velai-workshop / velai /runtime.py
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from __future__ import annotations
import asyncio
import logging
from dataclasses import dataclass, field
from typing import Any, Dict, Set
from velai.dataflow.enums import ConnectMultiplicity, DataPortState, NodeState, PortConnectionState
from velai.dataflow.graph import DataGraph
from velai.dataflow.nodes import NodeInstance
from velai.nodes.base_node import BaseNode, BaseNodeData
from velai.ui.node_progress import ProgressStateUpdater
from velai.ui.vueflow_canvas import VueFlowCanvas
logger = logging.getLogger(__name__)
@dataclass
class ExecutionGraph:
root_node: NodeInstance
nodes: Dict[str, NodeInstance] = field(default_factory=dict)
# node_id -> set of upstream node_ids that must finish before this node starts
dependencies: Dict[str, Set[str]] = field(default_factory=dict)
nodes_to_execute: Set[str] = field(default_factory=set)
class _ProgressManager:
def __init__(self, canvas: VueFlowCanvas, updater: ProgressStateUpdater) -> None:
self._canvas = canvas
self._updater = updater
self._stop_events: dict[str, asyncio.Event] = {}
self._tasks: dict[str, asyncio.Task[None]] = {}
def start(self, node: BaseNode[BaseNodeData]) -> None:
node_id = node.node_id
if node_id in self._tasks:
return
stop_event = asyncio.Event()
self._stop_events[node_id] = stop_event
self._tasks[node_id] = asyncio.create_task(self._poll(node, stop_event))
async def stop(self, node_id: str) -> None:
stop_event = self._stop_events.pop(node_id, None)
if stop_event is not None:
stop_event.set()
task = self._tasks.pop(node_id, None)
if task is None:
return
task.cancel()
try:
await task
except asyncio.CancelledError:
pass
async def stop_all(self) -> None:
for event in self._stop_events.values():
event.set()
self._stop_events.clear()
tasks = list(self._tasks.values())
self._tasks.clear()
for task in tasks:
task.cancel()
for task in tasks:
try:
await task
except asyncio.CancelledError:
pass
async def _poll(self, node: BaseNode[BaseNodeData], stop_event: asyncio.Event) -> None:
last_value: Any = object()
last_message: Any = object()
while not stop_event.is_set():
await asyncio.sleep(0.1)
current_value = node.data.progress_value
current_message = node.data.progress_message
if current_value != last_value or current_message != last_message:
await self._updater.update(node)
last_value = current_value
last_message = current_message
@dataclass
class GraphRuntime:
graph: DataGraph
canvas: VueFlowCanvas
_node_tasks: Dict[str, asyncio.Task[None]] = field(default_factory=dict, init=False)
_progress: _ProgressManager = field(init=False)
_progress_updater: ProgressStateUpdater = field(init=False)
def __post_init__(self) -> None:
self._progress_updater = ProgressStateUpdater(self.canvas)
self._progress = _ProgressManager(self.canvas, self._progress_updater)
def _resolve_node(self, node: NodeInstance | str) -> NodeInstance | None:
if isinstance(node, str):
return self.graph.nodes.get(node)
return node
def _create_execution_graph(self, root: NodeInstance) -> ExecutionGraph:
"""Create an execution graph for the given root node.
Also checks for circular dependencies.
"""
exe_graph = ExecutionGraph(root_node=root)
visited: Dict[str, int] = {} # node_id -> status (0=visiting, 1=visited)
def visit(node: NodeInstance):
node_id = node.node_id
if node_id in visited:
if visited[node_id] == 0:
raise ValueError(f"Circular dependency detected at node {node_id}")
return
visited[node_id] = 0
exe_graph.nodes[node_id] = node
exe_graph.dependencies[node_id] = set()
for conn in self.graph.upstream_of(node):
upstream_node = conn.start_node
exe_graph.dependencies[node_id].add(upstream_node.node_id)
visit(upstream_node)
visited[node_id] = 1
visit(root)
return exe_graph
def _compute_execution_plan(self, exe_graph: ExecutionGraph) -> None:
# 1. Identify initially dirty nodes relevant to this execution
dirty_nodes = set()
for node in exe_graph.nodes.values():
is_relevant_dirty = False
for output in node.all_outputs():
if output.state == DataPortState.DIRTY:
# Check if this output is connected to any node in exe_graph
for conn in self.graph.downstream_of(node):
if conn.start_port is output and conn.end_node.node_id in exe_graph.nodes:
is_relevant_dirty = True
break
if is_relevant_dirty:
break
if is_relevant_dirty:
dirty_nodes.add(node.node_id)
# 2. Propagate downstream
# Build local downstream map
downstream = {nid: set() for nid in exe_graph.nodes}
for nid, deps in exe_graph.dependencies.items():
for dep in deps:
if dep in downstream:
downstream[dep].add(nid)
queue = list(dirty_nodes)
exe_graph.nodes_to_execute = set(dirty_nodes)
while queue:
nid = queue.pop(0)
for child_id in downstream.get(nid, []):
if child_id not in exe_graph.nodes_to_execute:
exe_graph.nodes_to_execute.add(child_id)
queue.append(child_id)
async def execute_node(self, node: NodeInstance | str) -> None:
"""Execute a node and its dependencies in parallel where possible."""
node_obj = self._resolve_node(node)
if node_obj is None:
return
logger.info("Runtime: Preparing execution for %s...", node_obj.node_id)
# If already running or queued, wait for it to finish first
waited = False
while node_obj.node_id in self._node_tasks or node_obj.state in (NodeState.QUEUED, NodeState.PROCESSING):
if node_obj.node_id in self._node_tasks:
await self._node_tasks[node_obj.node_id]
else:
await asyncio.sleep(0.1)
waited = True
try:
# 1. Create Execution Graph
exe_graph = self._create_execution_graph(node_obj)
# 2. Compute Execution Plan
self._compute_execution_plan(exe_graph)
# 3. Check if we need to run
if not exe_graph.nodes_to_execute:
if waited:
# If we waited and it's clean, assume previous run satisfied request
return
else:
# Force run if not waited (user clicked execute on clean node)
exe_graph.nodes_to_execute.add(node_obj.node_id)
# 4. Reset outputs for nodes that will run (specifically the root if forced)
if node_obj.node_id in exe_graph.nodes_to_execute:
node_obj.reset_outputs()
# 5. Mark all nodes that will be executed as QUEUED
for node_id in exe_graph.nodes_to_execute:
exe_node = exe_graph.nodes[node_id]
if exe_node.state not in (NodeState.PROCESSING, NodeState.QUEUED):
exe_node.state = NodeState.QUEUED
if isinstance(exe_node, BaseNode):
await exe_node.on_queue_for_execution()
await self._progress_updater.update(exe_node)
# 6. Run Execution Graph
await self._run_execution_graph(exe_graph)
except Exception as e:
logger.exception("Runtime execution failed: %s", e)
# Cleanup any nodes that are still in QUEUED state due to this failure
for exe_node in exe_graph.nodes.values():
if exe_node.state == NodeState.QUEUED and exe_node.node_id not in self._node_tasks:
exe_node.state = NodeState.IDLE
await self._progress_updater.update(exe_node)
async def _run_execution_graph(self, exe_graph: ExecutionGraph) -> None:
"""Execute nodes in the execution graph topologically and in parallel."""
# Use a local cache of tasks to avoid re-executing the same node in this run
# but also coordinate with the global _node_tasks.
local_tasks: Dict[str, asyncio.Task[None]] = {}
async def run_node_recursive(node_id: str):
if node_id in local_tasks:
await local_tasks[node_id]
return
node = exe_graph.nodes[node_id]
# 1. Ensure all dependencies are executed first
# We run them in parallel
dep_tasks = [asyncio.create_task(run_node_recursive(dep_id)) for dep_id in exe_graph.dependencies[node_id]]
if dep_tasks:
await asyncio.gather(*dep_tasks)
# 2. Execute this node (coordinated globally)
# We wrap this in a local task so others in this run can wait for it
local_tasks[node_id] = asyncio.create_task(self._ensure_node_executed(node, exe_graph))
await local_tasks[node_id]
await run_node_recursive(exe_graph.root_node.node_id)
async def _ensure_node_executed(self, node: NodeInstance, exe_graph: ExecutionGraph) -> None:
node_id = node.node_id
# If already being executed globally, just wait for it
if node_id in self._node_tasks:
logger.debug("Node %s is already executing, waiting...", node_id)
await self._node_tasks[node_id]
return
# Check if node actually needs execution according to plan
if node_id not in exe_graph.nodes_to_execute:
logger.debug("Node %s not in execution plan, skipping.", node_id)
return
# Double check: if node became clean (executed by another task) and is not the forced root, skip it
if node_id != exe_graph.root_node.node_id and not node.has_dirty_outputs():
logger.debug("Node %s became clean, skipping.", node_id)
return
# Create a new global task for this node
task = asyncio.create_task(self._execute_single_node(node))
self._node_tasks[node_id] = task
try:
await task
finally:
self._node_tasks.pop(node_id, None)
async def _execute_single_node(self, node: NodeInstance) -> None:
"""The actual execution of a single node."""
node_id = node.node_id
logger.info("Runtime: Executing node %s", node_id)
# 1. Update status to QUEUED
node.state = NodeState.QUEUED
if isinstance(node, BaseNode):
await node.on_queue_for_execution()
await self._progress_updater.update(node)
# 2. Pull values from upstream
self._pull_upstream_values(node)
# 3. Update status to PROCESSING
node.state = NodeState.PROCESSING
if isinstance(node, BaseNode):
self._progress.start(node)
await self._progress_updater.update(node)
try:
# 4. Run process
await node.process()
# 5. Push values to downstream (mark them dirty)
self._push_downstream_values(node)
except Exception as e:
logger.exception("Node %s failed: %s", node_id, e)
# In case of failure, we might want to set error message if it's a BaseNode
if isinstance(node, BaseNode):
node.data.error_message = str(e)
raise
finally:
# 6. Update status to IDLE
node.state = NodeState.IDLE
# 7. UI Cleanup
await self._progress.stop(node_id)
await self._progress_updater.update(node)
await self.sync_node_to_ui(node)
def _pull_upstream_values(self, node: NodeInstance) -> None:
incoming_conns = list(self.graph.upstream_of(node))
for inp in node.all_inputs():
# Find all connections feeding this port
feeds = [c for c in incoming_conns if c.end_port is inp]
if not feeds:
# No connections to this port
inp.value = None if inp.schema.multiplicity == ConnectMultiplicity.SINGLE else []
elif inp.schema.multiplicity == ConnectMultiplicity.MULTIPLE:
values = []
for c in feeds:
if c.start_port.value is not None:
values.append(c.start_port.value)
inp.value = values
else:
# Single connection
inp.value = feeds[-1].start_port.value
inp.state = DataPortState.CLEAN
inp.connection_state = PortConnectionState.CONNECTED if feeds else PortConnectionState.DISCONNECTED
def _push_downstream_values(self, node: NodeInstance) -> None:
for outp in node.all_outputs():
outp.state = DataPortState.CLEAN
for c in self.graph.downstream_of(node):
# For now, we always mark downstream nodes as dirty when an upstream node finishes.
# A more optimized version would check if the output value actually changed.
c.end_port.state = DataPortState.DIRTY
c.end_node.mark_dirty()
async def sync_node_to_ui(self, node: NodeInstance) -> None:
"""Push relevant node state back to the Vue nodes."""
if not isinstance(node, BaseNode):
return
values = node.get_state()
if values:
await self.canvas.update_node_values(node.node_id, values)