Flux-2-control-pose / VideoX-Fun /examples /z_image_fun /predict_i2i_tile_2.1.py
linoyts's picture
linoyts HF Staff
Upload 819 files
0608f20 verified
Raw
History Blame Contribute Delete
11.2 kB
import os
import sys
import numpy as np
import torch
from diffusers import FlowMatchEulerDiscreteScheduler
from omegaconf import OmegaConf
from PIL import Image
current_file_path = os.path.abspath(__file__)
project_roots = [os.path.dirname(current_file_path), os.path.dirname(os.path.dirname(current_file_path)), os.path.dirname(os.path.dirname(os.path.dirname(current_file_path)))]
for project_root in project_roots:
sys.path.insert(0, project_root) if project_root not in sys.path else None
from videox_fun.dist import set_multi_gpus_devices, shard_model
from videox_fun.models import (AutoencoderKL, AutoTokenizer, Qwen3ForCausalLM,
ZImageControlTransformer2DModel)
from videox_fun.models.cache_utils import get_teacache_coefficients
from videox_fun.pipeline import ZImageControlPipeline
from videox_fun.utils.fm_solvers import FlowDPMSolverMultistepScheduler
from videox_fun.utils.fm_solvers_unipc import FlowUniPCMultistepScheduler
from videox_fun.utils.fp8_optimization import (convert_model_weight_to_float8,
convert_weight_dtype_wrapper)
from videox_fun.utils.lora_utils import merge_lora, unmerge_lora
from videox_fun.utils.utils import (filter_kwargs, get_image, get_image_latent,
get_image_to_video_latent,
get_video_to_video_latent,
save_videos_grid)
# GPU memory mode, which can be chosen in [model_full_load, model_full_load_and_qfloat8, model_cpu_offload, model_cpu_offload_and_qfloat8, sequential_cpu_offload].
# model_full_load means that the entire model will be moved to the GPU.
#
# model_full_load_and_qfloat8 means that the entire model will be moved to the GPU,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# model_cpu_offload means that the entire model will be moved to the CPU after use, which can save some GPU memory.
#
# model_cpu_offload_and_qfloat8 indicates that the entire model will be moved to the CPU after use,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# sequential_cpu_offload means that each layer of the model will be moved to the CPU after use,
# resulting in slower speeds but saving a large amount of GPU memory.
GPU_memory_mode = "model_cpu_offload"
# Multi GPUs config
# Please ensure that the product of ulysses_degree and ring_degree equals the number of GPUs used.
# For example, if you are using 8 GPUs, you can set ulysses_degree = 2 and ring_degree = 4.
# If you are using 1 GPU, you can set ulysses_degree = 1 and ring_degree = 1.
ulysses_degree = 1
ring_degree = 1
# Use FSDP to save more GPU memory in multi gpus.
fsdp_dit = False
fsdp_text_encoder = False
# Compile will give a speedup in fixed resolution and need a little GPU memory.
# The compile_dit is not compatible with the fsdp_dit and sequential_cpu_offload.
compile_dit = False
# Config and model path
config_path = "config/z_image/z_image_control_2.1.yaml"
# model path
model_name = "models/Diffusion_Transformer/Z-Image"
# Choose the sampler in "Flow", "Flow_Unipc", "Flow_DPM++"
sampler_name = "Flow"
# Load pretrained model if need
transformer_path = "models/Personalized_Model/Z-Image-Fun-Controlnet-Tile-2.1.safetensors"
vae_path = None
lora_path = None
# Other params
sample_size = [2048, 2048]
# Use torch.float16 if GPU does not support torch.bfloat16
# ome graphics cards, such as v100, 2080ti, do not support torch.bfloat16
weight_dtype = torch.bfloat16
control_image = "asset/low_res.png"
# The inpaint_image and mask_image is useless in tile model, just set them to None.
inpaint_image = None
mask_image = None
control_context_scale = 0.85
# Please use as detailed a prompt as possible to describe the object that needs to be generated.
prompt = "这是一张充满都市气息的户外人物肖像照片。画面中是一位年轻男性,他展现出时尚而自信的形象。人物拥有精心打理的短发发型,两侧修剪得较短,顶部保留一定长度,呈现出流行的Undercut造型。他佩戴着一副时尚的浅色墨镜或透明镜框眼镜,为整体造型增添了潮流感。脸上洋溢着温和友善的笑容,神情放松自然,给人以阳光开朗的印象。他身穿一件经典的牛仔外套,这件单品永不过时,展现出休闲又有型的穿衣风格。牛仔外套的蓝色调与整体氛围十分协调,领口处隐约可见内搭的衣物。照片的背景是典型的城市街景,可以看到模糊的建筑物、街道和行人,营造出繁华都市的氛围。背景经过了恰当的虚化处理,使人物主体更加突出。光线明亮而柔和,可能是白天的自然光,为照片带来清新通透的视觉效果。整张照片构图专业,景深控制得当,完美捕捉了一个现代都市年轻人充满活力和自信的瞬间,展现出积极向上的生活态度。"
negative_prompt = "低分辨率,低画质,肢体畸形,手指畸形,画面过饱和,蜡像感,人脸无细节,过度光滑,画面具有AI感。构图混乱。文字模糊,扭曲。"
guidance_scale = 4.0
seed = 43
num_inference_steps = 20
lora_weight = 0.55
save_path = "samples/z-image-t2i-control"
device = set_multi_gpus_devices(ulysses_degree, ring_degree)
config = OmegaConf.load(config_path)
transformer = ZImageControlTransformer2DModel.from_pretrained(
model_name,
subfolder="transformer",
low_cpu_mem_usage=True,
torch_dtype=weight_dtype,
transformer_additional_kwargs=OmegaConf.to_container(config['transformer_additional_kwargs']),
).to(weight_dtype)
if transformer_path is not None:
print(f"From checkpoint: {transformer_path}")
if transformer_path.endswith("safetensors"):
from safetensors.torch import load_file, safe_open
state_dict = load_file(transformer_path)
else:
state_dict = torch.load(transformer_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = transformer.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Get Vae
vae = AutoencoderKL.from_pretrained(
model_name,
subfolder="vae"
).to(weight_dtype)
if vae_path is not None:
print(f"From checkpoint: {vae_path}")
if vae_path.endswith("safetensors"):
from safetensors.torch import load_file, safe_open
state_dict = load_file(vae_path)
else:
state_dict = torch.load(vae_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = vae.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Get tokenizer and text_encoder
tokenizer = AutoTokenizer.from_pretrained(
model_name, subfolder="tokenizer"
)
text_encoder = Qwen3ForCausalLM.from_pretrained(
model_name, subfolder="text_encoder", torch_dtype=weight_dtype,
low_cpu_mem_usage=True,
)
# Get Scheduler
Chosen_Scheduler = scheduler_dict = {
"Flow": FlowMatchEulerDiscreteScheduler,
"Flow_Unipc": FlowUniPCMultistepScheduler,
"Flow_DPM++": FlowDPMSolverMultistepScheduler,
}[sampler_name]
scheduler = Chosen_Scheduler.from_pretrained(
model_name,
subfolder="scheduler"
)
pipeline = ZImageControlPipeline(
vae=vae,
tokenizer=tokenizer,
text_encoder=text_encoder,
transformer=transformer,
scheduler=scheduler,
)
if ulysses_degree > 1 or ring_degree > 1:
from functools import partial
transformer.enable_multi_gpus_inference()
if fsdp_dit:
shard_fn = partial(shard_model, device_id=device, param_dtype=weight_dtype, module_to_wrapper=list(transformer.layers))
pipeline.transformer = shard_fn(pipeline.transformer)
print("Add FSDP DIT")
if fsdp_text_encoder:
shard_fn = partial(shard_model, device_id=device, param_dtype=weight_dtype, module_to_wrapper=list(text_encoder.model.layers))
text_encoder = shard_fn(text_encoder)
print("Add FSDP TEXT ENCODER")
if compile_dit:
for i in range(len(pipeline.transformer.transformer_blocks)):
pipeline.transformer.transformer_blocks[i] = torch.compile(pipeline.transformer.transformer_blocks[i])
print("Add Compile")
if GPU_memory_mode == "sequential_cpu_offload":
pipeline.enable_sequential_cpu_offload(device=device)
elif GPU_memory_mode == "model_cpu_offload_and_qfloat8":
convert_model_weight_to_float8(transformer, exclude_module_name=["x_pad_token", "cap_pad_token"], device=device)
convert_weight_dtype_wrapper(transformer, weight_dtype)
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_cpu_offload":
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_full_load_and_qfloat8":
convert_model_weight_to_float8(transformer, exclude_module_name=["x_pad_token", "cap_pad_token"], device=device)
convert_weight_dtype_wrapper(transformer, weight_dtype)
pipeline.to(device=device)
else:
pipeline.to(device=device)
generator = torch.Generator(device=device).manual_seed(seed)
if lora_path is not None:
pipeline = merge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
with torch.no_grad():
if inpaint_image is not None:
inpaint_image = get_image_latent(inpaint_image, sample_size=sample_size)[:, :, 0]
else:
inpaint_image = torch.zeros([1, 3, sample_size[0], sample_size[1]])
if mask_image is not None:
mask_image = get_image_latent(mask_image, sample_size=sample_size)[:, :1, 0]
else:
mask_image = torch.ones([1, 1, sample_size[0], sample_size[1]]) * 255
if control_image is not None:
control_image = get_image_latent(control_image, sample_size=sample_size)[:, :, 0]
sample = pipeline(
prompt = prompt,
negative_prompt = negative_prompt,
height = sample_size[0],
width = sample_size[1],
generator = generator,
guidance_scale = guidance_scale,
image = inpaint_image,
mask_image = mask_image,
control_image = control_image,
num_inference_steps = num_inference_steps,
control_context_scale = control_context_scale,
).images
if lora_path is not None:
pipeline = unmerge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
def save_results():
if not os.path.exists(save_path):
os.makedirs(save_path, exist_ok=True)
index = len([path for path in os.listdir(save_path)]) + 1
prefix = str(index).zfill(8)
video_path = os.path.join(save_path, prefix + ".png")
image = sample[0]
image.save(video_path)
if ulysses_degree * ring_degree > 1:
import torch.distributed as dist
if dist.get_rank() == 0:
save_results()
else:
save_results()