terraingen-explorer / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>TerrainGen Explorer</title>
<link rel="stylesheet" href="style.css">
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
<script src="https://unpkg.com/feather-icons"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/simplex-noise@2.4.0/simplex-noise.min.js"></script>
</head>
<body class="bg-gray-900 text-white min-h-screen">
<custom-navbar></custom-navbar>
<main class="container mx-auto px-4 py-8">
<section class="mb-12">
<h1 class="text-4xl font-bold mb-4">TerrainGen Explorer ๐Ÿ”๏ธ</h1>
<p class="text-xl text-gray-300 mb-6">Visualize different procedural terrain generation algorithms in 3D</p>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
<!-- Terrain Generation Cards -->
<div class="bg-gray-800 rounded-lg overflow-hidden shadow-lg hover:shadow-xl transition-shadow">
<div class="h-48 bg-gray-700 flex items-center justify-center">
<canvas id="diamond-square-canvas" class="w-full h-full"></canvas>
</div>
<div class="p-4">
<h3 class="text-xl font-semibold mb-2">Diamond-Square</h3>
<p class="text-gray-400 mb-4">Fractal-based terrain generation using recursive subdivision</p>
<button onclick="generateTerrain('diamond-square')" class="bg-blue-600 hover:bg-blue-700 text-white px-4 py-2 rounded transition-colors">
Generate
</button>
</div>
</div>
<div class="bg-gray-800 rounded-lg overflow-hidden shadow-lg hover:shadow-xl transition-shadow">
<div class="h-48 bg-gray-700 flex items-center justify-center">
<canvas id="perlin-canvas" class="w-full h-full"></canvas>
</div>
<div class="p-4">
<h3 class="text-xl font-semibold mb-2">Perlin Noise</h3>
<p class="text-gray-400 mb-4">Natural-looking terrain using gradient noise</p>
<button onclick="generateTerrain('perlin')" class="bg-blue-600 hover:bg-blue-700 text-white px-4 py-2 rounded transition-colors">
Generate
</button>
</div>
</div>
<div class="bg-gray-800 rounded-lg overflow-hidden shadow-lg hover:shadow-xl transition-shadow">
<div class="h-48 bg-gray-700 flex items-center justify-center">
<canvas id="simplex-canvas" class="w-full h-full"></canvas>
</div>
<div class="p-4">
<h3 class="text-xl font-semibold mb-2">Simplex Noise</h3>
<p class="text-gray-400 mb-4">Improved performance over Perlin with similar results</p>
<button onclick="generateTerrain('simplex')" class="bg-blue-600 hover:bg-blue-700 text-white px-4 py-2 rounded transition-colors">
Generate
</button>
</div>
</div>
</div>
</section>
<section class="mb-12">
<h2 class="text-2xl font-bold mb-4">Terrain Parameters</h2>
<div class="bg-gray-800 rounded-lg p-6">
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-4 gap-6">
<div>
<label class="block text-gray-300 mb-2">Size</label>
<input type="range" id="size-slider" min="16" max="128" step="16" value="64" class="w-full">
<div class="text-right text-gray-400" id="size-value">64x64</div>
</div>
<div>
<label class="block text-gray-300 mb-2">Roughness</label>
<input type="range" id="roughness-slider" min="0.1" max="1" step="0.1" value="0.5" class="w-full">
<div class="text-right text-gray-400" id="roughness-value">0.5</div>
</div>
<div>
<label class="block text-gray-300 mb-2">Height Scale</label>
<input type="range" id="height-slider" min="1" max="50" value="20" class="w-full">
<div class="text-right text-gray-400" id="height-value">20</div>
</div>
<div>
<label class="block text-gray-300 mb-2">Water Level</label>
<input type="range" id="water-slider" min="0" max="100" value="40" class="w-full">
<div class="text-right text-gray-400" id="water-value">40%</div>
</div>
</div>
</div>
</section>
<section>
<h2 class="text-2xl font-bold mb-4">3D View</h2>
<div class="bg-gray-800 rounded-lg overflow-hidden h-96">
<canvas id="terrain-canvas" class="w-full h-full"></canvas>
</div>
<div class="mt-4 flex justify-center space-x-4">
<button onclick="rotateCamera('left')" class="bg-gray-700 hover:bg-gray-600 text-white px-4 py-2 rounded flex items-center">
<i data-feather="rotate-ccw" class="mr-2"></i> Rotate Left
</button>
<button onclick="resetCamera()" class="bg-gray-700 hover:bg-gray-600 text-white px-4 py-2 rounded flex items-center">
<i data-feather="refresh-ccw" class="mr-2"></i> Reset View
</button>
<button onclick="rotateCamera('right')" class="bg-gray-700 hover:bg-gray-600 text-white px-4 py-2 rounded flex items-center">
<i data-feather="rotate-cw" class="mr-2"></i> Rotate Right
</button>
</div>
</section>
</main>
<custom-footer></custom-footer>
<script src="components/navbar.js"></script>
<script src="components/footer.js"></script>
<script src="script.js"></script>
<script>
feather.replace();
// Initialize all canvases
document.addEventListener('DOMContentLoaded', function() {
generateTerrain('diamond-square');
// Update slider values
document.getElementById('size-slider').addEventListener('input', function() {
document.getElementById('size-value').textContent = this.value + 'x' + this.value;
});
document.getElementById('roughness-slider').addEventListener('input', function() {
document.getElementById('roughness-value').textContent = this.value;
});
document.getElementById('height-slider').addEventListener('input', function() {
document.getElementById('height-value').textContent = this.value;
});
document.getElementById('water-slider').addEventListener('input', function() {
document.getElementById('water-value').textContent = this.value + '%';
});
});
</script>
<script src="https://huggingface.co/deepsite/deepsite-badge.js"></script>
</body>
</html>