Spaces:
Sleeping
Sleeping
File size: 16,741 Bytes
e4ffbe5 ea061d3 e4ffbe5 cc005aa d7a80d5 e4ffbe5 cc005aa f812939 e4ffbe5 cc005aa f812939 cc005aa 565f6e7 cc005aa f812939 cc005aa f812939 cc005aa f812939 cc005aa f812939 cc005aa f812939 cc005aa e4ffbe5 cc005aa e4ffbe5 cc005aa 565f08b c18c642 e4ffbe5 f812939 e4ffbe5 565f6e7 e4ffbe5 d7a80d5 e4ffbe5 f812939 e4ffbe5 cc005aa f812939 cc005aa e4ffbe5 cc005aa e4ffbe5 cc005aa 565f08b c18c642 e4ffbe5 cc005aa e4ffbe5 cc005aa e4ffbe5 cc005aa e4ffbe5 ea061d3 e4ffbe5 ea061d3 cc005aa e4ffbe5 cc005aa 565f6e7 e4ffbe5 c18c642 565f08b c18c642 565f08b e4ffbe5 d7a80d5 e4ffbe5 cc005aa e4ffbe5 cc005aa c18c642 565f08b e4ffbe5 ea061d3 e4ffbe5 ea061d3 e4ffbe5 ea061d3 cc005aa e4ffbe5 d7a80d5 e4ffbe5 ea061d3 e4ffbe5 ea061d3 e4ffbe5 ea061d3 e4ffbe5 cc005aa e4ffbe5 cc005aa e4ffbe5 cc005aa e4ffbe5 c18c642 565f6e7 c18c642 e4ffbe5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 | /**
* @license
* SPDX-License-Identifier: Apache-2.0
*/
import * as THREE from "three";
import { Vector3 } from "three";
import { Pilot, Projectile, GroundTarget, WeaponType, AmmoBelt } from "../types";
import { physical, destructible } from "../types/components";
import { WEAPON_SPECS_MAP } from "./aircraftData";
import { AIRCRAFT_DEFINITIONS } from "./content/aircraft/registry";
import { MODIFICATIONS } from "./content/modifications/modificationData";
import { FlightPhysicsEngine } from "./flightModel";
import { generateId, closestPointOnSegment, getPlaneHitRadius, LOCAL_FORWARD } from "./math";
import { getTerrainHeight } from "./terrainModel";
import { getCockpitDef } from "./content/aircraft/cockpitRegistry";
import { solveGunConvergenceLocal } from "./weaponConvergence";
function beltName(belt: AmmoBelt | string): string {
return String(belt);
}
export function getProjectileReleaseState(
pilot: Pilot,
type: WeaponType,
hardpointIndex?: number
): { position: Vector3; velocity: Vector3 } {
const rotation = new THREE.Quaternion(pilot.qx, pilot.qy, pilot.qz, pilot.qw);
const spec = WEAPON_SPECS_MAP[type];
const aircraftDef = AIRCRAFT_DEFINITIONS.find(
definition => definition.specs.id === pilot.aircraftId
);
const currentAmmo = pilot.ammo[type] ?? spec.ammoCapacity;
const releasedCount = Math.max(0, spec.ammoCapacity - currentAmmo);
const hardpointList =
type === WeaponType.BOMB
? aircraftDef?.hardpoints.bombPositions
: type === WeaponType.ROCKET
? aircraftDef?.hardpoints.rocketPositions
: aircraftDef?.hardpoints.positions;
const selectedHardpointIndex = hardpointIndex ?? releasedCount;
const hardpoint = hardpointList?.length
? hardpointList[selectedHardpointIndex % hardpointList.length]
: null;
const hardpointLocal = hardpoint
? new Vector3(hardpoint.x, hardpoint.y, hardpoint.z)
: LOCAL_FORWARD.clone().multiplyScalar(12);
const position = new Vector3(pilot.x, pilot.y, pilot.z);
position.add(hardpointLocal.clone().applyQuaternion(rotation));
const velocity = new Vector3(pilot.vx, pilot.vy, pilot.vz);
if (type === WeaponType.BOMB) {
velocity.add(
new Vector3(0, -1, 0)
.applyQuaternion(rotation)
.multiplyScalar(3.5)
);
} else {
let directionLocal = LOCAL_FORWARD.clone();
const convergenceM = aircraftDef?.hardpoints.gunConvergenceM;
const cockpitDef = aircraftDef ? getCockpitDef(aircraftDef.specs.id) : undefined;
if (
type !== WeaponType.ROCKET &&
hardpoint &&
convergenceM !== undefined &&
cockpitDef
) {
directionLocal = solveGunConvergenceLocal(
hardpointLocal,
cockpitDef,
convergenceM
).directionLocal;
}
const direction = directionLocal.applyQuaternion(rotation).normalize();
velocity.addScaledVector(direction, spec.muzzleVelocity);
}
return { position, velocity };
}
export interface EngineCallbacks {
registerKill: (killerId: string, victimId: string, weapon: string) => void;
registerGroundTargetKill: (killerId: string, target: GroundTarget) => void;
onProjectileSpawn?: (type: WeaponType) => void;
onProjectileImpact?: (
type: WeaponType,
position: Vector3,
ownerId: string
) => void;
onGroundTargetDamage?: (targetId: string, hp: number, isDead: boolean) => void;
onHitEnemy?: (killerId: string, targetId: string, isGround: boolean) => void;
onPlayerDamage?: (
shooterId: string,
targetId: string,
damage: number,
bulletType: string,
hitSpotLocal: Vector3
) => void;
// Fires with the actual local-space impact offset in metres (not normalised)
// so the voxel deformation system can destroy voxels in the right place.
onVoxelHit?: (
targetId: string,
localOffsetMeters: Vector3,
blastMeters: number
) => void;
// Returns the centre of the first voxel struck by the segment in local aircraft
// space, null if the aircraft uses voxels but the segment misses all of them,
// or undefined if the aircraft has no voxel definition (use closest-point fallback).
getVoxelImpact?: (
targetId: string,
segStartLocal: Vector3,
segEndLocal: Vector3
) => THREE.Vector3 | null | undefined;
}
export class ProjectileSystem {
public static spawnProjectile(
pilot: Pilot,
type: WeaponType,
projectiles: Projectile[],
onProjectileSpawn?: (type: WeaponType) => void,
random: () => number = Math.random
) {
const rot = new THREE.Quaternion(pilot.qx, pilot.qy, pilot.qz, pilot.qw);
const spec = WEAPON_SPECS_MAP[type];
let dispersionAmount = spec.dispersion;
pilot.modifications?.forEach(modId => {
const mod = MODIFICATIONS.find(m => m.id === modId);
if (mod?.effects.dispersion !== undefined) {
dispersionAmount *= (1 + mod.effects.dispersion);
}
});
const spread = new THREE.Vector3(
(random() - 0.5) * dispersionAmount,
(random() - 0.5) * dispersionAmount,
(random() - 0.5) * dispersionAmount
).applyQuaternion(rot);
const release = getProjectileReleaseState(pilot, type);
if (type !== WeaponType.BOMB) {
const dir = release.velocity
.clone()
.sub(new Vector3(pilot.vx, pilot.vy, pilot.vz))
.normalize()
.add(spread)
.normalize();
release.velocity.set(pilot.vx, pilot.vy, pilot.vz)
.addScaledVector(dir, spec.muzzleVelocity);
}
const projectile: Projectile = {
id: generateId(),
ownerId: pilot.id,
ownerTeam: pilot.team,
type,
belt: pilot.ammoBelt,
x: release.position.x,
y: release.position.y,
z: release.position.z,
vx: release.velocity.x,
vy: release.velocity.y,
vz: release.velocity.z,
life: type === WeaponType.ROCKET ? 4.5 : type === WeaponType.BOMB ? 7.0 : 1.8,
isRocket: type === WeaponType.ROCKET || type === WeaponType.BOMB
};
if (pilot.id === "player" && onProjectileSpawn) {
onProjectileSpawn(type);
}
projectiles.push(projectile);
}
private static lastPosTmp = new Vector3();
private static currentPosTmp = new Vector3();
private static targetPosTmp = new Vector3();
private static closestTmp = new Vector3();
private static localImpactWorldTmp = new Vector3();
private static rotInvTmp = new THREE.Quaternion();
private static eulerTmp = new THREE.Euler();
private static relativeOffsetLocalTmp = new Vector3();
private static localOffsetMetersTmp = new Vector3();
private static localSegStartTmp = new Vector3();
private static localSegEndTmp = new Vector3();
public static updateProjectiles(
dt: number,
projectiles: Projectile[],
pilots: Pilot[],
groundTargets: GroundTarget[],
mapId: string,
callbacks: EngineCallbacks
) {
for (let i = projectiles.length - 1; i >= 0; i--) {
const p = projectiles[i];
p.life -= dt;
ProjectileSystem.lastPosTmp.set(p.x, p.y, p.z);
if (p.type === WeaponType.BOMB) {
p.vy -= 9.8 * dt;
}
p.x += p.vx * dt;
p.y += p.vy * dt;
p.z += p.vz * dt;
ProjectileSystem.currentPosTmp.set(p.x, p.y, p.z);
let hasHit = false;
// Pilot check
for (const target of pilots) {
const epTarget = target as any;
if (target.id === p.ownerId) continue;
if (target.team === p.ownerTeam) continue;
const tPhys = physical(target.entity);
const tDestr = destructible(target.entity);
const tDm = tDestr.damageModel!;
if (tDm.fuselage <= 0) continue;
if ((epTarget.invulnerableTimer ?? 0) > 0) continue;
ProjectileSystem.targetPosTmp.set(tPhys.x, tPhys.y, tPhys.z);
closestPointOnSegment(
ProjectileSystem.lastPosTmp,
ProjectileSystem.currentPosTmp,
ProjectileSystem.targetPosTmp,
ProjectileSystem.closestTmp
);
const distToPlaneCenter = ProjectileSystem.closestTmp.distanceTo(ProjectileSystem.targetPosTmp);
const hitRadius = getPlaneHitRadius(target.specs);
if (distToPlaneCenter < hitRadius) {
ProjectileSystem.rotInvTmp
.set(tPhys.qx, tPhys.qy, tPhys.qz, tPhys.qw)
.invert();
// Transform projectile segment endpoints into local aircraft space
ProjectileSystem.localSegStartTmp
.copy(ProjectileSystem.lastPosTmp)
.sub(ProjectileSystem.targetPosTmp)
.applyQuaternion(ProjectileSystem.rotInvTmp);
ProjectileSystem.localSegEndTmp
.copy(ProjectileSystem.currentPosTmp)
.sub(ProjectileSystem.targetPosTmp)
.applyQuaternion(ProjectileSystem.rotInvTmp);
// Precise voxel traversal when the target aircraft has a voxel def.
// getVoxelImpact returns:
// Vector3 → voxel aircraft, cell struck — use as impact centre
// null → voxel aircraft, segment misses all cells — skip hit
// undefined→ no voxel def — fall back to closest-point method
const voxResult = callbacks.getVoxelImpact?.(
target.id,
ProjectileSystem.localSegStartTmp,
ProjectileSystem.localSegEndTmp
);
if (voxResult === null) break; // voxel aircraft, true miss
if (voxResult !== undefined) {
ProjectileSystem.localOffsetMetersTmp.copy(voxResult);
} else {
// Closest-point fallback for aircraft without voxel definitions
ProjectileSystem.localImpactWorldTmp
.copy(ProjectileSystem.closestTmp)
.sub(ProjectileSystem.targetPosTmp);
ProjectileSystem.localOffsetMetersTmp
.copy(ProjectileSystem.localImpactWorldTmp)
.applyQuaternion(ProjectileSystem.rotInvTmp);
}
ProjectileSystem.relativeOffsetLocalTmp
.copy(ProjectileSystem.localOffsetMetersTmp)
.divideScalar(hitRadius);
let finalDmg = WEAPON_SPECS_MAP[p.type].damage;
const owner = pilots.find(pl => pl.id === p.ownerId);
owner?.modifications?.forEach(modId => {
const mod = MODIFICATIONS.find(m => m.id === modId);
if (mod?.effects.damage !== undefined) {
finalDmg *= (1 + mod.effects.damage);
}
});
const belt = beltName(p.belt);
if (belt === "Armor-Piercing") finalDmg *= 1.3;
if (belt === "Incendiary") finalDmg *= 0.85;
FlightPhysicsEngine.applyDamage(target, finalDmg, String(p.type), ProjectileSystem.relativeOffsetLocalTmp);
hasHit = true;
if (callbacks.onPlayerDamage) {
callbacks.onPlayerDamage(
p.ownerId,
target.id,
finalDmg,
String(p.type),
ProjectileSystem.relativeOffsetLocalTmp
);
}
// Voxel deformation — only fired when a specific cell was struck.
// Blast radii are explicit per weapon type, not derived from damage values.
if (voxResult !== undefined && callbacks.onVoxelHit) {
const blastM =
p.type === WeaponType.BOMB ? 2.50 :
p.type === WeaponType.ROCKET ? 0.75 : 0;
callbacks.onVoxelHit(target.id, ProjectileSystem.localOffsetMetersTmp, blastM);
}
if (callbacks.onHitEnemy) {
callbacks.onHitEnemy(p.ownerId, target.id, false);
}
if (tDm.fuselage <= 0) {
callbacks.registerKill(p.ownerId, target.id, String(p.type));
}
break;
}
}
// Ground target check
if (!hasHit) {
for (const target of groundTargets) {
const gtDestr = destructible(target.entity);
if (gtDestr.isDead || target.team === p.ownerTeam) continue;
const gtPhys = physical(target.entity);
ProjectileSystem.targetPosTmp.set(gtPhys.x, gtPhys.y, gtPhys.z);
closestPointOnSegment(
ProjectileSystem.lastPosTmp,
ProjectileSystem.currentPosTmp,
ProjectileSystem.targetPosTmp,
ProjectileSystem.closestTmp
);
const distToTgt = ProjectileSystem.closestTmp.distanceTo(ProjectileSystem.targetPosTmp);
if (distToTgt < 24) {
let dmg = WEAPON_SPECS_MAP[p.type].damage;
const owner = pilots.find(pl => pl.id === p.ownerId);
owner?.modifications?.forEach(modId => {
const mod = MODIFICATIONS.find(m => m.id === modId);
if (mod?.effects.damage !== undefined) {
dmg *= (1 + mod.effects.damage);
}
});
const belt = beltName(p.belt);
if (belt === "Armor-Piercing") dmg *= 1.8;
if (p.type === WeaponType.BOMB) dmg *= 2.5;
gtDestr.hp = Math.max(0, gtDestr.hp - dmg);
if (gtDestr.hp <= 0) gtDestr.isDead = true;
if (callbacks.onGroundTargetDamage) {
callbacks.onGroundTargetDamage(target.id, gtDestr.hp, gtDestr.isDead);
}
if (callbacks.onHitEnemy) {
callbacks.onHitEnemy(p.ownerId, target.id, true);
}
hasHit = true;
if (gtDestr.isDead) {
callbacks.registerGroundTargetKill(p.ownerId, target);
}
break;
}
}
}
const terrainHeight = getTerrainHeight(p.x, p.z, mapId).height;
if (!hasHit && p.y <= Math.max(12, terrainHeight)) {
hasHit = true;
if (p.isRocket) {
this.triggerSplashDamage(
ProjectileSystem.currentPosTmp,
p.ownerId,
p.ownerTeam,
p.type,
groundTargets,
pilots,
callbacks
);
}
}
if (hasHit || p.life <= 0) {
if (hasHit && callbacks.onProjectileImpact) {
callbacks.onProjectileImpact(p.type, ProjectileSystem.currentPosTmp, p.ownerId);
}
projectiles.splice(i, 1);
}
}
}
public static triggerSplashDamage(
epicenter: Vector3,
ownerId: string,
team: number,
type: WeaponType,
groundTargets: GroundTarget[],
pilots: Pilot[],
callbacks: EngineCallbacks
) {
const splashRad = type === WeaponType.BOMB ? 180 : 70;
const baseSplash = type === WeaponType.BOMB ? 350 : 150;
groundTargets.forEach(t => {
if (t.isDead || t.team === team) return;
const d = epicenter.distanceTo(new Vector3(t.x, t.y, t.z));
if (d < splashRad) {
const falloff = 1 - d / splashRad;
t.hp = Math.max(0, t.hp - baseSplash * falloff);
if (t.hp <= 0) {
t.isDead = true;
}
if (callbacks.onGroundTargetDamage) {
callbacks.onGroundTargetDamage(t.id, t.hp, t.isDead);
}
if (callbacks.onHitEnemy) {
callbacks.onHitEnemy(ownerId, t.id, true);
}
if (t.isDead) {
callbacks.registerGroundTargetKill(ownerId, t);
}
}
});
pilots.forEach(p => {
if (p.team === team) return;
if (p.damage.fuselage <= 0) return;
const ep = p as any;
if ((ep.invulnerableTimer ?? 0) > 0) return;
const d = epicenter.distanceTo(new Vector3(p.x, p.y, p.z));
if (d < splashRad) {
const falloff = 1 - d / splashRad;
const relativeOffset = new Vector3(0, -0.5, 0);
FlightPhysicsEngine.applyDamage(p, baseSplash * falloff, String(type), relativeOffset);
if (callbacks.onVoxelHit) {
// Blast arrives from the epicenter direction. Transform that vector
// to local aircraft space and clamp to wing-tip distance so the
// impact lands on a surface voxel rather than empty space.
const rotInv = new THREE.Quaternion(p.qx, p.qy, p.qz, p.qw)
.invert();
const localDir = new Vector3(
p.x - epicenter.x, p.y - epicenter.y, p.z - epicenter.z
).applyQuaternion(rotInv);
const localLen = localDir.length();
if (localLen > 7) localDir.multiplyScalar(7 / localLen);
// Blast radius at the pilot scales with proximity: 0.3 m at splashRad edge, 2.5 m at centre
const blastAtImpact = 0.3 + falloff * 2.2;
callbacks.onVoxelHit(p.id, localDir, blastAtImpact);
}
if (callbacks.onHitEnemy) {
callbacks.onHitEnemy(ownerId, p.id, false);
}
if (p.damage.fuselage <= 0) {
callbacks.registerKill(ownerId, p.id, String(type));
}
}
});
}
}
|