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Sync from enhance: d795216 feat: implement patch response parser for search and replace functionality
9bd4242 | // 加载动画组件 - 大猫头 + 波浪猫爪 | |
| import { useEffect, useState, useRef } from 'react'; | |
| import { useI18n } from '../i18n'; | |
| type Stage = 'analyzing' | 'generating' | 'refining' | 'rendering' | 'still-rendering'; | |
| interface LoadingSpinnerProps { | |
| stage: Stage; | |
| jobId?: string; | |
| submittedAt?: string; | |
| onCancel?: () => void; | |
| onOpenGame?: () => void; | |
| } | |
| const STAGE_CONFIG = { | |
| analyzing: { key: 'loading.analyzing', start: 0, target: 20 }, | |
| generating: { key: 'loading.generating', start: 20, target: 66 }, | |
| refining: { key: 'loading.refining', start: 66, target: 85 }, | |
| rendering: { key: 'loading.rendering', start: 85, target: 97 }, | |
| 'still-rendering': { key: 'loading.stillRendering', start: 85, target: 97 }, | |
| } as const; | |
| function usePerceivedProgress(stage: Stage): number { | |
| const [progress, setProgress] = useState(0); | |
| const prevStageRef = useRef(stage); | |
| const stageStartProgressRef = useRef(0); | |
| const enteredAtRef = useRef<number | null>(null); | |
| useEffect(() => { | |
| if (enteredAtRef.current === null) { | |
| enteredAtRef.current = Date.now(); | |
| } | |
| if (stage !== prevStageRef.current) { | |
| prevStageRef.current = stage; | |
| enteredAtRef.current = Date.now(); | |
| stageStartProgressRef.current = Math.max(stageStartProgressRef.current, progress, STAGE_CONFIG[stage].start); | |
| } | |
| }, [stage, progress]); | |
| useEffect(() => { | |
| const id = setInterval(() => { | |
| const enteredAt = enteredAtRef.current ?? Date.now(); | |
| const elapsed = (Date.now() - enteredAt) / 1000; | |
| const { target } = STAGE_CONFIG[stage]; | |
| const start = Math.max(stageStartProgressRef.current, STAGE_CONFIG[stage].start); | |
| const range = Math.max(0, target - start); | |
| const quickGain = range * 0.72 * (1 - Math.exp(-elapsed / 5)); | |
| const comfortGain = elapsed > 10 ? Math.floor((elapsed - 10) / 4) : 0; | |
| const next = Math.min(target, start + quickGain + comfortGain); | |
| setProgress((current) => Math.max(current, next)); | |
| }, 120); | |
| return () => clearInterval(id); | |
| }, [stage]); | |
| return Math.min(97, progress); | |
| } | |
| /** 大猫头 SVG - 眼睛灵敏转动 */ | |
| function CatHead() { | |
| const [eyeOffset, setEyeOffset] = useState({ x: 0, y: 0 }); | |
| const containerRef = useRef<SVGSVGElement>(null); | |
| useEffect(() => { | |
| const handleMouseMove = (e: MouseEvent) => { | |
| if (!containerRef.current) return; | |
| const rect = containerRef.current.getBoundingClientRect(); | |
| const centerX = rect.left + rect.width / 2; | |
| const centerY = rect.top + rect.height / 2; | |
| const dx = e.clientX - centerX; | |
| const dy = e.clientY - centerY; | |
| const dist = Math.sqrt(dx * dx + dy * dy); | |
| // 灵敏算法:减小阻尼,增大范围 | |
| const limit = 6; | |
| const sensitivity = 20; // 越小越灵敏 | |
| const moveX = (dx / (dist + sensitivity)) * limit; | |
| const moveY = (dy / (dist + sensitivity)) * limit; | |
| setEyeOffset({ x: moveX, y: moveY }); | |
| }; | |
| window.addEventListener('mousemove', handleMouseMove); | |
| return () => window.removeEventListener('mousemove', handleMouseMove); | |
| }, []); | |
| return ( | |
| <svg | |
| ref={containerRef} | |
| width={100} height={100} viewBox="0 0 140 140" | |
| className="drop-shadow-lg" | |
| > | |
| <g transform="translate(70, 70)"> | |
| <path | |
| d="M -70 40 C -80 0, -80 -30, -50 -60 L -20 -30 L 20 -30 L 50 -60 C 80 -30, 80 0, 70 40 C 60 70, -60 70, -70 40 Z" | |
| fill="#455a64" | |
| /> | |
| <circle cx="-35" cy="-5" r="18" fill="#fff" /> | |
| <circle cx="35" cy="-5" r="18" fill="#fff" /> | |
| <circle | |
| cx="-38" cy="-5" r="6" fill="#455a64" | |
| style={{ transform: `translate(${eyeOffset.x}px, ${eyeOffset.y}px)`, transition: 'transform 0.08s ease-out' }} | |
| /> | |
| <circle | |
| cx="32" cy="-5" r="6" fill="#455a64" | |
| style={{ transform: `translate(${eyeOffset.x}px, ${eyeOffset.y}px)`, transition: 'transform 0.08s ease-out' }} | |
| /> | |
| </g> | |
| </svg> | |
| ); | |
| } | |
| function FloatingCat() { | |
| const [y, setY] = useState(0); | |
| useEffect(() => { | |
| let t = 0; | |
| let id: number; | |
| const animate = () => { | |
| t += 0.02; | |
| setY(Math.sin(t) * 5); | |
| id = requestAnimationFrame(animate); | |
| }; | |
| id = requestAnimationFrame(animate); | |
| return () => cancelAnimationFrame(id); | |
| }, []); | |
| return <div style={{ transform: `translateY(${y}px)` }}><CatHead /></div>; | |
| } | |
| function WavingPaw({ index, total }: { index: number; total: number }) { | |
| const [scale, setScale] = useState(1); | |
| const [y, setY] = useState(0); | |
| const [opacity, setOpacity] = useState(0.25); | |
| useEffect(() => { | |
| let t = 0; | |
| const phase = (index / total) * Math.PI * 2; | |
| let id: number; | |
| const animate = () => { | |
| t += 0.04; | |
| setY(Math.sin(t + phase) * 4); | |
| setScale(1 + Math.sin(t + phase) * 0.15); | |
| setOpacity(0.55 + Math.sin(t + phase) * 0.25); | |
| id = requestAnimationFrame(animate); | |
| }; | |
| id = requestAnimationFrame(animate); | |
| return () => cancelAnimationFrame(id); | |
| }, [index, total]); | |
| return ( | |
| <div style={{ transform: `translateY(${y}px) scale(${scale})`, opacity }}> | |
| <svg width="24" height="24" viewBox="0 0 24 24"> | |
| <ellipse cx="12" cy="15" rx="5" ry="4" className="fill-text-secondary" /> | |
| <circle cx="7" cy="9" r="2.2" className="fill-text-secondary" /> | |
| <circle cx="12" cy="7" r="2.2" className="fill-text-secondary" /> | |
| <circle cx="17" cy="9" r="2.2" className="fill-text-secondary" /> | |
| </svg> | |
| </div> | |
| ); | |
| } | |
| export function LoadingSpinner({ stage, jobId, submittedAt, onCancel, onOpenGame }: LoadingSpinnerProps) { | |
| const { t } = useI18n(); | |
| const progress = usePerceivedProgress(stage); | |
| const { key } = STAGE_CONFIG[stage]; | |
| const [confirmCancelOpen, setConfirmCancelOpen] = useState(false); | |
| const [now, setNow] = useState(() => Date.now()); | |
| const submittedTime = submittedAt ? Date.parse(submittedAt) : Number.NaN; | |
| const hasSubmittedTime = Number.isFinite(submittedTime); | |
| useEffect(() => { | |
| if (!hasSubmittedTime) { | |
| return; | |
| } | |
| const timer = window.setInterval(() => { | |
| setNow(Date.now()); | |
| }, 250); | |
| return () => window.clearInterval(timer); | |
| }, [hasSubmittedTime]); | |
| const elapsedMs = hasSubmittedTime ? Math.max(0, now - submittedTime) : 0; | |
| return ( | |
| <div className="flex flex-col items-center justify-center py-6"> | |
| <div className="relative"> | |
| <FloatingCat /> | |
| {onOpenGame && ( | |
| <div className="absolute left-[100px] -top-[50px] flex flex-col-reverse items-start"> | |
| <div className="w-[50px] h-[30px] border-l border-t border-text-secondary/35 rounded-tl-[4px] mt-1" /> | |
| <p className="text-[13px] leading-snug tracking-[0.08em] font-light text-text-secondary/85 whitespace-nowrap"> | |
| {t('game.invite.bubble')}{' '} | |
| <a href="#" onClick={(e) => { e.preventDefault(); onOpenGame(); }} className="font-semibold text-text-primary underline underline-offset-4"> | |
| 2048 | |
| </a>? | |
| </p> | |
| </div> | |
| )} | |
| </div> | |
| <div className="mt-3"> | |
| <div className="flex items-center justify-center gap-2"> | |
| {Array.from({ length: 7 }, (_, i) => <WavingPaw key={i} index={i} total={7} />)} | |
| </div> | |
| </div> | |
| <div className="mt-4 text-center"> | |
| <p className="text-base text-text-primary/80">{t(key)}</p> | |
| <p className="text-sm text-text-secondary/60 tabular-nums mt-1">{Math.round(progress)}%</p> | |
| {elapsedMs > 0 && ( | |
| <p className="text-xs text-text-secondary/50 tabular-nums mt-1"> | |
| {formatElapsed(elapsedMs)} | |
| </p> | |
| )} | |
| </div> | |
| <div className="flex items-center gap-3 mt-3"> | |
| {jobId && <span className="text-xs text-text-secondary/40 font-mono">{jobId.slice(0, 8)}</span>} | |
| {onCancel && ( | |
| <button onClick={() => setConfirmCancelOpen(true)} className="text-xs text-text-secondary/40 hover:text-red-500"> | |
| {t('common.cancel')} | |
| </button> | |
| )} | |
| </div> | |
| {confirmCancelOpen && onCancel ? ( | |
| <div className="fixed inset-0 z-50 flex items-center justify-center pb-[10vh] p-4"> | |
| <div className="absolute inset-0 bg-bg-primary/60 backdrop-blur-md animate-overlay-wash-in" onClick={() => setConfirmCancelOpen(false)} /> | |
| <div className="relative w-full max-w-md bg-bg-secondary rounded-2xl p-8 shadow-xl border border-bg-tertiary/30"> | |
| <h2 className="text-base font-medium text-text-primary">中止任务?</h2> | |
| <p className="text-sm text-text-secondary mt-2">猫猫已经跑了一半了,确定要停下来吗?</p> | |
| <div className="flex items-center justify-end gap-3 mt-6"> | |
| <button onClick={() => setConfirmCancelOpen(false)} className="px-4 py-2 text-sm text-text-secondary bg-bg-primary rounded-xl">取消</button> | |
| <button onClick={() => { setConfirmCancelOpen(false); onCancel(); }} className="px-4 py-2 text-sm text-white bg-red-500 rounded-xl">确定停止</button> | |
| </div> | |
| </div> | |
| </div> | |
| ) : null} | |
| </div> | |
| ); | |
| } | |
| function formatElapsed(ms: number): string { | |
| const totalSeconds = Math.floor(ms / 1000); | |
| const minutes = Math.floor(totalSeconds / 60); | |
| const seconds = totalSeconds % 60; | |
| return `${minutes}:${seconds.toString().padStart(2, '0')}`; | |
| } | |