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<!doctype html>
<html lang="en">
<head>
  <meta charset="utf-8" />
  <title>LAN Timer</title>
  <meta name="viewport" content="width=device-width, initial-scale=1" />
  <style>
    :root { color-scheme: dark; }
    /* Base */
    body {
      margin:0; background:#0b0f14; color:#e6edf3;
      font-family: Inter, system-ui, -apple-system, Segoe UI, Roboto, Arial, sans-serif;
    }
    a { color:#7fb3ff; text-decoration:none; }
    .wrap { max-width: 1080px; margin: 40px auto; padding: 0 20px; }
    .card {
      background:#121820; border:1px solid #1f2933; border-radius:16px;
      padding:20px; box-shadow:0 6px 24px rgba(0,0,0,.35);
    }
    h1 { margin:0 0 6px; font-weight:800; letter-spacing:.2px; font-size: clamp(28px, 3.5vw, 44px); }
    p.sub { margin:0 0 20px; color:#8ea0b5; }

    /* Controls / admin */
    .row { display:flex; gap:12px; flex-wrap:wrap; align-items:center; margin-bottom:16px; }
    label { display:flex; gap:8px; align-items:center; color:#9fb4cc; }
    .input {
      background:#0d141c; color:#e6edf3; border:1px solid #1f2933;
      border-radius:12px; padding:10px 12px; min-width: 180px;
    }
    .btn {
      border:0; border-radius:12px; padding:12px 18px; font-weight:700; cursor:pointer;
      background:#1e2936; color:#fff; transition: transform .02s ease, background .2s ease
    }
    .btn:active { transform: translateY(1px); }
    .btn.start { background:#2261ff; }
    .btn.stop  { background:#f43f5e; }
    .btn.reset { background:#0ea5e9; }
    .btn.blackon  { background:#000; border:1px solid #2c3a4a; }
    .btn.blackoff { background:#16a34a; }
    .badge {
      background:#10161f; border:1px solid #223041; padding:6px 10px; border-radius:999px;
      color:#9fb4cc; display:inline-flex; gap:8px; align-items:center;
    }
    .grid { display:grid; grid-template-columns: repeat(3, 1fr); gap:12px; }
    .stat { background:#0d141c; border:1px solid #1f2933; border-radius:12px; padding:14px; }
    .stat b { font-size: 28px; }

    /* Client timer */
    .stage {
      min-height: 70svh; display:grid; place-items:center;
      background:#05080d; border:1px solid #121820; border-radius:16px;
    }
    .time {
      font-size: clamp(120px, 20vw, 260px); font-weight: 900; letter-spacing: 1px; line-height: 1.0;
      font-variant-numeric: tabular-nums;
      -webkit-font-feature-settings: "tnum" 1; font-feature-settings: "tnum" 1;
    }
    .state {
      position: fixed; top:12px; right:12px; background:#0d141c; border:1px solid #1f2933;
      padding:6px 10px; border-radius:999px; color:#9fb4cc; font-size:13px;
    }
    .room {
      position: fixed; top:12px; left:12px; background:#0d141c; border:1px solid #1f2933;
      padding:6px 10px; border-radius:999px; color:#9fb4cc; font-size:13px;
    }
    .hint { margin-top:10px; color:#7f93a8; font-size:12px; text-align:center; }
    .blackout { position: fixed; inset: 0; background: #000; display: none; z-index: 999999; }

    /* Role blocks */
    .hidden { display:none; }
  </style>
</head>
<body>

<!-- Header badges (client view) -->
<div class="room hidden" id="roomBadge">room: default</div>
<div class="state hidden" id="stateBadge">IDLE</div>

<div class="wrap">
  <!-- ADMIN VIEW -->
  <div id="adminView" class="card hidden">
    <h1>Timer Admin</h1>
    <p class="sub">Controls all clients in the same room over WebSockets. Use a small start delay for tight sync.</p>

    <div class="row">
      <label>Start delay (ms)
        <input id="delay" class="input" type="number" value="3000" min="1" step="1">
      </label>
      <label>Label
        <input id="label" class="input" type="text" placeholder="e.g. Heat 1">
      </label>
      <button id="start" class="btn start">Start</button>
      <button id="stop" class="btn stop">Stop</button>
      <button id="reset" class="btn reset">Reset</button>
      <span class="badge" id="stats">Clients: 0 • Admins: 1</span>
    </div>

    <div class="row">
      <button id="blackOn"  class="btn blackon">Blackout ON</button>
      <button id="blackOff" class="btn blackoff">Show Timer</button>
    </div>

    <div class="grid">
      <div class="stat">
        <div>Room</div>
        <b id="roomName">default</b>
      </div>
      <div class="stat">
        <div>Server time (ms)</div>
        <b id="serverNow">--</b>
      </div>
      <div class="stat">
        <div>Hint</div>
        <div>
          Open <code>/?role=client</code> on each device.
          Use <code>?room=yourcode</code> on both admin and clients to isolate groups.
        </div>
      </div>
    </div>
  </div>

  <!-- CLIENT VIEW -->
  <div id="clientView" class="hidden">
    <div class="stage">
      <div class="time" id="time">00:00</div>
    </div>
    <div class="hint">Keep this page visible for best accuracy. Screen is kept awake when possible.</div>
  </div>
</div>

<div class="blackout" id="blackout"></div>

<script src="/socket.io/socket.io.js"></script>
<script>
  // --- URL params ---
  const qs = new URLSearchParams(location.search);
  const role = (qs.get('role') || 'client').toLowerCase(); // 'admin' | 'client'
  const room = (qs.get('room') || 'default').toLowerCase();

  // --- Elements ---
  const adminView = document.getElementById('adminView');
  const clientView = document.getElementById('clientView');
  const roomBadge  = document.getElementById('roomBadge');
  const stateBadge = document.getElementById('stateBadge');
  const blackoutEl = document.getElementById('blackout');
  const timeEl     = document.getElementById('time');

  // Show correct view
  if (role === 'admin') {
    adminView.classList.remove('hidden');
  } else {
    clientView.classList.remove('hidden');
    roomBadge.classList.remove('hidden');
    stateBadge.classList.remove('hidden');
  }

  // Optional: guard admin from any blackout element existing
  if (role !== 'client') { const el = document.getElementById('blackout'); if (el) el.remove(); }

  // --- Socket.IO connection (rooms + role) ---
  const socket = io({ query: { role, room } });

  // Ask server to refresh stats on admin load
  if (role === 'admin') socket.emit('stats:refresh');

  // --- Wake lock (client) ---
  let wakeLock;
  async function keepAwake() { try { if ('wakeLock' in navigator) wakeLock = await navigator.wakeLock.request('screen'); } catch(_) {} }
  if (role === 'client') {
    keepAwake();
    document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'visible') keepAwake(); });
  }

  // =========================
  // Precise clock sync pieces
  // =========================
  const offsets = []; // { delay, offset, ts }
  let preSyncFast = false;   // enable high-rate sync until start
  let preSyncUntil = 0;

  function syncOnce() { socket.emit('sync:ping', { t0: Date.now() }); }

  // normal cadence
  let syncNormal = setInterval(syncOnce, 3000);
  // burst cadence (activated by 'preSync' or when start is scheduled)
  let syncBurstTimer = null;
  function startBurstSync() {
    if (syncBurstTimer) return;
    preSyncFast = true;
    syncBurstTimer = setInterval(syncOnce, 50); // 20 Hz
  }
  function stopBurstSync() {
    preSyncFast = false;
    if (syncBurstTimer) { clearInterval(syncBurstTimer); syncBurstTimer = null; }
  }

  // do some quick initial samples
  for (let i = 0; i < 10; i++) setTimeout(syncOnce, i * 120);

  // ingest samples
  socket.on('sync:pong', ({ t0, t1, t2 }) => {
    const t3 = Date.now();
    const delay  = (t3 - t0) - (t2 - t1);
    const offset = ((t1 - t0) + (t2 - t3)) / 2; // server - client
    offsets.push({ delay, offset, ts: t3 });
    if (offsets.length > 120) offsets.shift();
  });

  function bestOffset() {
    if (!offsets.length) return 0;
    // choose the lowest-delay decile and average
    const sorted = [...offsets].sort((a,b)=>a.delay-b.delay);
    const slice  = sorted.slice(0, Math.max(5, Math.floor(sorted.length/10)));
    return Math.round(slice.reduce((s,x)=>s+x.offset,0) / slice.length);
  }

  // derive server time on this client (ms)
  function serverNow() { return Date.now() + bestOffset(); }

  // --- Admin: server clock view + stats
  const roomNameEl = document.getElementById('roomName');
  const statsEl    = document.getElementById('stats');
  const serverNowEl= document.getElementById('serverNow');
  if (roomNameEl) roomNameEl.textContent = room;

  if (role === 'admin') {
    setInterval(() => { serverNowEl.textContent = String(serverNow()|0); }, 1000);
  }
  socket.on('stats', ({ numAdmins, numClients }) => {
    if (statsEl) statsEl.textContent = `Clients: ${numClients} • Admins: ${numAdmins}`;
  });

  // =========================
  // Timer state (client side)
  // =========================
  const State = { IDLE:'IDLE', RUNNING:'RUNNING', STOPPED:'STOPPED' };
  let state = State.IDLE;
  let startAtServerMs = 0;   // the server-time moment when timer hits 00:00
  let rafId = 0;

  function setState(s){ state=s; if (stateBadge) stateBadge.textContent = s; }

  // Fixed 5-char format "SS:CC" (centiseconds)
  function fmt(ms) {
    if (ms < 0) ms = 0;
    const totalCs = Math.floor(ms / 10);
    const secs = Math.floor(totalCs / 100) % 100; // wrap at 100s
    const cs   = totalCs % 100;
    return `${String(secs).padStart(2,'0')}:${String(cs).padStart(2,'0')}`;
  }

  // Renders from *server* clock so all clients show the same number at the same instant
  function render() {
    const elapsed = serverNow() - startAtServerMs;
    timeEl.textContent = fmt(elapsed);
    rafId = requestAnimationFrame(render);
  }

  // Optional: final busy-wait in the last ~3 ms before T0 to reduce sub-frame wobble
  const BUSY_WAIT_MS = 0; // set to 3 for ultra-tight start; 0 keeps CPU friendly

  function armStartAt(startAt) {
    startAtServerMs = startAt;
    setState(State.RUNNING);

    // stop any previous loop
    cancelAnimationFrame(rafId);

    // schedule first frame near T0
    const schedule = () => {
      const dt = startAtServerMs - serverNow();
      if (dt <= (BUSY_WAIT_MS || 1)) {
        // optional busy-wait
        if (BUSY_WAIT_MS > 0) {
          const end = performance.now() + BUSY_WAIT_MS;
          while (performance.now() < end) {} // spin ~3ms
        }
        // start rendering loop
        rafId = requestAnimationFrame(render);
      } else {
        // check again soon; use shorter checks as we approach T0
        setTimeout(schedule, Math.min(50, Math.max(5, dt/10)));
      }
    };
    schedule();
  }

  function stopPause(){
    if (state !== State.RUNNING) return;
    setState(State.STOPPED);
    cancelAnimationFrame(rafId);
  }
  function resetAll(){
    cancelAnimationFrame(rafId);
    setState(State.IDLE);
    if (timeEl) timeEl.textContent = "00:00";
  }

  // ==============
  // Command intake
  // ==============
  socket.on('cmd', (msg) => {
    if (!msg || !msg.type) return;
    switch (msg.type) {
      case 'preSync':
        // enter high-rate sync until start
        preSyncUntil = msg.until || 0;
        startBurstSync();
        // automatically stop burst shortly after T0
        setTimeout(() => stopBurstSync(), Math.max(1000, preSyncUntil - Date.now() + 1000));
        break;

      case 'start':
        // If we didn't receive preSync for some reason, still start burst now
        if (!preSyncFast) {
          preSyncUntil = msg.startAt;
          startBurstSync();
          setTimeout(() => stopBurstSync(), Math.max(1000, preSyncUntil - Date.now() + 1000));
        }
        armStartAt(msg.startAt);
        break;

      case 'stop':
        stopPause(); break;

      case 'reset':
        resetAll(); break;

      case 'blackout':
        // Only clients go black
        if (role === 'client') {
          blackoutEl.style.display = msg.on ? 'block' : 'none';
          document.documentElement.style.cursor = msg.on ? 'none' : 'auto';
        }
        break;
    }
  });

  // Initial UI (client)
  if (role === 'client') {
    document.getElementById('roomBadge').textContent = `room: ${room}`;
    setState(State.IDLE);
    timeEl.textContent = "00:00";
  }

  // --- Admin controls wiring ---
  const delayEl   = document.getElementById('delay');
  const labelEl   = document.getElementById('label');
  const startBtn  = document.getElementById('start');
  const stopBtn   = document.getElementById('stop');
  const resetBtn  = document.getElementById('reset');
  const blackOnBtn  = document.getElementById('blackOn');
  const blackOffBtn = document.getElementById('blackOff');

  if (startBtn) startBtn.onclick = () => socket.emit('admin:start', {
    delayMs: Number(delayEl.value || 3000),
    label: labelEl.value || ''
  });
  if (stopBtn)  stopBtn.onclick  = () => socket.emit('admin:stop');
  if (resetBtn) resetBtn.onclick = () => socket.emit('admin:reset');
  if (blackOnBtn)  blackOnBtn.onclick  = () => socket.emit('admin:blackout', { on: true });
  if (blackOffBtn) blackOffBtn.onclick = () => socket.emit('admin:blackout', { on: false });
</script>
</body>
</html>