
| * only if `.frameLoop === 'demand'` | |
| */ | |
| advance: () => void; | |
| } | |
| /** | |
| * Schedule an update for next frame. | |
| * Your function can return `true` to repeat next frame. | |
| */ | |
| declare const raf: Rafz; | |
| /** Tree-shakable state for testing purposes */ | |
| declare const __raf: { | |
| /** The number of pending tasks */ | |
| count(): number; | |
| /** Whether there's a raf update loop running */ | |
| isRunning(): boolean; | |
| /** Clear internal state. Never call from update loop! */ | |
| clear(): void; | |
| }; | |
| export { FrameFn, FrameUpdateFn, Rafz, Throttled, Timeout, __raf, raf }; | |