File size: 24,301 Bytes
ad88834 21e8d36 ad88834 21e8d36 ad88834 21e8d36 ad88834 21e8d36 ad88834 21e8d36 ad88834 21e8d36 ad88834 21e8d36 ad88834 21e8d36 ad88834 21e8d36 ad88834 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 | <!doctype html>
<html lang="zh-CN">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>设置 · Agentcade</title>
<link rel="icon" href="assets/logo.svg">
<style>
:root {
color-scheme: light dark;
--bg: #ffffff; --panel: #f7f7f8; --border: #e4e4e7; --text: #1c1c1f; --muted: #777783;
--hover: #f1f1f3; --accent: #2f62e8; --error: #c9302c; --ok: #19874a; --game: #0c8585;
--warn: #b26a00;
--shadow: 0 6px 24px rgb(15 23 42 / .08);
--mono: ui-monospace, "SF Mono", Menlo, Consolas, monospace;
}
@media (prefers-color-scheme: dark) {
:root {
--bg: #141416; --panel: #1a1a1d; --border: #2a2a2f; --text: #e6e6ea; --muted: #8b8b97;
--hover: #202024; --accent: #7ea4ff; --error: #ff6f66; --ok: #4dc480; --game: #4fcfcf;
--warn: #f0b04f;
--shadow: 0 6px 24px rgb(0 0 0 / .4);
}
}
* { box-sizing: border-box; }
[hidden] { display: none !important; }
html, body { margin: 0; }
body {
background: var(--bg); color: var(--text);
font: 14px/22px -apple-system, BlinkMacSystemFont, "PingFang SC", "Segoe UI", sans-serif;
}
button, input { font: inherit; color: inherit; }
.top {
position: sticky; top: 0; z-index: 2; display: flex; align-items: center; gap: 16px; height: 52px;
padding: 0 18px; border-bottom: 1px solid var(--border); background: var(--bg);
}
.brand { display: flex; align-items: center; gap: 9px; font-weight: 650; color: inherit; text-decoration: none; }
.logo { width: 26px; height: 26px; }
.crumb { color: var(--muted); }
.spacer { flex: 1; }
.button {
display: inline-flex; align-items: center; height: 28px; padding: 0 11px; border: 1px solid var(--border);
border-radius: 7px; background: var(--bg); color: inherit; font-size: 13px; text-decoration: none; cursor: pointer;
}
.button:hover { background: var(--hover); }
.page { max-width: 720px; margin: 0 auto; padding: 32px 24px 132px; }
h1 { margin: 0 0 8px; font-size: 22px; line-height: 30px; font-weight: 650; }
.where { margin: 16px 0 0; font: 12px/18px var(--mono); color: var(--muted); overflow-wrap: anywhere; }
.banner {
margin-top: 20px; padding: 12px 16px; border: 1px solid color-mix(in srgb, var(--accent) 35%, var(--border));
border-radius: 12px; background: color-mix(in srgb, var(--accent) 7%, transparent);
}
.card { margin-top: 20px; border: 1px solid var(--border); border-radius: 14px; overflow: hidden; }
.card-head {
display: flex; align-items: center; gap: 10px; padding: 14px 18px; border-bottom: 1px solid var(--border);
background: var(--panel);
}
.card-head h2 { margin: 0; font-size: 15px; line-height: 22px; font-weight: 600; }
.kind {
padding: 0 7px; border-radius: 9px; font-size: 11px; line-height: 18px; color: var(--game);
background: color-mix(in srgb, var(--game) 13%, transparent);
}
.kind.ok { color: var(--ok); background: color-mix(in srgb, var(--ok) 13%, transparent); }
.kind.warn { color: var(--warn); background: color-mix(in srgb, var(--warn) 15%, transparent); }
.kind.bad { color: var(--error); background: color-mix(in srgb, var(--error) 13%, transparent); }
.state { margin-left: auto; font-size: 12px; line-height: 18px; color: var(--ok); text-align: right; }
.state.problem { color: var(--error); }
.card-body { padding: 6px 18px 16px; }
.field { display: block; margin-top: 12px; }
.label { display: flex; align-items: baseline; gap: 10px; }
.label span { font-weight: 500; }
.label code { margin-left: auto; font: 11px/18px var(--mono); color: var(--muted); white-space: nowrap; }
.field input {
width: 100%; height: 36px; margin-top: 5px; padding: 0 11px; border: 1px solid var(--border);
border-radius: 9px; background: var(--bg); outline: none;
}
.field input:focus { border-color: var(--accent); box-shadow: 0 0 0 3px color-mix(in srgb, var(--accent) 18%, transparent); }
.field input::placeholder { color: var(--muted); }
details { margin-top: 16px; }
summary { color: var(--muted); font-size: 13px; cursor: pointer; }
.bar {
position: fixed; left: 0; right: 0; bottom: 0; display: flex; justify-content: center; padding: 14px 16px 18px;
border-top: 1px solid var(--border); background: var(--bg);
}
.bar-inner { display: flex; align-items: center; gap: 14px; width: 100%; max-width: 672px; }
.message { flex: 1; min-width: 0; color: var(--muted); }
.message.error { color: var(--error); }
.message.done { color: var(--ok); }
.message a { color: var(--accent); }
.save {
height: 38px; padding: 0 22px; border: 0; border-radius: 10px; background: var(--accent); color: #fff;
font-weight: 600; cursor: pointer;
}
.save:disabled { opacity: .55; cursor: default; }
@media (prefers-color-scheme: dark) { .save { color: #0b1020; } }
h2.section { margin: 36px 0 0; font-size: 17px; line-height: 26px; font-weight: 650; }
.hint { margin: 4px 0 0; color: var(--muted); font-size: 13px; }
.state.muted { color: var(--muted); }
.games { padding: 4px 18px 16px; }
.game { display: flex; gap: 12px; align-items: flex-start; padding: 12px 0; border-bottom: 1px solid var(--border); }
.game:last-of-type { border-bottom: 0; }
.game-main { flex: 1; min-width: 0; }
.game-title { display: flex; align-items: center; gap: 8px; flex-wrap: wrap; }
.game-title b { font-weight: 600; }
.game-text { color: var(--muted); font-size: 13px; line-height: 20px; overflow-wrap: anywhere; }
.game-text.error { color: var(--error); }
.game-text.warn { color: var(--warn); }
.game-actions { display: flex; gap: 6px; flex-shrink: 0; }
.button:disabled { opacity: .5; cursor: default; }
.button.danger { color: var(--error); }
.button.primary { border-color: var(--accent); background: var(--accent); color: #fff; }
@media (prefers-color-scheme: dark) { .button.primary { color: #0b1020; } }
.add { display: flex; gap: 8px; margin-top: 14px; }
.add input {
flex: 1; min-width: 0; height: 32px; padding: 0 11px; border: 1px solid var(--border); border-radius: 8px;
background: var(--bg); outline: none;
}
.add input:focus { border-color: var(--accent); }
.add .button { height: 32px; }
.preview { margin-top: 12px; padding: 14px 16px; border: 1px solid var(--border); border-radius: 12px; background: var(--panel); }
.preview h3 { margin: 0; font-size: 15px; line-height: 22px; }
.preview ul { margin: 8px 0 0; padding: 0; list-style: none; }
.preview li { display: flex; gap: 8px; align-items: center; margin-top: 6px; }
.preview .actions { display: flex; gap: 8px; margin-top: 14px; }
.notice { margin-top: 10px; padding: 8px 12px; border-radius: 9px; font-size: 13px; line-height: 20px; }
.notice.ok { color: var(--ok); background: color-mix(in srgb, var(--ok) 9%, transparent); }
.notice.warn { color: var(--warn); background: color-mix(in srgb, var(--warn) 11%, transparent); }
.notice.bad { color: var(--error); background: color-mix(in srgb, var(--error) 9%, transparent); }
.discover { margin-top: 6px; padding-top: 12px; border-top: 1px solid var(--border); }
.discover-head { display: flex; align-items: center; gap: 10px; }
.discover-head b { font-weight: 600; }
.discover-head .game-text { flex: 1; min-width: 0; }
.games-message { margin-top: 10px; font-size: 13px; color: var(--muted); }
.games-message.error { color: var(--error); }
@media (max-width: 640px) {
.page { padding: 20px 14px 132px; } .label code { display: none; }
.game { flex-direction: column; } .add { flex-direction: column; }
}
</style>
</head>
<body>
<header class="top">
<a class="brand" href="./">
<img class="logo" src="assets/logo.svg" alt="">
<b>Agentcade</b>
</a>
<span class="crumb">设置</span>
<div class="spacer"></div>
<a class="button" href="./">返回对话</a>
</header>
<div class="page">
<h1>设置</h1>
<div class="banner" id="banner" hidden>填好并保存后,小懒会自动启动,不用重新打开应用。</div>
<h2 class="section">游戏</h2>
<p class="hint">改动马上生效,不用保存,也不用重启。远程游戏需要你确认它能让机器人做什么。</p>
<section class="card">
<div class="games">
<div id="games"></div>
<div class="discover">
<div class="discover-head">
<b>发现更多游戏</b>
<span class="game-text" id="catalog-state"></span>
<button class="button" id="catalog-refresh" type="button">刷新</button>
</div>
<div id="catalog"></div>
</div>
<div class="add">
<input id="game-url" type="url" placeholder="也可以粘贴没有收录的游戏地址,例如 http://1.2.3.4:7860" spellcheck="false" autocomplete="off">
<button class="button" id="game-preview" type="button">查看</button>
</div>
<div id="game-confirm"></div>
<div class="games-message" id="games-message"></div>
</div>
</section>
<h2 class="section">服务配置</h2>
<div id="cards"></div>
</div>
<div class="bar">
<div class="bar-inner">
<div class="message" id="message"></div>
<button class="save" id="save" type="button">保存</button>
</div>
</div>
<script>
const $ = (id) => document.getElementById(id);
const forms = new Map();
let waiting = false;
function el(tag, className, text) {
const node = document.createElement(tag);
if (className) node.className = className;
if (text !== undefined) node.textContent = text;
return node;
}
function fieldNode(field, inputs) {
const node = el("label", "field");
const label = el("div", "label");
label.append(el("span", "", field.label), el("code", "", field.key));
const input = el("input");
input.type = field.secret ? "password" : "text";
input.autocomplete = "off";
input.spellcheck = false;
input.value = field.value;
// 密钥不回显:已经保存过的留空就继续用原来的。
input.placeholder = field.secret ? (field.saved ? "已保存,留空则不修改" : "请填写") : "";
inputs.set(field.key, input);
node.append(label, input);
return node;
}
function render(data) {
waiting = data.waiting;
$("banner").hidden = !data.waiting;
forms.clear();
const cards = data.sections.map((section, index) => {
const card = el("section", "card");
const head = el("div", "card-head");
head.append(el("h2", "", section.title));
if (index) head.append(el("span", "kind", "游戏"));
if (section.disabled) head.append(el("span", "state muted", "游戏已停用,不影响启动"));
else head.append(el("span", section.problem ? "state problem" : "state", section.problem || "已配置"));
const body = el("div", "card-body");
card.append(head, body);
const inputs = new Map();
forms.set(section.id, inputs);
const advanced = el("details");
advanced.append(el("summary", "", "更多设置"));
for (const field of section.fields) (field.advanced ? advanced : body).append(fieldNode(field, inputs));
if (advanced.childElementCount > 1) body.append(advanced);
body.append(el("p", "where", `保存到:${section.file}`));
return card;
});
$("cards").replaceChildren(...cards);
}
function say(text, kind) {
$("message").className = `message ${kind || ""}`;
$("message").textContent = text;
}
async function load() {
const response = await fetch("settings/data", { cache: "no-store" });
const data = await response.json();
render(data);
return data;
}
async function watch() {
// 应用在等配置:保存之后它会自己继续启动,这里等到它启动完再提示。
for (let attempt = 0; attempt < 30; attempt += 1) {
await new Promise((resolve) => setTimeout(resolve, 1000));
const data = await (await fetch("settings/data", { cache: "no-store" })).json();
if (!data.waiting) {
$("banner").hidden = true;
$("message").className = "message done";
$("message").replaceChildren("已保存,小懒已经启动。", Object.assign(el("a", "", "去对话页面"), { href: "./" }));
return;
}
}
}
$("save").addEventListener("click", async () => {
const body = {};
for (const [id, inputs] of forms) {
body[id] = Object.fromEntries([...inputs].map(([key, input]) => [key, input.value]));
}
$("save").disabled = true;
say("正在保存…");
try {
const wasWaiting = waiting;
const response = await fetch("settings/data", {
method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body),
});
const data = await response.json();
if (!response.ok) {
say(data.error || "保存失败", "error");
return;
}
render(data);
const unfinished = data.sections.filter((section) => section.problem).map((section) => section.title);
if (unfinished.length) say(`已保存,但还有没填好的:${unfinished.join("、")}`, "error");
else if (wasWaiting) {
say("已保存,小懒正在启动…", "done");
watch();
} else say("已保存,重新启动应用后生效。", "done");
} catch {
say("没有连上应用,请确认应用还在运行。", "error");
} finally {
$("save").disabled = false;
}
});
// 游戏:列表、安装、停用、启用、卸载,每个操作马上生效。
const STATES = { connected: "已连接", disabled: "已停用", waiting: "配置填好后连接" };
// 远程游戏在游戏目录里的审核状态。
const REVIEWS = {
reviewed: ["ok", "已审核"], changed: ["warn", "当前版本未经审核"],
unreviewed: ["warn", "未审核"], removed: ["bad", "已下架"],
};
function reviewBadge(review) {
const [kind, text] = REVIEWS[review.state];
return el("span", `kind ${kind}`, text);
}
// 当前版本和审核时不一样在哪里。
function reviewChanges(review, version) {
const parts = [];
if (version && version !== review.version) parts.push(`现在是 ${version} 版,审核过的是 ${review.version} 版`);
if (review.extra.length) parts.push(`审核时没有申请:${review.extra.map((item) => item.label).join(";")}`);
return parts.join(";");
}
function gamesSay(text, kind) {
$("games-message").className = `games-message ${kind || ""}`;
$("games-message").textContent = text || "";
}
async function gameAction(body, done) {
gamesSay("正在处理…");
try {
const response = await fetch("settings/games", {
method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body),
});
const data = await response.json();
if (!response.ok) {
gamesSay(data.error || "操作失败", "error");
return null;
}
gamesSay(done || "");
if (data.games) renderGames(data);
// 装上或卸载之后,“发现更多游戏”里的“已安装”跟着变。
if (["install", "uninstall"].includes(body.action)) loadCatalog();
return data;
} catch {
gamesSay("没有连上应用,请确认应用还在运行。", "error");
return null;
}
}
function gameRow(game) {
const row = el("div", "game");
const main = el("div", "game-main");
const title = el("div", "game-title");
title.append(el("b", "", game.name), el("span", "kind", game.source === "builtin" ? "内置" : game.host));
if (game.review) title.append(reviewBadge(game.review));
if (game.unencrypted) title.append(el("span", "kind warn", "未加密"));
if (game.playing) title.append(el("span", "kind", "正在玩"));
main.append(title);
if (game.summary) main.append(el("div", "game-text", game.summary));
if (game.review?.state === "removed") {
main.append(el("div", "game-text error", `已从游戏目录下架:${game.review.note}。建议卸载。`));
} else if (game.review?.state === "changed") {
main.append(el("div", "game-text warn", reviewChanges(game.review, game.version)));
}
const state = game.state === "error" ? `连接失败:${game.error}` : STATES[game.state];
main.append(el("div", game.state === "error" ? "game-text error" : "game-text", state));
if (game.permissions.length) main.append(el("div", "game-text", `可以:${game.permissions.join(";")}`));
if (game.source === "remote") main.append(el("div", "game-text", `你在玩它时说的话会发送到 ${game.host}`));
const actions = el("div", "game-actions");
if (game.pending.length) {
main.append(el("div", "game-text error", `还没允许:${game.pending.map((item) => item.label).join(";")}`));
const allow = el("button", "button", "允许");
allow.type = "button";
allow.onclick = () => gameAction(
{ action: "grant", id: game.id, capabilities: game.pending.map((item) => item.name) }, "已允许。");
actions.append(allow);
}
if (game.state === "error") {
const retry = el("button", "button", "重新连接");
retry.type = "button";
retry.onclick = () => gameAction({ action: "enable", id: game.id });
actions.append(retry);
}
const toggle = el("button", "button", game.state === "disabled" ? "启用" : "停用");
toggle.type = "button";
toggle.disabled = game.playing;
// 内置游戏停用后不再检查它的配置,服务配置那几栏要跟着刷新。
toggle.onclick = () => gameAction({ action: game.state === "disabled" ? "enable" : "disable", id: game.id })
.then(() => load());
actions.append(toggle);
if (game.source === "remote") {
const remove = el("button", "button danger", "卸载");
remove.type = "button";
remove.disabled = game.playing;
remove.onclick = () => {
if (confirm(`卸载“${game.name}”?`)) gameAction({ action: "uninstall", id: game.id }, "已卸载。");
};
actions.append(remove);
}
if (game.playing) toggle.title = "正在玩这个游戏,先说“结束游戏”";
row.append(main, actions);
return row;
}
function renderGames(data) {
$("games").replaceChildren(...data.games.map(gameRow));
}
function renderPreview(preview) {
const box = el("div", "preview");
const head = el("h3", "", preview.name);
const meta = [preview.version && `版本 ${preview.version}`, preview.author && `作者 ${preview.author}`].filter(Boolean);
box.append(head);
if (meta.length) box.append(el("div", "game-text", meta.join(" · ")));
const review = preview.review;
const extra = new Set(review.extra?.map((item) => item.name) || []);
if (review.state === "reviewed") {
box.append(el("div", "notice ok", `已审核:收录在游戏目录里,${review.reviewed_at} 审核过这个版本。`));
} else if (review.state === "changed") {
box.append(el("div", "notice warn",
`收录在游戏目录里,但当前版本没有经过审核:${reviewChanges(review, preview.version)}。`));
} else if (review.state === "unreviewed") {
box.append(el("div", "notice warn", "这个游戏没有收录在游戏目录里,没有经过审核。确认你信任它的作者再安装。"));
} else {
box.append(el("div", "notice bad", `这个游戏已经从游戏目录下架,不能安装:${review.note}`));
}
if (preview.unencrypted) {
box.append(el("div", "notice warn",
"这个地址用的是 http,没有加密:你在玩这个游戏时说的话和游戏的回复都会明文传输,网络上的其他人可能看到或改动。"));
}
box.append(el("div", "", preview.summary));
if (preview.description && preview.description !== preview.summary) box.append(el("div", "game-text", preview.description));
box.append(el("div", "game-text", "安装后它可以:"));
const list = el("ul");
const boxes = [];
for (const capability of preview.capabilities) {
const item = el("li");
const check = el("input");
check.type = "checkbox";
check.checked = capability.supported;
check.disabled = !capability.supported;
boxes.push([capability.name, check]);
const notes = [!capability.supported && "机器人不支持", extra.has(capability.name) && "审核时没有这项"]
.filter(Boolean);
item.append(check, el("span", "", capability.label + (notes.length ? `(${notes.join(",")})` : "")));
list.append(item);
}
const data = el("li");
data.append(el("span", "", `你在玩这个游戏时说的话,会发送到 ${preview.host}`));
list.append(data);
box.append(list);
const actions = el("div", "actions");
const install = el("button", "button primary", "安装");
install.type = "button";
install.onclick = async () => {
const granted = boxes.filter(([, check]) => check.checked).map(([name]) => name);
const done = await gameAction({ action: "install", url: preview.url, granted }, `已安装“${preview.name}”。`);
if (done) {
$("game-confirm").replaceChildren();
$("game-url").value = "";
}
};
const cancel = el("button", "button", "取消");
cancel.type = "button";
cancel.onclick = () => { $("game-confirm").replaceChildren(); gamesSay(""); };
if (review.state !== "removed") actions.append(install);
actions.append(cancel);
box.append(actions);
$("game-confirm").replaceChildren(box);
// 底部固定的保存栏可能挡住安装按钮,把确认内容滚到页面中间。
box.scrollIntoView({ block: "center", behavior: "smooth" });
}
// 发现更多游戏:游戏目录里审核过的游戏,安装时和粘贴地址一样要确认权限。
function catalogRow(listing) {
const row = el("div", "game");
const main = el("div", "game-main");
const title = el("div", "game-title");
title.append(el("b", "", listing.name), el("span", "kind", listing.host), el("span", "kind ok", "已审核"));
if (listing.unencrypted) title.append(el("span", "kind warn", "未加密"));
main.append(title, el("div", "game-text", listing.summary));
const meta = [`作者 ${listing.author}`, `版本 ${listing.version}`, `${listing.reviewed_at} 审核`];
main.append(el("div", "game-text", meta.join(" · ")));
if (listing.permissions.length) main.append(el("div", "game-text", `需要:${listing.permissions.join(";")}`));
const actions = el("div", "game-actions");
const install = el("button", "button", listing.installed ? "已安装" : "安装");
install.type = "button";
install.disabled = listing.installed || listing.taken;
if (listing.taken) install.title = `已经装了另一个 ID 为 ${listing.id} 的游戏,先卸载它`;
install.onclick = async () => {
$("game-confirm").replaceChildren();
const data = await gameAction({ action: "preview", url: listing.url });
if (data?.preview) renderPreview(data.preview);
};
actions.append(install);
row.append(main, actions);
return row;
}
function renderCatalog(data) {
const time = data.fetched_at && new Date(data.fetched_at * 1000).toLocaleString("zh-CN", { hour12: false });
const state = $("catalog-state");
state.className = data.error ? "game-text error" : "game-text";
if (data.error) state.textContent = data.fetched_at ? `${data.error},下面是 ${time} 读到的内容` : data.error;
else state.textContent = data.fetched_at ? `更新于 ${time}` : "";
const rows = data.games.map(catalogRow);
if (!rows.length && data.fetched_at) rows.push(el("div", "game-text", "目录里还没有游戏。"));
$("catalog").replaceChildren(...rows);
}
async function loadCatalog(refresh) {
$("catalog-refresh").disabled = true;
if (refresh) $("catalog-state").textContent = "正在读取游戏目录…";
try {
const response = await fetch(`settings/catalog${refresh ? "?refresh=1" : ""}`, { cache: "no-store" });
renderCatalog(await response.json());
} catch {
$("catalog-state").className = "game-text error";
$("catalog-state").textContent = "没有连上应用,请确认应用还在运行。";
} finally {
$("catalog-refresh").disabled = false;
}
}
$("catalog-refresh").addEventListener("click", () => loadCatalog(true));
$("game-preview").addEventListener("click", async () => {
const url = $("game-url").value.trim();
if (!url) return gamesSay("先粘贴游戏的地址。", "error");
$("game-confirm").replaceChildren();
const data = await gameAction({ action: "preview", url });
if (data?.preview) renderPreview(data.preview);
});
async function loadGames() {
const data = await (await fetch("settings/games", { cache: "no-store" })).json();
renderGames(data);
}
load().catch(() => say("没有连上应用,请确认应用还在运行。", "error"));
loadGames().catch(() => gamesSay("没有连上应用,请确认应用还在运行。", "error"));
loadCatalog();
</script>
</body>
</html>
|