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* @license
* SPDX-License-Identifier: Apache-2.0
*/
import { Entity } from "./types/core";
import {
PhysicalComponent,
LocomotiveComponent,
DestructibleComponent,
WeaponizedComponent,
SensoryComponent,
ControlComponent,
VisualComponent
} from "./types/components";
export enum AircraftClass {
Balanced = "Balanced",
Turnfighter = "Turnfighter",
EnergyFighter = "EnergyFighter",
Attacker = "Attacker",
HeavyFighter = "HeavyFighter",
}
export enum ControlMode {
MouseAim = "Mouse Aim",
MouseJoystick = "Mouse Joystick",
KeyboardDirect = "Keyboard Direct",
}
export interface AircraftSpecs {
id: string;
name: string;
class: AircraftClass;
description: string;
mass: number; // kg
maxThrust: number; // N
cd0: number; // CDo — zero-lift drag coefficient (dimensionless)
cl0: number; // CL0 — lift at zero AoA from wing camber (dimensionless)
clAlpha: number; // CLα — lift curve slope, per degree (deg⁻¹)
energyRetention: number; // speed retention through maneuvers [0.85–0.99]
stallSpeedKmph: number;
structuralLimitSpeedKmph: number;
turnBleed: number;
climbRate: number; // m/s at sea level
maxFuelSeconds: number;
weapons: WeaponType[];
durability: number;
wingArea: number; // Sw, m²
aspectRatio: number; // AR
oswaldEfficiency: number; // e — Oswald span efficiency
aileronBoost?: number; // aileron area multiplier (default 1.0)
pitchRateDegPerSec?: number;
rollRateDegPerSec?: number;
yawRateDegPerSec?: number;
radarRange?: number; // lead-indicator lock range in world units (default 4500)
color: string;
secondaryColor: string;
accentColor: string;
}
export enum WeaponType {
MG_7_7 = "7.7mm MG",
HMG_12_7 = "12.7mm HMG",
CANNON_20 = "20mm Cannon",
CANNON_30 = "30mm Cannon",
ROCKET = "Rockets",
BOMB = "Small Bombs",
}
export interface WeaponSpecs {
type: WeaponType;
damage: number;
fireRate: number; // rounds per second
muzzleVelocity: number; // m/s
ammoCapacity: number;
burstCount: number; // for visual tracer grouping
dispersion: number; // angle variation
splashRadius?: number; // meters
soundType: string;
}
export enum AmmoBelt {
Universal = "Universal",
Tracer = "Tracer",
ArmorPiercing = "Armor-Piercing",
Incendiary = "Incendiary",
Stealth = "Stealth",
}
export enum ModificationSlot {
Engine = "Engine Tuning",
Airframe = "Airframe Weight",
Weapon = "Weapon Polishing",
}
export interface Modification {
id: string;
name: string;
description: string;
slot: ModificationSlot;
effects: {
maxThrust?: number; // fractional change, e.g. +0.08
mass?: number; // fractional change
cd0?: number; // absolute delta to CDo
rollRate?: number;
durability?: number;
damage?: number; // fractional change
dispersion?: number; // fractional change
};
}
export enum MatchMode {
AirSupremacy = "Air Supremacy",
GroundStrike = "Ground Strike",
Intercept = "Intercept",
DuelArena = "Duel Arena",
EndlessFront = "Endless Front",
}
export { KnownMaps } from "./game/content/maps/mapTypes";
export type { MapId } from "./game/content/maps/mapTypes";
export type CameraMode = "third-person" | "first-person" | "bombsight";
export interface BombSightInfo {
x: number;
y: number;
timeToImpact: number;
impactX: number;
impactZ: number;
valid: boolean;
}
export type CampaignObjectiveType = "destroy-ground" | "destroy-air";
export interface CampaignMissionDefinition {
id: string;
order: number;
name: string;
operation: string;
briefing: string;
mapId: string;
mode: MatchMode;
aircraftId: string;
objectiveType: CampaignObjectiveType;
objectiveLabel: string;
targetCount: number;
timeLimitSeconds: number;
xpReward: number;
startOnGround?: boolean;
}
export interface CampaignMissionState {
missionId: string;
name: string;
objectiveLabel: string;
progress: number;
targetCount: number;
completed: boolean;
}
// 8 Hit zones per aircraft
export interface DamageModel {
engine: number; // 1.0 (fully working) to 0.0 (dead/on fire)
leftWing: number; // 1.0 to 0.0
rightWing: number; // 1.0 to 0.0
tail: number; // 1.0 to 0.0
cockpit: number; // 1.0 to 0.0 (pilot injured, red screen, blurry)
fuelTank: number; // 1.0 to 0.0 (leaking / catching fire)
fuselage: number; // 1.0 to 0.0 (center structure)
hasFire: boolean; // burns engine / fuel tank over time
hasOilLeak: boolean; // splatters on windshield
}
export interface KeyState {
w: boolean;
s: boolean;
a: boolean;
d: boolean;
q: boolean;
e: boolean;
b: boolean;
f: boolean;
g: boolean;
shift: boolean;
control: boolean;
space: boolean;
r: boolean;
arrowUp: boolean;
arrowDown: boolean;
arrowLeft: boolean;
arrowRight: boolean;
}
export interface InputEdges {
flapsPressed: boolean;
gearPressed: boolean;
cameraPressed: boolean;
resetPressed: boolean;
}
export interface InputFrame {
held: KeyState;
edges: InputEdges;
mousePos: { x: number; y: number };
mouseDelta: { x: number; y: number };
rightMouse: boolean;
}
export interface FlightCommand {
pitch: number; // -1 nose down, +1 nose up
roll: number; // -1 left, +1 right
yaw: number; // -1 left, +1 right
throttleDelta: number; // -1 to +1
boost: boolean;
airbrake: boolean;
primaryFire: boolean;
secondaryFire: boolean;
flaps: "up" | "combat" | "landing";
gearDeployed: boolean;
}
export class Pilot {
public entity: Entity;
public invulnerableTimer?: number;
public physicsTime?: number;
public physicsDebug?: {
aoaDeg: number;
sideslipDeg: number;
mach: number;
dynamicPressure: number;
aeroTorqueX: number;
aeroTorqueY: number;
aeroTorqueZ: number;
leftWingStalled: boolean;
rightWingStalled: boolean;
stallSeverity: number;
elevatorDeflection: number;
aileronDeflection: number;
rudderDeflection: number;
};
public netSnap?: {
x: number; y: number; z: number;
vx: number; vy: number; vz: number;
qx: number; qy: number; qz: number; qw: number;
at: number;
};
constructor(data?: Partial<Pilot> | Entity) {
if (data && "components" in data) {
this.entity = data as Entity;
return;
}
const pData = data as Partial<Pilot> | undefined;
const entity: Entity = {
id: pData?.id ?? "",
components: new Map()
};
this.entity = entity;
const physical: PhysicalComponent = {
type: "physical",
x: pData?.x ?? 0,
y: pData?.y ?? 0,
z: pData?.z ?? 0,
vx: pData?.vx ?? 0,
vy: pData?.vy ?? 0,
vz: pData?.vz ?? 0,
qx: pData?.qx ?? 0,
qy: pData?.qy ?? 0,
qz: pData?.qz ?? 0,
qw: pData?.qw ?? 1,
avx: pData?.avx,
avy: pData?.avy,
avz: pData?.avz
};
entity.components.set("physical", physical);
const locomotive: LocomotiveComponent = {
type: "locomotive",
movementType: "aerodynamic",
mass: pData?.specs?.mass,
maxThrust: pData?.specs?.maxThrust,
throttle: pData?.throttle ?? 0.8,
engineTemperature: pData?.engineTemperature ?? 75,
isStalling: pData?.isStalling,
stallSeverity: pData?.stallSeverity,
flaps: pData?.flaps,
gearDeployed: pData?.gearDeployed,
airbrakeDeployed: pData?.airbrakeDeployed
};
entity.components.set("locomotive", locomotive);
const destructible: DestructibleComponent = {
type: "destructible",
hp: 100,
maxHp: 100,
isDead: (pData?.damage?.fuselage ?? 1) <= 0.05,
damageModel: pData?.damage
};
entity.components.set("destructible", destructible);
const weaponized: WeaponizedComponent = {
type: "weaponized",
weapons: pData?.specs?.weapons ?? [],
ammo: (pData?.ammo ?? {}) as Record<WeaponType, number>,
ammoBelt: pData?.ammoBelt ?? AmmoBelt.Universal,
modifications: pData?.modifications ?? [],
cooldowns: ((pData as any)?.weaponCooldowns ?? {}) as Record<WeaponType, number>
};
entity.components.set("weaponized", weaponized);
const sensory: SensoryComponent = {
type: "sensory",
radarRange: pData?.specs?.radarRange ?? 4500,
lockedTargetId: pData?.aiState?.targetId ?? null
};
entity.components.set("sensory", sensory);
const control: ControlComponent = {
type: "control",
controllerType: pData?.isBot ? "bot-air" : "human",
smoothedPitch: pData?.smoothedPitch,
smoothedRoll: pData?.smoothedRoll,
smoothedYaw: pData?.smoothedYaw,
elevatorDeflection: pData?.elevatorDeflection,
aileronDeflection: pData?.aileronDeflection,
rudderDeflection: pData?.rudderDeflection,
pitchIntent: pData?.pitchIntent,
rollIntent: pData?.rollIntent,
yawIntent: pData?.yawIntent,
lastCommand: pData?.lastCommand,
controlMode: pData?.controlMode,
invertMouseY: pData?.invertMouseY,
invertMouseX: pData?.invertMouseX,
aiState: pData?.aiState
};
entity.components.set("control", control);
const visual: VisualComponent = {
type: "visual",
meshType: "voxel",
assetId: pData?.aircraftId ?? "",
color: pData?.specs?.color ?? "",
secondaryColor: pData?.specs?.secondaryColor,
accentColor: pData?.specs?.accentColor
};
entity.components.set("visual", visual);
(entity as any).name = pData?.name ?? "";
(entity as any).team = pData?.team ?? 1;
(entity as any).score = pData?.score ?? 0;
(entity as any).kills = pData?.kills ?? 0;
(entity as any).deaths = pData?.deaths ?? 0;
(entity as any).xpEarned = pData?.xpEarned ?? 0;
(entity as any)._specs = pData?.specs ?? null;
this.invulnerableTimer = pData?.invulnerableTimer ?? 0;
this.physicsTime = pData?.physicsTime;
this.physicsDebug = pData?.physicsDebug;
this.netSnap = pData?.netSnap;
}
get id(): string { return this.entity.id; }
set id(v: string) { this.entity.id = v; }
get name(): string { return (this.entity as any).name; }
set name(v: string) { (this.entity as any).name = v; }
get isBot(): boolean {
const c = this.entity.components.get("control") as ControlComponent;
return c.controllerType !== "human";
}
set isBot(v: boolean) {
const c = this.entity.components.get("control") as ControlComponent;
c.controllerType = v ? "bot-air" : "human";
}
get team(): 1 | 2 { return (this.entity as any).team; }
set team(v: 1 | 2) { (this.entity as any).team = v; }
get aircraftId(): string {
const v = this.entity.components.get("visual") as VisualComponent;
return v.assetId;
}
set aircraftId(v: string) {
const vis = this.entity.components.get("visual") as VisualComponent;
vis.assetId = v;
}
get specs(): AircraftSpecs {
return (this.entity as any)._specs as AircraftSpecs;
}
set specs(v: AircraftSpecs) {
(this.entity as any)._specs = v;
const vis = this.entity.components.get("visual") as VisualComponent;
const loc = this.entity.components.get("locomotive") as LocomotiveComponent;
const sen = this.entity.components.get("sensory") as SensoryComponent;
const wep = this.entity.components.get("weaponized") as WeaponizedComponent;
vis.assetId = v.id;
vis.color = v.color;
vis.secondaryColor = v.secondaryColor;
vis.accentColor = v.accentColor;
loc.mass = v.mass;
loc.maxThrust = v.maxThrust;
sen.radarRange = v.radarRange ?? 4500;
wep.weapons = v.weapons;
}
get x(): number { return (this.entity.components.get("physical") as PhysicalComponent).x; }
set x(v: number) { (this.entity.components.get("physical") as PhysicalComponent).x = v; }
get y(): number { return (this.entity.components.get("physical") as PhysicalComponent).y; }
set y(v: number) { (this.entity.components.get("physical") as PhysicalComponent).y = v; }
get z(): number { return (this.entity.components.get("physical") as PhysicalComponent).z; }
set z(v: number) { (this.entity.components.get("physical") as PhysicalComponent).z = v; }
get vx(): number { return (this.entity.components.get("physical") as PhysicalComponent).vx; }
set vx(v: number) { (this.entity.components.get("physical") as PhysicalComponent).vx = v; }
get vy(): number { return (this.entity.components.get("physical") as PhysicalComponent).vy; }
set vy(v: number) { (this.entity.components.get("physical") as PhysicalComponent).vy = v; }
get vz(): number { return (this.entity.components.get("physical") as PhysicalComponent).vz; }
set vz(v: number) { (this.entity.components.get("physical") as PhysicalComponent).vz = v; }
get qx(): number { return (this.entity.components.get("physical") as PhysicalComponent).qx; }
set qx(v: number) { (this.entity.components.get("physical") as PhysicalComponent).qx = v; }
get qy(): number { return (this.entity.components.get("physical") as PhysicalComponent).qy; }
set qy(v: number) { (this.entity.components.get("physical") as PhysicalComponent).qy = v; }
get qz(): number { return (this.entity.components.get("physical") as PhysicalComponent).qz; }
set qz(v: number) { (this.entity.components.get("physical") as PhysicalComponent).qz = v; }
get qw(): number { return (this.entity.components.get("physical") as PhysicalComponent).qw; }
set qw(v: number) { (this.entity.components.get("physical") as PhysicalComponent).qw = v; }
get avx(): number | undefined { return (this.entity.components.get("physical") as PhysicalComponent).avx; }
set avx(v: number | undefined) { (this.entity.components.get("physical") as PhysicalComponent).avx = v; }
get avy(): number | undefined { return (this.entity.components.get("physical") as PhysicalComponent).avy; }
set avy(v: number | undefined) { (this.entity.components.get("physical") as PhysicalComponent).avy = v; }
get avz(): number | undefined { return (this.entity.components.get("physical") as PhysicalComponent).avz; }
set avz(v: number | undefined) { (this.entity.components.get("physical") as PhysicalComponent).avz = v; }
get throttle(): number { return (this.entity.components.get("locomotive") as LocomotiveComponent).throttle; }
set throttle(v: number) { (this.entity.components.get("locomotive") as LocomotiveComponent).throttle = v; }
get engineTemperature(): number { return (this.entity.components.get("locomotive") as LocomotiveComponent).engineTemperature ?? 75; }
set engineTemperature(v: number) { (this.entity.components.get("locomotive") as LocomotiveComponent).engineTemperature = v; }
get isStalling(): boolean | undefined { return (this.entity.components.get("locomotive") as LocomotiveComponent).isStalling; }
set isStalling(v: boolean | undefined) { (this.entity.components.get("locomotive") as LocomotiveComponent).isStalling = v; }
get stallSeverity(): number | undefined { return (this.entity.components.get("locomotive") as LocomotiveComponent).stallSeverity; }
set stallSeverity(v: number | undefined) { (this.entity.components.get("locomotive") as LocomotiveComponent).stallSeverity = v; }
get flaps(): "up" | "combat" | "landing" | undefined { return (this.entity.components.get("locomotive") as LocomotiveComponent).flaps; }
set flaps(v: "up" | "combat" | "landing" | undefined) { (this.entity.components.get("locomotive") as LocomotiveComponent).flaps = v; }
get gearDeployed(): boolean | undefined { return (this.entity.components.get("locomotive") as LocomotiveComponent).gearDeployed; }
set gearDeployed(v: boolean | undefined) { (this.entity.components.get("locomotive") as LocomotiveComponent).gearDeployed = v; }
get airbrakeDeployed(): boolean | undefined { return (this.entity.components.get("locomotive") as LocomotiveComponent).airbrakeDeployed; }
set airbrakeDeployed(v: boolean | undefined) { (this.entity.components.get("locomotive") as LocomotiveComponent).airbrakeDeployed = v; }
get damage(): DamageModel { return (this.entity.components.get("destructible") as DestructibleComponent).damageModel!; }
set damage(v: DamageModel) {
const d = this.entity.components.get("destructible") as DestructibleComponent;
d.damageModel = v;
d.isDead = v.fuselage <= 0.05;
}
get ammo(): Record<WeaponType, number> { return (this.entity.components.get("weaponized") as WeaponizedComponent).ammo; }
set ammo(v: Record<WeaponType, number>) { (this.entity.components.get("weaponized") as WeaponizedComponent).ammo = v; }
get ammoBelt(): AmmoBelt { return (this.entity.components.get("weaponized") as WeaponizedComponent).ammoBelt; }
set ammoBelt(v: AmmoBelt) { (this.entity.components.get("weaponized") as WeaponizedComponent).ammoBelt = v; }
get modifications(): string[] { return (this.entity.components.get("weaponized") as WeaponizedComponent).modifications; }
set modifications(v: string[]) { (this.entity.components.get("weaponized") as WeaponizedComponent).modifications = v; }
get weaponCooldowns(): Partial<Record<WeaponType, number>> { return (this.entity.components.get("weaponized") as WeaponizedComponent).cooldowns; }
set weaponCooldowns(v: Partial<Record<WeaponType, number>>) { (this.entity.components.get("weaponized") as WeaponizedComponent).cooldowns = v as any; }
get smoothedPitch(): number | undefined { return (this.entity.components.get("control") as ControlComponent).smoothedPitch; }
set smoothedPitch(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).smoothedPitch = v; }
get smoothedRoll(): number | undefined { return (this.entity.components.get("control") as ControlComponent).smoothedRoll; }
set smoothedRoll(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).smoothedRoll = v; }
get smoothedYaw(): number | undefined { return (this.entity.components.get("control") as ControlComponent).smoothedYaw; }
set smoothedYaw(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).smoothedYaw = v; }
get elevatorDeflection(): number | undefined { return (this.entity.components.get("control") as ControlComponent).elevatorDeflection; }
set elevatorDeflection(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).elevatorDeflection = v; }
get aileronDeflection(): number | undefined { return (this.entity.components.get("control") as ControlComponent).aileronDeflection; }
set aileronDeflection(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).aileronDeflection = v; }
get rudderDeflection(): number | undefined { return (this.entity.components.get("control") as ControlComponent).rudderDeflection; }
set rudderDeflection(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).rudderDeflection = v; }
get pitchIntent(): number | undefined { return (this.entity.components.get("control") as ControlComponent).pitchIntent; }
set pitchIntent(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).pitchIntent = v; }
get rollIntent(): number | undefined { return (this.entity.components.get("control") as ControlComponent).rollIntent; }
set rollIntent(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).rollIntent = v; }
get yawIntent(): number | undefined { return (this.entity.components.get("control") as ControlComponent).yawIntent; }
set yawIntent(v: number | undefined) { (this.entity.components.get("control") as ControlComponent).yawIntent = v; }
get lastCommand(): FlightCommand | undefined { return (this.entity.components.get("control") as ControlComponent).lastCommand; }
set lastCommand(v: FlightCommand | undefined) { (this.entity.components.get("control") as ControlComponent).lastCommand = v; }
get controlMode(): ControlMode | undefined { return (this.entity.components.get("control") as ControlComponent).controlMode; }
set controlMode(v: ControlMode | undefined) { (this.entity.components.get("control") as ControlComponent).controlMode = v; }
get invertMouseY(): boolean | undefined { return (this.entity.components.get("control") as ControlComponent).invertMouseY; }
set invertMouseY(v: boolean | undefined) { (this.entity.components.get("control") as ControlComponent).invertMouseY = v; }
get invertMouseX(): boolean | undefined { return (this.entity.components.get("control") as ControlComponent).invertMouseX; }
set invertMouseX(v: boolean | undefined) { (this.entity.components.get("control") as ControlComponent).invertMouseX = v; }
get aiState(): any { return (this.entity.components.get("control") as ControlComponent).aiState; }
set aiState(v: any) { (this.entity.components.get("control") as ControlComponent).aiState = v; }
get score(): number { return (this.entity as any).score; }
set score(v: number) { (this.entity as any).score = v; }
get kills(): number { return (this.entity as any).kills; }
set kills(v: number) { (this.entity as any).kills = v; }
get deaths(): number { return (this.entity as any).deaths; }
set deaths(v: number) { (this.entity as any).deaths = v; }
get xpEarned(): number { return (this.entity as any).xpEarned; }
set xpEarned(v: number) { (this.entity as any).xpEarned = v; }
}
export interface Projectile {
id: string;
ownerId: string;
ownerTeam: 1 | 2;
type: WeaponType;
belt: AmmoBelt;
x: number;
y: number;
z: number;
vx: number;
vy: number;
vz: number;
life: number; // remaining frames/seconds
isRocket: boolean;
}
export class GroundTarget {
public entity: Entity;
constructor(data?: Partial<GroundTarget> | Entity) {
if (data && "components" in data) {
this.entity = data as Entity;
return;
}
const tData = data as Partial<GroundTarget> | undefined;
const entity: Entity = {
id: tData?.id ?? "",
components: new Map()
};
this.entity = entity;
const physical: PhysicalComponent = {
type: "physical",
x: tData?.x ?? 0,
y: tData?.y ?? 0,
z: tData?.z ?? 0,
vx: 0, vy: 0, vz: 0,
qx: 0, qy: 0, qz: 0, qw: 1
};
entity.components.set("physical", physical);
const destructible: DestructibleComponent = {
type: "destructible",
hp: tData?.hp ?? 100,
maxHp: tData?.maxHp ?? 100,
isDead: tData?.isDead ?? false,
fireCooldown: tData?.fireCooldown
};
entity.components.set("destructible", destructible);
const visual: VisualComponent = {
type: "visual",
meshType: "primitive",
assetId: tData?.type ?? "",
color: ""
};
entity.components.set("visual", visual);
(entity as any).name = tData?.name ?? "";
(entity as any).team = tData?.team ?? 1;
}
get id(): string { return this.entity.id; }
set id(v: string) { this.entity.id = v; }
get name(): string { return (this.entity as any).name; }
set name(v: string) { (this.entity as any).name = v; }
get team(): 1 | 2 { return (this.entity as any).team; }
set team(v: 1 | 2) { (this.entity as any).team = v; }
get type(): "convoy" | "radar" | "anti-air" | "bunker" | "carrier" {
return (this.entity.components.get("visual") as VisualComponent).assetId as any;
}
set type(v: "convoy" | "radar" | "anti-air" | "bunker" | "carrier") {
(this.entity.components.get("visual") as VisualComponent).assetId = v;
}
get x(): number { return (this.entity.components.get("physical") as PhysicalComponent).x; }
set x(v: number) { (this.entity.components.get("physical") as PhysicalComponent).x = v; }
get y(): number { return (this.entity.components.get("physical") as PhysicalComponent).y; }
set y(v: number) { (this.entity.components.get("physical") as PhysicalComponent).y = v; }
get z(): number { return (this.entity.components.get("physical") as PhysicalComponent).z; }
set z(v: number) { (this.entity.components.get("physical") as PhysicalComponent).z = v; }
get hp(): number { return (this.entity.components.get("destructible") as DestructibleComponent).hp; }
set hp(v: number) { (this.entity.components.get("destructible") as DestructibleComponent).hp = v; }
get maxHp(): number { return (this.entity.components.get("destructible") as DestructibleComponent).maxHp; }
set maxHp(v: number) { (this.entity.components.get("destructible") as DestructibleComponent).maxHp = v; }
get isDead(): boolean { return (this.entity.components.get("destructible") as DestructibleComponent).isDead; }
set isDead(v: boolean) { (this.entity.components.get("destructible") as DestructibleComponent).isDead = v; }
get fireCooldown(): number | undefined { return (this.entity.components.get("destructible") as DestructibleComponent).fireCooldown; }
set fireCooldown(v: number | undefined) { (this.entity.components.get("destructible") as DestructibleComponent).fireCooldown = v; }
}
export interface SkyZone {
id: string;
name: string;
x: number;
y: number;
z: number;
radius: number;
owningTeam: 0 | 1 | 2; // 0 = neutral, 1 = team 1, 2 = team 2
captureProgress: number; // -100 to 100
}
export interface BomberWave {
id: string;
team: 1 | 2;
x: number;
y: number;
z: number;
hp: number;
maxHp: number;
isDead: boolean;
targetX: number;
targetZ: number;
}
export interface UserProgression {
totalXp: number;
planeXp: Record<string, number>; // aircraftSpecs.id -> xp
unlockedPlanes: string[]; // aircraftSpecs.id
equippedMods: Record<string, string[]>; // aircraftSpecs.id -> modId[]
selectedPlaneId: string;
selectedBelt: AmmoBelt;
nickname?: string;
isLoggedIn?: boolean;
rankCode?: string;
invertMouseY?: boolean;
invertMouseX?: boolean;
controlMode?: ControlMode;
completedCampaignMissions?: string[];
stats: {
battlesPlayed: number;
kills: number;
deaths: number;
groundTargetsDestroyed: number;
victories: number;
};
customizations: {
skin: string;
tracerColor: string;
noseArt: string;
};
}
export interface KillEvent {
id: string;
killerName: string;
killerTeam: 1 | 2;
victimName: string;
victimTeam: 1 | 2;
method: string;
timestamp: number;
}
export interface LeadIndicatorInfo {
x: number; // target screen X % (0-100)
y: number; // target screen Y % (0-100)
sX: number; // lead dot screen X % (0-100)
sY: number; // lead dot screen Y % (0-100)
name: string; // pilot name
distance: number; // distance in meters
isBot: boolean;
}
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