Update app.py
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app.py
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self.button_reset.setToolTip("Click để reset các lựa chọn")
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self.button_reset.clicked.connect(self.reset_selections)
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buttons_layout.addWidget(self.button_reset)
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self.layout.addLayout(buttons_layout)
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# Result label
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self.result_label = QLabel("")
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self.layout.addWidget(self.result_label)
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# Set up main interface
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container = QWidget()
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container.setLayout(self.layout)
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self.setCentralWidget(container)
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# Status bar
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self.status_bar = QStatusBar()
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self.setStatusBar(self.status_bar)
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# Initialize roll history
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self.roll_history = []
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def roll_dice(self):
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# Get input from user
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faces = [combo_box.currentText() for combo_box in self.face_selectors]
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roll_times = int(self.roll_times_selector.currentText())
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# Simulate rolling the dice
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for _ in range(roll_times):
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rolled_faces = [random.choice(self.valid_faces) for _ in range(3)]
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self.roll_history.extend(rolled_faces)
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# Count the frequency of each face
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face_counts = Counter(self.roll_history)
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# Calculate the probability of each face (%)
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total_rolls = len(self.roll_history)
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probabilities = {face: (count / total_rolls) * 100 for face, count in face_counts.items()}
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# Sort probabilities
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sorted_probabilities = sorted(probabilities.items(), key=lambda x: x[1], reverse=True)
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# Display results
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result_text = f"Kết quả lắc xúc xắc (tổng cộng {total_rolls // 3} lần):\n"
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for face, count in face_counts.items():
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result_text += f"{face}: {count} lần\n"
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result_text += "\nXác suất tổng hợp:\n"
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for rank, (face, prob) in enumerate(sorted_probabilities, 1):
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result_text += f"{rank}. {face}: {prob:.2f}%\n"
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self.result_label.setText(result_text)
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self.status_bar.showMessage("Lắc xúc xắc thành công!", 5000)
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def reset_selections(self):
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self.result_label.setText("")
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self.roll_history = []
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self.status_bar.showMessage("Đã reset kết quả.", 5000)
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# Run application
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if __name__ == "__main__":
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app = QApplication(sys.argv)
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window = DiceProbabilityApp()
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window.show()
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sys.exit(app.exec())
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import random
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from collections import Counter
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import gradio as gr
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class DiceProbabilityApp:
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def __init__(self):
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self.valid_faces = ["Bầu", "Cua", "Tôm", "Cá", "Gà", "Nai"]
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self.roll_history = []
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def roll_dice(self, face1, face2, face3, roll_times):
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faces = [face1, face2, face3]
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roll_times = int(roll_times)
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# Simulate rolling the dice
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for _ in range(roll_times):
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rolled_faces = [random.choice(self.valid_faces) for _ in range(3)]
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self.roll_history.extend(rolled_faces)
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# Count the frequency of each face
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face_counts = Counter(self.roll_history)
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# Calculate the probability of each face (%)
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total_rolls = len(self.roll_history)
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probabilities = {face: (count / total_rolls) * 100 for face, count in face_counts.items()}
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# Sort probabilities
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sorted_probabilities = sorted(probabilities.items(), key=lambda x: x[1], reverse=True)
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# Display results
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result_text = f"Kết quả lắc xúc xắc (tổng cộng {total_rolls // 3} lần):\n"
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for face, count in face_counts.items():
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result_text += f"{face}: {count} lần\n"
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result_text += "\nXác suất tổng hợp:\n"
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for rank, (face, prob) in enumerate(sorted_probabilities, 1):
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result_text += f"{rank}. {face}: {prob:.2f}%\n"
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return result_text
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def reset_selections(self):
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self.roll_history = []
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return "Đã reset kết quả."
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app = DiceProbabilityApp()
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iface = gr.Interface(
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fn=app.roll_dice,
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inputs=[
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gr.inputs.Dropdown(choices=app.valid_faces, label="Chọn mặt xúc xắc 1"),
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gr.inputs.Dropdown(choices=app.valid_faces, label="Chọn mặt xúc xắc 2"),
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gr.inputs.Dropdown(choices=app.valid_faces, label="Chọn mặt xúc xắc 3"),
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gr.inputs.Dropdown(choices=["1", "3", "5", "10"], label="Số lần lắc")
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],
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outputs="text",
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live=True,
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title="Bầu Cua Tôm Cá - Xác Suất Xúc Xắc",
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description="Chọn 3 mặt xúc xắc và số lần lắc để xem kết quả và xác suất."
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)
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if __name__ == "__main__":
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iface.launch()
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