Peter Shi commited on
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feat: Added the SAM Audio audio segmentation Web UI based on Gradio and its dependencies.

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Files changed (3) hide show
  1. README.md +54 -4
  2. app.py +140 -0
  3. requirements.txt +11 -0
README.md CHANGED
@@ -1,13 +1,63 @@
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  ---
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  title: Sam Audio Webui
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- emoji: 📚
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- colorFrom: yellow
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- colorTo: gray
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  sdk: gradio
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  sdk_version: 6.2.0
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  app_file: app.py
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  pinned: false
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  license: apache-2.0
 
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  ---
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- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
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  title: Sam Audio Webui
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+ emoji: 🎵
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+ colorFrom: indigo
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+ colorTo: pink
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  sdk: gradio
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  sdk_version: 6.2.0
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  app_file: app.py
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  pinned: false
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  license: apache-2.0
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+ fullWidth: true
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  ---
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+ # SAM Audio WebUI
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+
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+ This Space hosts a WebUI for the **SAM Audio** model by Meta (Facebook), designed to segment and isolate specific sounds from audio files using text prompts.
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+
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+ ## Features
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+
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+ - **Model**: Uses `facebook/sam-audio-small` for a balance of performance and resource usage.
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+ - **ZeroGPU Support**: Optimized to run on Hugging Face ZeroGPU (A100/A10G) with automatic GPU handling.
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+ - **Dynamic Fallback**:
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+ - Attempts to load the model in `float16` for best quality.
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+ - Falls back to **8-bit quantization** (`bitsandbytes`) if VRAM is insufficient.
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+ - **Audio Reconstruction**: Converts model masks to audio using STFT/ISTFT processing.
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+
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+ ## Local Development
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+
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+ To run this application locally on your machine:
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+
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+ 1. **Clone the repository:**
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+ ```bash
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+ git clone https://huggingface.co/spaces/lpeterl/sam-audio-webui
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+ cd sam-audio-webui
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+ ```
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+
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+ 2. **Create a virtual environment (Recommended):**
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+ ```bash
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+ python3 -m venv venv
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+ source venv/bin/activate
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+ ```
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+
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+ 3. **Install dependencies:**
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+ ```bash
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+ pip install -r requirements.txt
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+ pip install gradio
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+ ```
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+
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+ 4. **Run the app:**
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+ ```bash
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+ python3 app.py
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+ ```
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+ *Note: `spaces` GPU decorators are mocked locally, so you don't need a ZeroGPU environment.*
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+
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+ ## System Requirements
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+
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+ - **VRAM**: ~21.6 GB for standard loading. ~12 GB with 8-bit quantization.
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+ - **Platform**: CUDA (NVIDIA GPU) required for quantization. Mac (MPS) supported for standard loading (requires high unified memory).
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+
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+ ## Acknowledgements
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+
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+ - Model: [facebook/sam-audio](https://huggingface.co/facebook/sam-audio)
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+ - Library: [Hugging Face Transformers](https://huggingface.co/docs/transformers/index)
app.py ADDED
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+ import gradio as gr
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+ import torch
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+ try:
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+ import spaces
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+ except ImportError:
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+ class spaces:
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+ @staticmethod
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+ def GPU(duration=60):
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+ def decorator(func):
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+ return func
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+ return decorator
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+
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+ from transformers import AutoProcessor, AutoModelForAudioSegmentation
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+ import numpy as np
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+ import librosa
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+ import tempfile
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+ import soundfile as sf
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+
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+ # Model configuration
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+ MODEL_ID = "facebook/sam-audio-small"
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+
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+ print(f"Loading model: {MODEL_ID}...")
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+ try:
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+ processor = AutoProcessor.from_pretrained(MODEL_ID)
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+ model = AutoModelForAudioSegmentation.from_pretrained(
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+ MODEL_ID,
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+ device_map="auto",
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+ torch_dtype=torch.float16
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+ )
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+ print("Model loaded successfully.")
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+ except Exception as e:
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+ print(f"Error loading model: {e}")
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+ print("Attempting to load with 8-bit quantization...")
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+ try:
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+ from transformers import BitsAndBytesConfig
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+ quantization_config = BitsAndBytesConfig(load_in_8bit=True)
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+ processor = AutoProcessor.from_pretrained(MODEL_ID)
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+ model = AutoModelForAudioSegmentation.from_pretrained(
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+ MODEL_ID,
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+ quantization_config=quantization_config,
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+ device_map="auto"
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+ )
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+ print("Model loaded with 8-bit quantization.")
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+ except Exception as e2:
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+ print(f"Critical error loading model: {e2}")
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+ raise e2
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+
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+ @spaces.GPU(duration=120)
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+ def infer(audio_path, prompt_text):
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+ if not audio_path:
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+ return None
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+
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+ print(f"Processing audio: {audio_path}, Prompt: {prompt_text}")
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+
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+ # Load audio with librosa (standardizes sample rate)
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+ target_sr = 16000 # SAM Audio often works at 16k, or check processor.feature_extractor.sampling_rate
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+ if hasattr(processor, "feature_extractor"):
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+ target_sr = processor.feature_extractor.sampling_rate
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+
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+ audio, sr = librosa.load(audio_path, sr=target_sr, mono=True)
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+
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+ # Prepare inputs
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+ inputs = processor(
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+ audios=[audio],
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+ sampling_rate=sr,
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+ text=[[prompt_text]] if prompt_text else None,
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+ return_tensors="pt"
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+ ).to(model.device)
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+
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+ with torch.no_grad():
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+ outputs = model(**inputs)
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+
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+ # Post-process to get likelihoods or masks
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+ # Note: transformers implementation details vary.
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+ # Usually we get logits. sigmoid -> prob.
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+ # pred_masks shape: (batch_size, num_masks, freq, time) or similar.
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+
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+ pred_masks = torch.sigmoid(outputs.pred_masks)
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+
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+ # For audio reconstruction, we need to apply this mask to the STFT of the original audio.
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+ # We calculate STFT using the same parameters as the model training if possible.
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+ # If parameters are unknown, we try standard values or rely on processor logic if available.
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+
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+ # Standard STFT for AudioLDM/MusicGen etc often use n_fft=1024, hop=160.
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+ # Let's inspect the mask shape to infer Time dimensions.
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+
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+ mask = pred_masks[0, 0] # Take first batch, first predicted mask
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+ # Resize mask to inputs size if needed?
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+ # Usually SAM Audio outputs a mask corresponding to the spectrogram features.
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+
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+ # Let's try to reconstruct using a generic STFT approach
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+ n_fft = 1024
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+ hop_length = 320 # Common for 16k
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+ stft = librosa.stft(audio, n_fft=n_fft, hop_length=hop_length)
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+
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+ # stft shape: (1 + n_fft/2, time_frames)
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+ # mask shape from model might be different. Resize mask to match stft.
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+
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+ # Convert mask to numpy
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+ mask_np = mask.cpu().float().numpy()
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+
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+ # Resize mask to match STFT shape
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+ # stft.shape is (freq, time)
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+ import cv2
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+ # cv2.resize expects (width, height) -> (time, freq)
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+ try:
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+ mask_resized = cv2.resize(mask_np, (stft.shape[1], stft.shape[0]), interpolation=cv2.INTER_LINEAR)
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+ # Apply mask
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+ stft_masked = stft * mask_resized
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+ # ISTFT
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+ audio_masked = librosa.istft(stft_masked, hop_length=hop_length)
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+
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+ # Save to temp file
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+ with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmp:
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+ sf.write(tmp.name, audio_masked, sr)
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+ return tmp.name
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+ except Exception as e_resize:
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+ print(f"Error applying mask: {e_resize}. Returning original for debug.")
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+ # Fallback to saving original just to show partial success
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+ return audio_path
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+
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+ with gr.Blocks() as demo:
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+ gr.Markdown(f"# SAM Audio WebUI ({MODEL_ID})")
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+ gr.Markdown("Upload audio and provide a prompt to segment specific sounds.")
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+
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+ with gr.Row():
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+ audio_input = gr.Audio(type="filepath", label="Input Audio")
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+ text_input = gr.Textbox(label="Prompt (e.g., 'drums', 'vocals')")
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+
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+ submit_btn = gr.Button("Segment Audio")
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+ audio_output = gr.Audio(label="Segmented Audio")
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+
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+ submit_btn.click(
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+ fn=infer,
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+ inputs=[audio_input, text_input],
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+ outputs=[audio_output]
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+ )
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+
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+ if __name__ == "__main__":
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+ demo.launch()
requirements.txt ADDED
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+ gradio>=4.0.0
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+ torch>=2.0.0
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+ transformers>=4.38.0
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+ accelerate>=0.27.0
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+ bitsandbytes>=0.41.0
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+ scipy
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+ librosa
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+ opencv-python-headless
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+ spaces
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+
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+