# Devil's Dozen - Product Requirements Document ## 1. Executive Summary **Devil's Dozen** is a medieval-themed multiplayer dice game supporting 2-4 players across two distinct game modes. The game combines risk-reward mechanics with real-time multiplayer synchronization, wrapped in an immersive tavern aesthetic. ### Vision Statement Create an engaging, free-to-host multiplayer dice game that captures the tension of push-your-luck gameplay while providing a polished, thematic experience. --- ## 2. Game Modes ### 2.1 The Peasant's Gamble (D6 Mode) A 6-dice game inspired by Kingdom Come: Deliverance's dice minigame. **Objective**: First player to reach the target score wins (configurable: 3000/5000/10000 points). **Core Mechanics**: - Roll 6 dice, must set aside at least one scoring die - Can continue rolling remaining dice to accumulate points - **Bust**: Rolling no scoring dice loses all accumulated turn points - **Hot Dice**: Scoring all 6 dice allows rolling all dice again **Scoring Table**: | Roll | Points | |------|--------| | Single 1 | 100 | | Single 5 | 50 | | Three 1s | 1,000 | | Three of X | X × 100 | | Four+ of X | Previous tier × 2 | | 1-2-3-4-5 | 500 (Low Straight) | | 2-3-4-5-6 | 750 (High Straight) | | 1-2-3-4-5-6 | 1,500 (Full Straight) | ### 2.2 The Alchemist's Ascent (D20 Mode) A tiered progression game using D20 dice with escalating risk. **Objective**: First player to reach 250 points wins. **Tier System**: | Tier | Score Range | Dice | Special Rules | |------|-------------|------|---------------| | Red (1) | 0-100 | 8 D20s | Standard scoring | | Green (2) | 101-200 | 3 D20s | 5× multiplier, reroll risk | | Blue (3) | 201-250 | 1 D20 | High risk/reward finale | **Tier 1 Scoring** (Red): - Single 1 = 1 pt, Single 5 = 5 pts - Pair = face value (pair of 1s = 10, pair of 5s = 20) - Three+ of kind = sum of dice - Sequence of 3 = 10 pts (+10 per additional) **Tier 2 Scoring** (Green): - Same as Tier 1 but **5× multiplier** - Can reroll individual dice, but if new < old = BUST **Tier 3 Scoring** (Blue): - Roll 1 = Reset to 0 points (devastating) - Roll 20 = Gift 20 points to last-place player - Roll 2-19 = Face value as points --- ## 3. Multiplayer Requirements ### 3.1 Lobby System - **Create Lobby**: Generate 6-character shareable code - **Join Lobby**: Enter code to join existing game - **Player Capacity**: 2-4 players - **Player Names**: 30 character max, unique within lobby ### 3.2 Turn Flow 1. Active player's UI is enabled, others observe 2. All players see dice rolls in real-time 3. Turn ends on: Bank, Bust, or Win 4. Automatic turn progression to next player ### 3.3 Reconnection - Players can rejoin via lobby code - Game state persists through disconnection - 5-minute timeout before player is marked inactive --- ## 4. User Interface Requirements ### 4.1 Core Components **Dice Tray** - Visual representation of all dice in current roll - Click-to-hold interaction for setting aside dice - Animation on roll (1-2 seconds) - Visual distinction between held/unheld dice **Scoreboard** - All player names with total scores - Current turn indicator (highlighted player) - Score needed to win - Current turn score (for active player) **Controls** - Roll button (starts turn / continues roll) - Bank button (end turn, keep points) - Hold selection (click dice to toggle) - Clear visual feedback for button states ### 4.2 Theme Requirements (Medieval Tavern) - Dark color palette (browns, golds, deep reds) - Parchment/aged paper textures - Gothic or medieval-style typography - Candlelit ambiance effects ### 4.3 Animation & Audio - Dice roll animation with physics feel - Bust: skull icon, groan sound - Victory: celebration, fanfare - Audio mute toggle (persisted) --- ## 5. Technical Requirements ### 5.1 Performance - Initial load < 5 seconds - Dice roll animation < 2 seconds - Turn sync latency < 500ms - Support 4 concurrent players per lobby ### 5.2 Browser Support - Chrome, Firefox, Safari, Edge (latest 2 versions) - Mobile browsers (iOS Safari, Chrome Android) - Responsive layout for mobile play ### 5.3 Accessibility - Keyboard navigation for controls - Sufficient color contrast (WCAG AA) - Screen reader labels for key actions --- ## 6. Future Considerations These features are **out of scope** for MVP but documented for future development: - Additional game modes - Player avatars / customization - Persistent accounts and statistics - Tournament mode - Spectator mode - Private/password lobbies - Chat system - Achievement system --- ## 7. Success Metrics ### Launch Criteria - [ ] Both game modes fully playable - [ ] 2-4 player multiplayer functional - [ ] Medieval theme applied throughout - [ ] Audio with mute toggle - [ ] Mobile-responsive layout - [ ] Deployed on Hugging Face Spaces ### Quality Targets - Zero critical bugs in core gameplay - All scoring calculations verified by tests - Successful 4-player game session with 0 sync errors