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Add 3 files

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Files changed (3) hide show
  1. README.md +7 -5
  2. index.html +572 -19
  3. prompts.txt +0 -0
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Simple Physic Simulator
3
- emoji: 🏆
4
- colorFrom: green
5
- colorTo: gray
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: simple-physic-simulator
3
+ emoji: 🐳
4
+ colorFrom: blue
5
+ colorTo: blue
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,572 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Physics Box Animations</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.18.0/matter.min.js"></script>
9
+ <style>
10
+ .physics-container {
11
+ position: relative;
12
+ overflow: hidden;
13
+ background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
14
+ }
15
+
16
+ .box {
17
+ position: absolute;
18
+ display: flex;
19
+ align-items: center;
20
+ justify-content: center;
21
+ font-weight: bold;
22
+ user-select: none;
23
+ }
24
+
25
+ .controls-panel {
26
+ backdrop-filter: blur(10px);
27
+ background-color: rgba(255, 255, 255, 0.8);
28
+ }
29
+
30
+ .toggle-btn {
31
+ transition: all 0.3s ease;
32
+ }
33
+
34
+ .toggle-btn.active {
35
+ background-color: #3b82f6;
36
+ color: white;
37
+ }
38
+
39
+ #gravityValue::after {
40
+ content: "↓";
41
+ position: absolute;
42
+ right: -20px;
43
+ }
44
+
45
+ #gravityValue.negative::after {
46
+ content: "↑";
47
+ }
48
+ </style>
49
+ </head>
50
+ <body class="bg-gray-100 min-h-screen">
51
+ <div class="container mx-auto px-4 py-8">
52
+ <header class="text-center mb-8">
53
+ <h1 class="text-4xl font-bold text-blue-800 mb-2">Physics Box Playground</h1>
54
+ <p class="text-lg text-gray-600">Interactive demonstrations of physics principles using boxes</p>
55
+ </header>
56
+
57
+ <div class="grid grid-cols-1 lg:grid-cols-2 gap-6 mb-8">
58
+ <!-- Physics Canvas -->
59
+ <div class="physics-container rounded-xl shadow-xl h-96 w-full" id="physicsCanvas">
60
+ <!-- Boxes will be rendered here by Matter.js -->
61
+ </div>
62
+
63
+ <!-- Controls Panel -->
64
+ <div class="controls-panel rounded-xl shadow-xl p-6 h-96 overflow-y-auto">
65
+ <h2 class="text-2xl font-semibold text-gray-800 mb-4">Simulation Controls</h2>
66
+
67
+ <div class="mb-6">
68
+ <h3 class="text-lg font-medium text-gray-700 mb-2">Simulation Type</h3>
69
+ <div class="flex flex-wrap gap-2 mb-4">
70
+ <button id="freeFallBtn" class="toggle-btn active px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Free Fall</button>
71
+ <button id="collisionBtn" class="toggle-btn px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Collisions</button>
72
+ <button id="stackBtn" class="toggle-btn px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Stacking</button>
73
+ <button id="chainBtn" class="toggle-btn px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Chain Reaction</button>
74
+ </div>
75
+ </div>
76
+
77
+ <div class="mb-6">
78
+ <h3 class="text-lg font-medium text-gray-700 mb-2">Environment</h3>
79
+ <div class="grid grid-cols-2 gap-4">
80
+ <div>
81
+ <label for="gravitySlider" class="block text-sm font-medium text-gray-700 mb-1">Gravity</label>
82
+ <div class="flex items-center">
83
+ <input type="range" id="gravitySlider" min="-2" max="2" step="0.1" value="1" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
84
+ <span id="gravityValue" class="ml-3 w-12 text-center font-medium relative">1.0</span>
85
+ </div>
86
+ </div>
87
+ <div>
88
+ <label for="frictionSlider" class="block text-sm font-medium text-gray-700 mb-1">Friction</label>
89
+ <div class="flex items-center">
90
+ <input type="range" id="frictionSlider" min="0" max="1" step="0.05" value="0.1" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
91
+ <span id="frictionValue" class="ml-3 w-12 text-center font-medium">0.1</span>
92
+ </div>
93
+ </div>
94
+ <div>
95
+ <label for="restitutionSlider" class="block text-sm font-medium text-gray-700 mb-1">Bounciness</label>
96
+ <div class="flex items-center">
97
+ <input type="range" id="restitutionSlider" min="0" max="1" step="0.05" value="0.5" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
98
+ <span id="restitutionValue" class="ml-3 w-12 text-center font-medium">0.5</span>
99
+ </div>
100
+ </div>
101
+ <div>
102
+ <label for="boxCount" class="block text-sm font-medium text-gray-700 mb-1">Box Count</label>
103
+ <select id="boxCount" class="w-full rounded-lg border-gray-300 text-gray-700">
104
+ <option value="5">5 Boxes</option>
105
+ <option value="10" selected>10 Boxes</option>
106
+ <option value="20">20 Boxes</option>
107
+ <option value="50">50 Boxes</option>
108
+ </select>
109
+ </div>
110
+ </div>
111
+ </div>
112
+
113
+ <div class="flex justify-between">
114
+ <button id="resetBtn" class="px-6 py-2 bg-red-500 text-white rounded-lg hover:bg-red-600 transition">Reset</button>
115
+ <button id="addBoxBtn" class="px-6 py-2 bg-green-500 text-white rounded-lg hover:bg-green-600 transition">Add Box</button>
116
+ </div>
117
+ </div>
118
+ </div>
119
+
120
+ <div class="bg-white rounded-xl shadow-xl p-6 mb-8">
121
+ <h2 class="text-2xl font-semibold text-gray-800 mb-4">Physics Principles Demonstrated</h2>
122
+ <div class="grid grid-cols-1 md:grid-cols-3 gap-4">
123
+ <div class="bg-blue-50 p-4 rounded-lg">
124
+ <h3 class="font-medium text-blue-800 mb-2">Newton's Laws</h3>
125
+ <p class="text-gray-700">Objects in motion stay in motion unless acted upon by an external force. Force equals mass times acceleration.</p>
126
+ </div>
127
+ <div class="bg-purple-50 p-4 rounded-lg">
128
+ <h3 class="font-medium text-purple-800 mb-2">Gravity</h3>
129
+ <p class="text-gray-700">Objects accelerate downward at 9.8 m/s² (adjustable in the simulation).</p>
130
+ </div>
131
+ <div class="bg-green-50 p-4 rounded-lg">
132
+ <h3 class="font-medium text-green-800 mb-2">Collisions</h3>
133
+ <p class="text-gray-700">Momentum is conserved during collisions between objects.</p>
134
+ </div>
135
+ </div>
136
+ </div>
137
+ </div>
138
+
139
+ <script>
140
+ // Matter.js module aliases
141
+ const Engine = Matter.Engine,
142
+ Render = Matter.Render,
143
+ Runner = Matter.Runner,
144
+ Bodies = Matter.Bodies,
145
+ Body = Matter.Body,
146
+ Composite = Matter.Composite,
147
+ Mouse = Matter.Mouse,
148
+ MouseConstraint = Matter.MouseConstraint;
149
+
150
+ // Create engine and renderer
151
+ const engine = Engine.create({
152
+ gravity: { x: 0, y: 1 }
153
+ });
154
+
155
+ const container = document.getElementById('physicsCanvas');
156
+ const render = Render.create({
157
+ element: container,
158
+ engine: engine,
159
+ options: {
160
+ width: container.clientWidth,
161
+ height: container.clientHeight,
162
+ wireframes: false,
163
+ background: 'transparent'
164
+ }
165
+ });
166
+
167
+ // Create runner
168
+ const runner = Runner.create();
169
+ Runner.run(runner, engine);
170
+ Render.run(render);
171
+
172
+ // Add mouse control
173
+ const mouse = Mouse.create(render.canvas);
174
+ const mouseConstraint = MouseConstraint.create(engine, {
175
+ mouse: mouse,
176
+ constraint: {
177
+ stiffness: 0.2,
178
+ render: {
179
+ visible: false
180
+ }
181
+ }
182
+ });
183
+ Composite.add(engine.world, mouseConstraint);
184
+ render.mouse = mouse;
185
+
186
+ // Keep track of boxes
187
+ let boxes = [];
188
+ let walls = [];
189
+ let currentSimulation = 'freeFall';
190
+
191
+ // Colors for boxes
192
+ const boxColors = [
193
+ '#FF5252', '#FF4081', '#E040FB', '#7C4DFF', '#536DFE',
194
+ '#448AFF', '#40C4FF', '#18FFFF', '#64FFDA', '#69F0AE',
195
+ '#B2FF59', '#EEFF41', '#FFFF00', '#FFD740', '#FFAB40'
196
+ ];
197
+
198
+ // Initialize the simulation
199
+ function initSimulation() {
200
+ // Clear existing boxes and walls
201
+ Composite.clear(engine.world);
202
+ boxes = [];
203
+ walls = [];
204
+
205
+ // Add mouse constraint back
206
+ Composite.add(engine.world, mouseConstraint);
207
+
208
+ // Add walls (invisible boundaries)
209
+ const wallOptions = { isStatic: true, render: { visible: false } };
210
+ const wallThickness = 50;
211
+
212
+ walls.push(
213
+ Bodies.rectangle(container.clientWidth / 2, -wallThickness / 2, container.clientWidth, wallThickness, wallOptions), // top
214
+ Bodies.rectangle(container.clientWidth / 2, container.clientHeight + wallThickness / 2, container.clientWidth, wallThickness, wallOptions), // bottom
215
+ Bodies.rectangle(-wallThickness / 2, container.clientHeight / 2, wallThickness, container.clientHeight, wallOptions), // left
216
+ Bodies.rectangle(container.clientWidth + wallThickness / 2, container.clientHeight / 2, wallThickness, container.clientHeight, wallOptions) // right
217
+ );
218
+
219
+ Composite.add(engine.world, walls);
220
+
221
+ // Create boxes based on current simulation type
222
+ const boxCount = parseInt(document.getElementById('boxCount').value);
223
+
224
+ switch(currentSimulation) {
225
+ case 'freeFall':
226
+ createFreeFallBoxes(boxCount);
227
+ break;
228
+ case 'collision':
229
+ createCollisionBoxes(boxCount);
230
+ break;
231
+ case 'stack':
232
+ createStackedBoxes(boxCount);
233
+ break;
234
+ case 'chain':
235
+ createChainReaction(boxCount);
236
+ break;
237
+ }
238
+ }
239
+
240
+ // Create boxes for free fall simulation
241
+ function createFreeFallBoxes(count) {
242
+ for (let i = 0; i < count; i++) {
243
+ const size = Math.random() * 30 + 20;
244
+ const x = Math.random() * (container.clientWidth - size * 2) + size;
245
+ const y = Math.random() * 100;
246
+ const color = boxColors[Math.floor(Math.random() * boxColors.length)];
247
+
248
+ const box = Bodies.rectangle(x, y, size, size, {
249
+ restitution: parseFloat(document.getElementById('restitutionSlider').value),
250
+ friction: parseFloat(document.getElementById('frictionSlider').value),
251
+ render: {
252
+ fillStyle: color,
253
+ strokeStyle: '#000',
254
+ lineWidth: 1
255
+ }
256
+ });
257
+
258
+ boxes.push(box);
259
+ }
260
+
261
+ Composite.add(engine.world, boxes);
262
+ }
263
+
264
+ // Create boxes for collision simulation
265
+ function createCollisionBoxes(count) {
266
+ // Create two groups of boxes that will collide
267
+ const group1Count = Math.floor(count / 2);
268
+ const group2Count = count - group1Count;
269
+
270
+ // Group 1 on the left
271
+ for (let i = 0; i < group1Count; i++) {
272
+ const size = Math.random() * 20 + 20;
273
+ const x = Math.random() * 100 + 50;
274
+ const y = Math.random() * (container.clientHeight - 100) + 50;
275
+ const color = '#448AFF';
276
+
277
+ const box = Bodies.rectangle(x, y, size, size, {
278
+ restitution: parseFloat(document.getElementById('restitutionSlider').value),
279
+ friction: parseFloat(document.getElementById('frictionSlider').value),
280
+ render: {
281
+ fillStyle: color,
282
+ strokeStyle: '#000',
283
+ lineWidth: 1
284
+ }
285
+ });
286
+
287
+ // Give them some initial velocity to the right
288
+ Body.setVelocity(box, { x: 5, y: 0 });
289
+
290
+ boxes.push(box);
291
+ }
292
+
293
+ // Group 2 on the right
294
+ for (let i = 0; i < group2Count; i++) {
295
+ const size = Math.random() * 20 + 20;
296
+ const x = Math.random() * 100 + (container.clientWidth - 200);
297
+ const y = Math.random() * (container.clientHeight - 100) + 50;
298
+ const color = '#FF5252';
299
+
300
+ const box = Bodies.rectangle(x, y, size, size, {
301
+ restitution: parseFloat(document.getElementById('restitutionSlider').value),
302
+ friction: parseFloat(document.getElementById('frictionSlider').value),
303
+ render: {
304
+ fillStyle: color,
305
+ strokeStyle: '#000',
306
+ lineWidth: 1
307
+ }
308
+ });
309
+
310
+ // Give them some initial velocity to the left
311
+ Body.setVelocity(box, { x: -5, y: 0 });
312
+
313
+ boxes.push(box);
314
+ }
315
+
316
+ Composite.add(engine.world, boxes);
317
+ }
318
+
319
+ // Create stacked boxes
320
+ function createStackedBoxes(count) {
321
+ const baseWidth = 200;
322
+ const baseHeight = 30;
323
+ const baseX = container.clientWidth / 2;
324
+ const baseY = container.clientHeight - 50;
325
+
326
+ // Create a base platform
327
+ const base = Bodies.rectangle(baseX, baseY, baseWidth, baseHeight, {
328
+ isStatic: true,
329
+ render: {
330
+ fillStyle: '#795548',
331
+ strokeStyle: '#000',
332
+ lineWidth: 1
333
+ }
334
+ });
335
+
336
+ Composite.add(engine.world, base);
337
+
338
+ // Create stacked boxes
339
+ const maxPerRow = 5;
340
+ const boxSize = 30;
341
+ const rows = Math.ceil(count / maxPerRow);
342
+
343
+ for (let row = 0; row < rows; row++) {
344
+ const boxesInRow = Math.min(count - row * maxPerRow, maxPerRow);
345
+ const rowWidth = boxesInRow * boxSize;
346
+ const startX = baseX - rowWidth / 2 + boxSize / 2;
347
+
348
+ for (let i = 0; i < boxesInRow; i++) {
349
+ const x = startX + i * boxSize;
350
+ const y = baseY - (row + 0.5) * boxSize - 5;
351
+ const color = boxColors[(row * maxPerRow + i) % boxColors.length];
352
+
353
+ const box = Bodies.rectangle(x, y, boxSize - 2, boxSize - 2, {
354
+ restitution: parseFloat(document.getElementById('restitutionSlider').value),
355
+ friction: parseFloat(document.getElementById('frictionSlider').value),
356
+ render: {
357
+ fillStyle: color,
358
+ strokeStyle: '#000',
359
+ lineWidth: 1
360
+ }
361
+ });
362
+
363
+ boxes.push(box);
364
+ }
365
+ }
366
+
367
+ Composite.add(engine.world, boxes);
368
+ }
369
+
370
+ // Create chain reaction
371
+ function createChainReaction(count) {
372
+ // Create a floor for the dominos to stand on
373
+ const floor = Bodies.rectangle(
374
+ container.clientWidth / 2,
375
+ container.clientHeight - 10,
376
+ container.clientWidth,
377
+ 20,
378
+ {
379
+ isStatic: true,
380
+ render: {
381
+ fillStyle: '#795548',
382
+ strokeStyle: '#000',
383
+ lineWidth: 1
384
+ }
385
+ }
386
+ );
387
+
388
+ Composite.add(engine.world, floor);
389
+
390
+ // Create dominos
391
+ const dominoWidth = 15;
392
+ const dominoHeight = 60;
393
+ const spacing = 20;
394
+ const startX = 100;
395
+ const startY = container.clientHeight - 20 - dominoHeight/2;
396
+
397
+ // Create a starting ball with more mass
398
+ const ball = Bodies.circle(50, startY - 30, 15, {
399
+ restitution: 0.9,
400
+ density: 0.005, // Higher density for more impact
401
+ render: {
402
+ fillStyle: '#FF5252',
403
+ strokeStyle: '#000',
404
+ lineWidth: 1
405
+ }
406
+ });
407
+
408
+ // Give it a push to the right
409
+ Body.setVelocity(ball, { x: 15, y: 0 });
410
+
411
+ boxes.push(ball);
412
+
413
+ // Create dominos as dynamic bodies (not static)
414
+ for (let i = 0; i < count; i++) {
415
+ const x = startX + i * (dominoWidth + spacing);
416
+ const color = boxColors[i % boxColors.length];
417
+
418
+ const domino = Bodies.rectangle(x, startY, dominoWidth, dominoHeight, {
419
+ chamfer: { radius: 2 },
420
+ friction: 0.3,
421
+ restitution: 0.2,
422
+ render: {
423
+ fillStyle: color,
424
+ strokeStyle: '#000',
425
+ lineWidth: 1
426
+ }
427
+ });
428
+
429
+ // Slightly tilt the dominos forward
430
+ Body.setAngle(domino, -0.1);
431
+
432
+ boxes.push(domino);
433
+ }
434
+
435
+ Composite.add(engine.world, boxes);
436
+
437
+ // Add a wall at the end to stop the last domino
438
+ const endWall = Bodies.rectangle(
439
+ startX + count * (dominoWidth + spacing) + 50,
440
+ container.clientHeight / 2,
441
+ 20,
442
+ container.clientHeight,
443
+ {
444
+ isStatic: true,
445
+ render: {
446
+ visible: false
447
+ }
448
+ }
449
+ );
450
+
451
+ Composite.add(engine.world, endWall);
452
+ }
453
+
454
+ // Add a single box
455
+ function addBox() {
456
+ const size = Math.random() * 30 + 20;
457
+ const x = Math.random() * (container.clientWidth - size * 2) + size;
458
+ const y = -50;
459
+ const color = boxColors[Math.floor(Math.random() * boxColors.length)];
460
+
461
+ const box = Bodies.rectangle(x, y, size, size, {
462
+ restitution: parseFloat(document.getElementById('restitutionSlider').value),
463
+ friction: parseFloat(document.getElementById('frictionSlider').value),
464
+ render: {
465
+ fillStyle: color,
466
+ strokeStyle: '#000',
467
+ lineWidth: 1
468
+ }
469
+ });
470
+
471
+ boxes.push(box);
472
+ Composite.add(engine.world, box);
473
+ }
474
+
475
+ // Event listeners for controls
476
+ document.getElementById('freeFallBtn').addEventListener('click', function() {
477
+ currentSimulation = 'freeFall';
478
+ updateActiveButton(this);
479
+ initSimulation();
480
+ });
481
+
482
+ document.getElementById('collisionBtn').addEventListener('click', function() {
483
+ currentSimulation = 'collision';
484
+ updateActiveButton(this);
485
+ initSimulation();
486
+ });
487
+
488
+ document.getElementById('stackBtn').addEventListener('click', function() {
489
+ currentSimulation = 'stack';
490
+ updateActiveButton(this);
491
+ initSimulation();
492
+ });
493
+
494
+ document.getElementById('chainBtn').addEventListener('click', function() {
495
+ currentSimulation = 'chain';
496
+ updateActiveButton(this);
497
+ initSimulation();
498
+ });
499
+
500
+ document.getElementById('gravitySlider').addEventListener('input', function() {
501
+ const value = parseFloat(this.value);
502
+ engine.gravity.y = value;
503
+ document.getElementById('gravityValue').textContent = value.toFixed(1);
504
+
505
+ if (value < 0) {
506
+ document.getElementById('gravityValue').classList.add('negative');
507
+ } else {
508
+ document.getElementById('gravityValue').classList.remove('negative');
509
+ }
510
+ });
511
+
512
+ document.getElementById('frictionSlider').addEventListener('input', function() {
513
+ const value = parseFloat(this.value);
514
+ document.getElementById('frictionValue').textContent = value.toFixed(2);
515
+
516
+ // Update friction for all boxes
517
+ boxes.forEach(box => {
518
+ box.friction = value;
519
+ box.frictionStatic = value * 1.5;
520
+ });
521
+ });
522
+
523
+ document.getElementById('restitutionSlider').addEventListener('input', function() {
524
+ const value = parseFloat(this.value);
525
+ document.getElementById('restitutionValue').textContent = value.toFixed(2);
526
+
527
+ // Update restitution for all boxes
528
+ boxes.forEach(box => {
529
+ box.restitution = value;
530
+ });
531
+ });
532
+
533
+ document.getElementById('boxCount').addEventListener('change', function() {
534
+ initSimulation();
535
+ });
536
+
537
+ document.getElementById('resetBtn').addEventListener('click', function() {
538
+ initSimulation();
539
+ });
540
+
541
+ document.getElementById('addBoxBtn').addEventListener('click', function() {
542
+ addBox();
543
+ });
544
+
545
+ // Helper function to update active button
546
+ function updateActiveButton(activeBtn) {
547
+ document.querySelectorAll('.toggle-btn').forEach(btn => {
548
+ btn.classList.remove('active');
549
+ });
550
+ activeBtn.classList.add('active');
551
+ }
552
+
553
+ // Handle window resize
554
+ window.addEventListener('resize', function() {
555
+ render.options.width = container.clientWidth;
556
+ render.options.height = container.clientHeight;
557
+ Render.setPixelRatio(render, window.devicePixelRatio);
558
+
559
+ // Update wall positions
560
+ if (walls.length >= 4) {
561
+ Body.setPosition(walls[0], { x: container.clientWidth / 2, y: -25 }); // top
562
+ Body.setPosition(walls[1], { x: container.clientWidth / 2, y: container.clientHeight + 25 }); // bottom
563
+ Body.setPosition(walls[2], { x: -25, y: container.clientHeight / 2 }); // left
564
+ Body.setPosition(walls[3], { x: container.clientWidth + 25, y: container.clientHeight / 2 }); // right
565
+ }
566
+ });
567
+
568
+ // Initialize the first simulation
569
+ initSimulation();
570
+ </script>
571
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=leos123122/simple-physic-simulator" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
572
+ </html>
prompts.txt ADDED
File without changes