airframe.io / src /game /multiplayer /PhysicsSystem.ts
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feat: integrate Google Earth 3D Tiles and optimize engine hooks
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import RAPIER from "@dimforge/rapier3d-compat";
import { Pilot } from "../../types";
export class PhysicsSystem {
public world!: RAPIER.World;
public rigidBodies = new Map<string, RAPIER.RigidBody>();
public colliders = new Map<string, RAPIER.Collider>();
public async init() {
await RAPIER.init();
this.world = new RAPIER.World({ x: 0, y: -9.81, z: 0 });
}
public dispose() {
if (this.world) this.world.free();
}
public addPhysicsBody(id: string, pilot: Pilot, radius: number = 15) {
const desc = RAPIER.RigidBodyDesc.kinematicPositionBased()
.setTranslation(pilot.x, pilot.y, pilot.z)
.setUserData({ playerId: id });
const body = this.world.createRigidBody(desc);
const colliderDesc = RAPIER.ColliderDesc.ball(radius);
const collider = this.world.createCollider(colliderDesc, body);
this.rigidBodies.set(id, body);
this.colliders.set(id, collider);
}
public removePhysicsBody(id: string) {
const body = this.rigidBodies.get(id);
if (body) {
this.world.removeRigidBody(body);
this.rigidBodies.delete(id);
this.colliders.delete(id);
}
}
}