| from typing import Optional |
|
|
| import torch |
| from einops import repeat |
| from jaxtyping import Float |
| from torch import Tensor |
|
|
| from .coordinate_conversion import generate_conversions |
| from .rendering import render_over_image |
| from .types import Pair, Scalar, Vector, sanitize_scalar, sanitize_vector |
|
|
|
|
| def draw_points( |
| image: Float[Tensor, "3 height width"], |
| points: Vector, |
| color: Vector = [1, 1, 1], |
| radius: Scalar = 1, |
| inner_radius: Scalar = 0, |
| num_msaa_passes: int = 1, |
| x_range: Optional[Pair] = None, |
| y_range: Optional[Pair] = None, |
| ) -> Float[Tensor, "3 height width"]: |
| device = image.device |
| points = sanitize_vector(points, 2, device) |
| color = sanitize_vector(color, 3, device) |
| radius = sanitize_scalar(radius, device) |
| inner_radius = sanitize_scalar(inner_radius, device) |
| (num_points,) = torch.broadcast_shapes( |
| points.shape[0], |
| color.shape[0], |
| radius.shape, |
| inner_radius.shape, |
| ) |
|
|
| |
| _, h, w = image.shape |
| world_to_pixel, _ = generate_conversions((h, w), device, x_range, y_range) |
| points = world_to_pixel(points) |
|
|
| def color_function( |
| xy: Float[Tensor, "point 2"], |
| ) -> Float[Tensor, "point 4"]: |
| |
| delta = xy[:, None] - points[None] |
| delta_norm = delta.norm(dim=-1) |
| mask = (delta_norm >= inner_radius[None]) & (delta_norm <= radius[None]) |
|
|
| |
| selectable_color = color.broadcast_to((num_points, 3)) |
| arrangement = mask * torch.arange(num_points, device=device) |
| top_color = selectable_color.gather( |
| dim=0, |
| index=repeat(arrangement.argmax(dim=1), "s -> s c", c=3), |
| ) |
| rgba = torch.cat((top_color, mask.any(dim=1).float()[:, None]), dim=-1) |
|
|
| return rgba |
|
|
| return render_over_image(image, color_function, device, num_passes=num_msaa_passes) |
|
|