Spaces:
Sleeping
Sleeping
Commit ·
1c5149a
1
Parent(s): 8e50102
to have verification scene to kick in
Browse files
app.py
CHANGED
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@@ -7,6 +7,7 @@ aki = Akinator()
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game_type = "en"
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count = 0
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to_verify = False
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def clear_state():
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global count, to_verify
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@@ -18,39 +19,47 @@ def change_game_type(value):
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game_type = value
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async def fetch_response(message, history, value):
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-
global count, to_verify, game_type
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count += 1
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if message == "start":
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q = await aki.start_game(
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language=game_type,
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child_mode=True
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)
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q = f"{count}. " + q
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-
elif (aki.progression <= 80) and (message == "back"):
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try:
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-
q = await aki.back()
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count -= 1
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q = f"{count}. " + q
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except akinator.CantGoBackAnyFurther:
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pass
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-
elif aki.progression <= 80:
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q = await aki.answer(message)
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q = f"{count}. " + q
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elif to_verify and message == "yes":
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q = "Yay!!"
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-
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elif to_verify and message == "
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q = "Oof.."
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-
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-
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await aki.win()
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q = f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t"
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q = f"{count}. " + q
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-
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return q
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clear_button = gr.Button("Clear")
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-
drop_down_ls = gr.Dropdown(choices=["en", "en_animals", "en_objects"],
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chat = gr.ChatInterface(
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fn=fetch_response,
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game_type = "en"
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count = 0
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to_verify = False
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game_ended = False
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def clear_state():
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global count, to_verify
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game_type = value
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async def fetch_response(message, history, value):
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global count, to_verify, game_type, game_ended
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if message == "start":
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q = await aki.start_game(
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language=game_type,
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child_mode=True
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)
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clear_state()
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count += 1
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game_ended = False
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q = f"{count}. " + q
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elif (aki.progression <= 80) and (message == "back") and (not game_ended):
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try:
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count -= 1
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q = await aki.back()
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q = f"{count}. " + q
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except akinator.CantGoBackAnyFurther:
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pass
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elif (aki.progression <= 80) and (not game_ended):
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count += 1
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q = await aki.answer(message)
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q = f"{count}. " + q
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elif to_verify and message == "yes" and (not game_ended):
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q = "Yay!!"
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game_ended = True
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elif to_verify and message == "no" and (not game_ended):
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q = "Oof.."
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game_ended = True
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elif (not game_ended):
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await aki.win()
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count += 1
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q = f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t"
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q = f"{count}. " + q
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to_verify = True
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elif game_ended:
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q = "The game has ended. To replay, enter `start` again."
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return q
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clear_button = gr.Button("Clear")
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drop_down_ls = gr.Dropdown(choices=["en", "en_animals", "en_objects"],
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value="en",
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label="Game Mode")
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chat = gr.ChatInterface(
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fn=fetch_response,
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